Player Matchup

Horus
Horus
 
Horus
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
 
Chronos
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
KingSnarf
Achilles
Level 48
God Stats
24W - 15L
1,615 SR
Queue Stats
162W - 134L
1,565 Elo+
Party 1
Ra
Ra
rollhogs
Ra
Level 161
God Stats
76W - 68L
1,548 SR
Queue Stats
351W - 342L
1,503 Elo+
Solo
Team Averages
Level 125
1,533 SR
1,514 Elo+

VS

Team Averages
Level 101
1,522 SR
1,471 Elo+
Pele
Pele
EeryTester87
Pele
Level 59
God Stats
3W - 4L
1,500 SR
Queue Stats
27W - 47L
1,430 Elo+
Solo
Vulcan
Vulcan
Poinkies
Vulcan
Level 141
God Stats
2W - 2L
1,648 SR
Queue Stats
113W - 133L
1,471 Elo+
Party 2
Anhur
Anhur
Reverb121
Anhur
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,419 Elo+
Solo
Ares
Ares
dios_shiryu
Ares
Level 129
God Stats
7W - 15L
1,327 SR
Queue Stats
281W - 264L
1,506 Elo+
Solo
Mulan
Mulan
xKoiDivaX
Mulan
Level 139
God Stats
7W - 5L
1,633 SR
Queue Stats
108W - 110L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 0 / 8
7,321
666
3,578
10,667
7,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Chaac
 
Chaac
12
2 / 2 / 1
7,284
662
9,126
12,274
11,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Chronos
 
Chronos
11
5 / 1 / 4
6,858
623
8,684
7,932
2,336
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Achilles
KingSnarf
Achilles
11
3 / 1 / 3
6,288
572
4,206
8,989
3,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
6 / 0 / 2
7,806
710
6,288
6,489
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,542
504
3,438
10,418
3,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
Poinkies
Vulcan
10
0 / 3 / 0
5,083
462
6,190
6,948
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Reverb121
Anhur
9
1 / 5 / 0
5,279
480
6,301
9,444
2,567
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 5 / 1
5,358
487
3,796
9,523
5,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mulan
xKoiDivaX
Mulan
12
2 / 2 / 0
6,730
612
8,242
13,440
7,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
18
Kills
4
4
Deaths
18
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
8
6
W
Chaac
 
Chaac
2
2
1
1.25
W
Chronos
 
Chronos
5
1
4
7
L
1
3
0
0.33
W
Achilles
KingSnarf
Achilles
3
1
3
4.5
L
Vulcan
Poinkies
Vulcan
0
3
0
0
L
Anhur
Reverb121
Anhur
1
5
0
0.2
L
0
5
1
0.1
W
6
0
2
7
L
Mulan
xKoiDivaX
Mulan
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,882
Damage
27,967
46,351
Taken
49,773
26,250
Mitigated
20,650
19,065
Healing
15,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,578
1,815
2,327
6,798
10,667
7,265
0
2,671
7,996
0
26,789
W
Chaac
 
Chaac
9,126
2,646
0
3,109
12,274
11,460
0
0
12,274
0
50,904
W
Chronos
 
Chronos
8,684
3,872
0
1,871
7,932
2,336
281
1,181
6,751
41,999
4,347
L
3,438
675
0
2,975
10,418
3,361
0
2,599
7,819
0
39,567
W
Achilles
KingSnarf
Achilles
4,206
947
0
1,675
8,989
3,250
0
2,342
6,647
0
38,831
L
Vulcan
Poinkies
Vulcan
6,190
48
0
1,852
6,948
1,833
0
2,920
4,028
37,171
0
L
Anhur
Reverb121
Anhur
6,301
2,873
0
2,074
9,444
2,567
0
5,239
4,205
0
26,859
L
3,796
170
226
3,036
9,523
5,317
0
4,028
5,495
20,298
0
W
6,288
781
756
2,529
6,489
1,939
831
3,792
2,697
56,478
467
L
Mulan
xKoiDivaX
Mulan
8,242
2,355
0
5,593
13,440
7,572
0
0
13,440
0
48,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,557
Gold Earned
27,992
376
Minions Killed
273
0
Camps Cleared
0
1,197,293
Distance Traveled
1,143,714
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,321
666
43
4
0
229,050
2
W
Chaac
7,284
662
87
8
0
232,763
3
W
Chronos
6,858
623
72
7
0
216,538
0
L
Pele
5,542
504
67
6
0
246,179
0
W
Achilles
6,288
572
57
5
0
274,047
0
L
Vulcan
5,083
462
60
5
0
248,213
1
L
Anhur
5,279
480
38
3
0
201,223
0
L
Ares
5,358
487
14
1
0
213,961
0
W
Ra
7,806
710
117
11
0
244,895
0
L
Mulan
6,730
612
94
9
0
234,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role