Player Matchup

Merlin
Merlin
Platinum II
Frenchtoastgod
Merlin
Platinum II
Level 97
God Stats
13W - 8L
1,638 SR
Queue Stats
58W - 45L
1,848 MMR
Party 1
Charybdis
Charybdis
Gold I
Pavolia
Charybdis
Gold I
Level 153
God Stats
1W - 1L
1,433 SR
Queue Stats
43W - 30L
1,768 MMR
Solo
Cabrakan
Cabrakan
Platinum II
PianoSoul
Cabrakan
Platinum II
Level 191
God Stats
7W - 7L
1,555 SR
Queue Stats
198W - 189L
1,781 MMR
Solo
Mulan
Mulan
Platinum IV
Pultraz
Mulan
Platinum IV
Level 146
God Stats
10W - 7L
1,604 SR
Queue Stats
194W - 189L
1,816 MMR
Solo
Atlas
Atlas
Platinum I
toixon101
Atlas
Platinum I
Level 127
God Stats
6W - 4L
1,460 SR
Queue Stats
58W - 45L
1,848 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 143
1,538 SR
1,812 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,630 SR
1,816 MMR
Awilix
Awilix
Diamond IV
FeralVtech
Awilix
Diamond IV
Level 159
God Stats
4W - 4L
1,635 SR
Queue Stats
177W - 164L
1,990 MMR
Party 3
Ix Chel
Ix Chel
Platinum V
IamControband
Ix Chel
Platinum V
Level 127
God Stats
8W - 6L
1,826 SR
Queue Stats
268W - 266L
1,814 MMR
Party 3
Hercules
Hercules
Gold I
JewNumber
Hercules
Gold I
Level 149
God Stats
2W - 3L
1,498 SR
Queue Stats
64W - 59L
1,734 MMR
Party 2
Athena
Athena
Gold I
LotLizardWizard
Athena
Gold I
Level 156
God Stats
2W - 2L
1,531 SR
Queue Stats
65W - 61L
1,734 MMR
Party 2
Skadi
Skadi
Platinum V
Pikabut
Skadi
Platinum V
Level 145
God Stats
17W - 16L
1,661 SR
Queue Stats
251W - 243L
1,810 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 2
10,054
591
5,790
3,787
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
Pavolia
Charybdis
19
5 / 1 / 2
11,888
699
7,825
8,190
3,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
PianoSoul
Cabrakan
14
6 / 3 / 6
9,414
554
9,413
14,268
10,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
Pultraz
Mulan
18
2 / 1 / 5
11,314
666
14,395
16,706
17,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Atlas
toixon101
Atlas
14
3 / 2 / 7
9,395
553
7,136
14,251
10,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
Chang'eCu ChulainnLokiGebZhong Kui

VS

Bans
ThanatosMedusaHorusCthulhuNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
FeralVtech
Awilix
17
3 / 3 / 3
9,354
550
5,120
13,303
5,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
13
1 / 0 / 0
7,571
445
1,768
5,727
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
JewNumber
Hercules
15
1 / 5 / 0
9,207
542
11,921
18,393
17,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 4 / 4
7,928
466
4,631
14,535
14,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Skadi
Pikabut
Skadi
13
1 / 6 / 3
7,908
465
7,339
9,552
3,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
18
Kills
7
7
Deaths
18
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Awilix
FeralVtech
Awilix
3
3
3
1.5
W
2
0
2
3
L
Ix Chel
1
0
0
1
L
Hercules
JewNumber
Hercules
1
5
0
0.2
L
1
4
4
0.75
W
Charybdis
Pavolia
Charybdis
5
1
2
6
W
Cabrakan
PianoSoul
Cabrakan
6
3
6
3
L
Skadi
Pikabut
Skadi
1
6
3
0.42
W
Mulan
Pultraz
Mulan
2
1
5
4.5
W
Atlas
toixon101
Atlas
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,559
Damage
30,779
57,202
Taken
61,510
43,348
Mitigated
42,140
19,376
Healing
10,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
FeralVtech
Awilix
5,120
2,192
0
990
13,303
5,635
0
5,503
7,595
0
92,039
W
5,790
791
0
1,006
3,787
1,424
84
623
3,164
81,769
892
L
Ix Chel
1,768
174
690
1,834
5,727
1,969
0
2,239
3,257
43,922
0
L
Hercules
JewNumber
Hercules
11,921
1,953
0
3,536
18,393
17,264
0
3,987
14,393
2,398
68,625
L
4,631
1,437
0
2,487
14,535
14,196
0
7,105
7,035
18,096
0
W
Charybdis
Pavolia
Charybdis
7,825
4,034
0
5,718
8,190
3,292
1,500
594
7,596
0
120,866
W
Cabrakan
PianoSoul
Cabrakan
9,413
1,458
0
5,843
14,268
10,304
141
3,029
11,002
51,742
0
L
Skadi
Pikabut
Skadi
7,339
2,448
0
520
9,552
3,076
0
2,599
6,953
0
65,852
W
Mulan
Pultraz
Mulan
14,395
1,959
0
4,251
16,706
17,556
111
1,605
14,164
0
96,282
W
Atlas
toixon101
Atlas
7,136
2,063
0
2,558
14,251
10,772
54
2,733
11,430
27,668
1,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,065
Gold Earned
41,968
650
Minions Killed
538
0
Camps Cleared
0
1,785,244
Distance Traveled
1,762,236
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,354
550
156
9
0
434,510
3
W
Merlin
10,054
591
170
10
0
365,588
5
L
Ix Chel
7,571
445
95
6
0
288,376
0
L
Hercules
9,207
542
136
8
0
337,717
1
L
Athena
7,928
466
38
2
0
367,519
0
W
Charybdis
11,888
699
212
12
0
335,587
5
W
Cabrakan
9,414
554
77
5
0
363,165
5
L
Skadi
7,908
465
113
7
0
334,114
10
W
Mulan
11,314
666
162
10
0
350,880
4
W
Atlas
9,395
553
29
2
0
370,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role