Player Matchup

Ymir
Ymir
 
Ymir
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Cheater2244
Surtr
Level 64
God Stats
14W - 11L
1,258 SR
Queue Stats
78W - 76L
1,424 Elo+
Solo
Nu Wa
Nu Wa
DrZ-Mkn
Nu Wa
Level 190
God Stats
68W - 53L
1,580 SR
Queue Stats
553W - 546L
1,434 Elo+
Party 1
Anhur
Anhur
Skayz_VI
Anhur
Level 128
God Stats
9W - 8L
1,517 SR
Queue Stats
70W - 66L
1,489 Elo+
Solo
Hercules
Hercules
z_MarioSS
Hercules
Level 126
God Stats
3W - 7L
1,404 SR
Queue Stats
132W - 155L
1,440 Elo+
Party 1
Team Averages
Level 147
1,452 SR
1,457 Elo+

VS

Team Averages
Level 93
1,692 SR
1,480 Elo+
Charybdis
Charybdis
Lean-1923
Charybdis
Level 108
God Stats
3W - 1L
1,881 SR
Queue Stats
119W - 129L
1,398 Elo+
Party 3
Cthulhu
Cthulhu
Parkhill96
Cthulhu
Level 76
God Stats
10W - 2L
2,032 SR
Queue Stats
172W - 170L
1,460 Elo+
Party 2
Athena
Athena
TheJe5ter
Athena
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 150L
1,405 Elo+
Party 3
Achilles
Achilles
Yr NiN TaNg
Achilles
Level 115
God Stats
2W - 3L
1,548 SR
Queue Stats
216W - 209L
1,485 Elo+
Party 2
Tiamat
Tiamat
yamchoc
Tiamat
Level 84
God Stats
3W - 8L
1,500 SR
Queue Stats
64W - 69L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
1 / 2 / 8
9,662
460
9,129
15,863
17,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
6 / 4 / 6
11,088
528
10,389
19,058
9,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
DrZ-Mkn
Nu Wa
20
9 / 2 / 2
12,579
599
22,612
9,884
3,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anhur
Skayz_VI
Anhur
19
3 / 3 / 4
11,105
529
11,868
14,387
6,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
z_MarioSS
Hercules
20
4 / 1 / 3
11,923
568
15,763
28,420
21,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Lean-1923
Charybdis
16
3 / 6 / 4
9,760
465
12,277
18,346
5,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Parkhill96
Cthulhu
17
1 / 5 / 0
10,739
511
18,383
20,627
19,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Athena
TheJe5ter
Athena
14
1 / 4 / 5
9,206
438
7,389
19,650
22,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
Yr NiN TaNg
Achilles
17
5 / 6 / 4
10,152
483
13,272
24,788
13,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
yamchoc
Tiamat
17
2 / 3 / 3
10,251
488
10,124
12,329
5,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
23
Kills
12
12
Deaths
24
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
8
2.5
W
6
4
6
2.25
W
Nu Wa
DrZ-Mkn
Nu Wa
9
2
2
5
L
Charybdis
Lean-1923
Charybdis
3
6
4
0.83
L
Cthulhu
Parkhill96
Cthulhu
1
5
0
0.2
W
Anhur
Skayz_VI
Anhur
3
3
4
1.67
L
Athena
TheJe5ter
Athena
1
4
5
0.88
L
Achilles
Yr NiN TaNg
Achilles
5
6
4
1.17
L
Tiamat
yamchoc
Tiamat
2
3
3
1.17
W
Hercules
z_MarioSS
Hercules
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,761
Damage
61,445
87,612
Taken
95,740
57,845
Mitigated
65,778
32,702
Healing
26,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,129
1,696
0
2,666
15,863
17,367
90
4,872
10,991
25,163
1,878
W
10,389
3,527
0
4,745
19,058
9,646
368
6,103
12,829
854
74,313
W
Nu Wa
DrZ-Mkn
Nu Wa
22,612
4,350
202
2,882
9,884
3,677
249
4,119
5,765
95,288
2,229
L
Charybdis
Lean-1923
Charybdis
12,277
5,397
0
7,213
18,346
5,163
1,004
7,770
10,341
0
75,042
L
Cthulhu
Parkhill96
Cthulhu
18,383
963
53
4,364
20,627
19,519
0
1,602
17,563
83,548
2,121
W
Anhur
Skayz_VI
Anhur
11,868
5,827
0
4,853
14,387
6,018
896
2,740
11,647
0
95,802
L
Athena
TheJe5ter
Athena
7,389
1,566
0
3,175
19,650
22,592
7
5,634
13,542
28,747
0
L
Achilles
Yr NiN TaNg
Achilles
13,272
4,148
0
7,458
24,788
13,027
0
7,318
16,970
0
95,047
L
Tiamat
yamchoc
Tiamat
10,124
743
0
4,121
12,329
5,477
131
7,329
4,564
90,534
657
W
Hercules
z_MarioSS
Hercules
15,763
5,660
0
17,354
28,420
21,137
120
15,582
10,940
201
86,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,357
Gold Earned
50,108
622
Minions Killed
629
0
Camps Cleared
0
2,107,852
Distance Traveled
2,070,848
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,662
460
28
1
0
445,944
5
W
Surtr
11,088
528
99
5
0
452,478
0
W
Nu Wa
12,579
599
202
10
0
397,703
4
L
Charybdis
9,760
465
130
6
0
361,733
0
L
Cthulhu
10,739
511
169
8
0
380,900
0
W
Anhur
11,105
529
148
7
0
397,667
0
L
Athena
9,206
438
45
2
0
449,734
8
L
Achilles
10,152
483
118
6
0
441,629
0
L
Tiamat
10,251
488
167
8
0
436,852
4
W
Hercules
11,923
568
145
7
0
414,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role