Player Matchup

Sobek
Sobek
BrokenYokai
Sobek
Level 121
God Stats
2W - 11L
1,267 SR
Queue Stats
287W - 275L
1,439 Elo+
Solo
Nu Wa
Nu Wa
MALamb9102
Nu Wa
Level 57
God Stats
78W - 55L
1,596 SR
Queue Stats
154W - 160L
1,437 Elo+
Solo
Lancelot
Lancelot
acardend
Lancelot
Level 106
God Stats
23W - 21L
1,560 SR
Queue Stats
459W - 441L
1,493 Elo+
Solo
King Arthur
King Arthur
redox_rundown9
King Arthur
Level 101
God Stats
20W - 19L
1,561 SR
Queue Stats
483W - 462L
1,436 Elo+
Solo
Ishtar
Ishtar
thea100awesome
Ishtar
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo
Team Averages
Level 90
1,497 SR
1,461 Elo+

VS

Team Averages
Level 49
1,494 SR
1,495 Elo+
Khepri
Khepri
 
Khepri
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Ingvosso
Izanami
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Mercury
Mercury
Milobomaye
Mercury
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Osiris
Osiris
Search Amazon
Osiris
Level 89
God Stats
8W - 9L
1,472 SR
Queue Stats
71W - 64L
1,477 Elo+
Solo
Merlin
Merlin
ngtofficial
Merlin
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 1
4,214
468
3,439
4,996
3,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
9
1 / 1 / 0
5,342
594
3,784
2,436
581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
acardend
Lancelot
11
2 / 0 / 1
5,565
618
2,452
5,330
2,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

King Arthur
redox_rundown9
King Arthur
9
0 / 2 / 0
5,350
594
6,216
8,971
4,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

1
0 / 0 / 0
1,758
195
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
0 / 1 / 1
5,426
603
1,470
5,564
2,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Ingvosso
Izanami
9
0 / 2 / 1
5,089
565
1,554
3,379
941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
Milobomaye
Mercury
6
0 / 0 / 1
4,090
454
519
3,858
1,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 0 / 0
5,056
562
4,619
10,902
8,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Merlin
9
2 / 1 / 0
5,126
570
1,806
3,714
865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
4
Kills
4
4
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
1
1
0.5
L
1
1
1
1.5
W
Izanami
Ingvosso
Izanami
0
2
1
0.25
L
Nu Wa
1
1
0
1
W
Mercury
Milobomaye
Mercury
0
0
1
0.5
W
2
0
0
2
L
Lancelot
acardend
Lancelot
2
0
1
2.5
W
Merlin
2
1
0
2
L
King Arthur
redox_rundown9
King Arthur
0
2
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,891
Damage
9,968
21,733
Taken
27,417
11,143
Mitigated
14,404
4,867
Healing
6,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,470
242
0
1,640
5,564
2,711
14
2,299
3,200
18,446
2,162
L
3,439
241
0
1,990
4,996
3,440
0
1,148
3,786
12,331
2,170
W
Izanami
Ingvosso
Izanami
1,554
1,509
0
449
3,379
941
934
1,475
1,858
0
32,681
L
Nu Wa
3,784
1,350
0
454
2,436
581
0
923
1,245
29,188
292
W
Mercury
Milobomaye
Mercury
519
155
0
136
3,858
1,113
0
523
3,292
0
15,111
W
4,619
1,618
0
3,950
10,902
8,774
0
176
10,698
0
29,213
L
Lancelot
acardend
Lancelot
2,452
196
0
560
5,330
2,125
0
765
4,541
0
33,527
W
Merlin
1,806
64
0
610
3,714
865
0
1,888
1,626
22,824
0
L
King Arthur
redox_rundown9
King Arthur
6,216
1,126
0
1,863
8,971
4,997
0
0
8,971
0
38,947
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,229
Gold Earned
24,787
196
Minions Killed
211
0
Camps Cleared
0
677,107
Distance Traveled
966,587
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,426
603
34
4
0
199,598
0
L
Sobek
4,214
468
17
2
0
119,274
0
W
Izanami
5,089
565
67
7
0
168,737
0
L
Nu Wa
5,342
594
49
5
0
194,545
0
W
Mercury
4,090
454
29
3
0
241,391
0
W
Osiris
5,056
562
38
4
0
179,619
0
L
Lancelot
5,565
618
72
8
0
212,397
0
W
Merlin
5,126
570
43
5
0
177,242
3
L
King Arthur
5,350
594
58
6
0
150,891
3
L
Ishtar
1,758
195
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role