Player Matchup

Chaac
Chaac
BASH-3R7
Chaac
Level 44
God Stats
1W - 9L
1,165 SR
Queue Stats
102W - 165L
1,312 Elo+
Party 1
Ymir
Ymir
BrianDaJuiceMan
Ymir
Level 49
God Stats
15W - 36L
1,052 SR
Queue Stats
151W - 202L
1,314 Elo+
Party 1
Neith
Neith
CeDaN-_
Neith
Level 13
God Stats
4W - 12L
1,122 SR
Queue Stats
4W - 17L
1,025 Elo+
Party 1
Fenrir
Fenrir
Tactical_Wit_It
Fenrir
Level 17
God Stats
6W - 14L
1,500 SR
Queue Stats
53W - 83L
1,058 Elo+
Party 1
Vulcan
Vulcan
Th3kidFr3sh_
Vulcan
Level 62
God Stats
32W - 48L
1,348 SR
Queue Stats
168W - 214L
1,328 Elo+
Party 1
Team Averages
Level 37
1,237 SR
1,207 Elo+

VS

Team Averages
Level 37
1,434 SR
1,452 Elo+
Serqet
Serqet
Furdip
Serqet
Level 103
God Stats
1W - 2L
1,252 SR
Queue Stats
92W - 110L
1,416 Elo+
Party 2
Hachiman
Hachiman
PepperoniPete37
Hachiman
Level 63
God Stats
2W - 0L
1,721 SR
Queue Stats
195W - 78L
1,706 Elo+
Party 3
Arachne
Arachne
julibeast_11
Arachne
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,191 Elo+
Party 2
Zhong Kui
Zhong Kui
slargmina45
Zhong Kui
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 9L
1,660 Elo+
Party 3
Cerberus
Cerberus
usermarcelo223
Cerberus
Level 13
God Stats
5W - 10L
1,198 SR
Queue Stats
19W - 38L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BASH-3R7
Chaac
11
2 / 11 / 2
7,423
412
8,522
22,370
17,024
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
10 / 6 / 5
8,805
489
12,178
15,896
4,784
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
CeDaN-_
Neith
13
4 / 3 / 5
8,854
492
9,294
8,394
2,256
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

14
1 / 6 / 1
8,261
459
3,373
13,280
4,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
12
0 / 3 / 5
7,328
407
4,662
11,225
6,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Furdip
Serqet
15
3 / 2 / 4
9,218
512
4,343
14,635
11,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hachiman
17
6 / 0 / 5
10,855
603
16,336
16,789
5,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
julibeast_11
Arachne
9
0 / 7 / 3
6,930
385
295
8,621
2,650
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
slargmina45
Zhong Kui
19
16 / 1 / 2
13,055
725
21,793
11,407
9,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cerberus
13
2 / 7 / 4
8,593
477
4,960
15,768
10,941
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
45
17
Kills
27
29
Deaths
17
18
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
BASH-3R7
Chaac
2
11
2
0.27
L
10
6
5
2.08
L
Neith
CeDaN-_
Neith
4
3
5
2.17
W
Serqet
Furdip
Serqet
3
2
4
2.5
W
Hachiman
6
0
5
8.5
L
1
6
1
0.25
L
Vulcan
0
3
5
0.83
W
Arachne
julibeast_11
Arachne
0
7
3
0.21
W
Zhong Kui
slargmina45
Zhong Kui
16
1
2
17
W
Cerberus
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,029
Damage
47,727
71,165
Taken
67,220
35,035
Mitigated
40,168
10,564
Healing
22,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BASH-3R7
Chaac
8,522
2,230
0
1,677
22,370
17,024
68
9,000
13,325
0
34,412
L
12,178
2,405
0
2,797
15,896
4,784
0
3,489
12,274
34,976
152
L
Neith
CeDaN-_
Neith
9,294
4,704
0
2,292
8,394
2,256
94
3,926
3,921
0
49,407
W
Serqet
Furdip
Serqet
4,343
1,861
0
4,194
14,635
11,200
0
2,166
12,469
0
68,022
W
Hachiman
16,336
12,710
0
11,085
16,789
5,954
2,983
5,285
11,504
0
106,969
L
3,373
630
0
2,709
13,280
4,711
0
3,351
9,915
0
50,585
L
Vulcan
4,662
42
0
1,089
11,225
6,260
40
5,456
5,769
40,879
0
W
Arachne
julibeast_11
Arachne
295
280
0
476
8,621
2,650
0
4,047
4,574
0
4,007
W
Zhong Kui
slargmina45
Zhong Kui
21,793
7,899
0
5,193
11,407
9,423
463
1,828
9,579
102,645
18,851
W
Cerberus
4,960
23
0
1,730
15,768
10,941
36
5,366
10,402
31,633
523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,671
Gold Earned
48,651
330
Minions Killed
481
0
Camps Cleared
0
1,751,316
Distance Traveled
1,737,966
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,423
412
53
3
0
345,283
0
L
Ymir
8,805
489
42
2
0
316,957
0
L
Neith
8,854
492
92
5
0
314,016
0
W
Serqet
9,218
512
79
4
0
393,890
0
W
Hachiman
10,855
603
149
8
0
339,058
0
L
Fenrir
8,261
459
74
4
0
408,844
0
L
Vulcan
7,328
407
69
4
0
366,216
0
W
Arachne
6,930
385
7
0
0
331,813
0
W
Zhong Kui
13,055
725
189
11
0
339,386
0
W
Cerberus
8,593
477
57
3
0
333,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role