Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Dontask87
Vulcan
Level 148
God Stats
8W - 6L
1,825 SR
Queue Stats
274W - 262L
1,530 Elo+
Solo
Sylvanus
Sylvanus
TheFFDisc
Sylvanus
Level 149
God Stats
19W - 32L
1,481 SR
Queue Stats
576W - 558L
1,484 Elo+
Solo
Horus
Horus
ThiccGinga
Horus
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 89L
1,540 Elo+
Party 3
Susano
Susano
itzen
Susano
Level 138
God Stats
9W - 2L
1,735 SR
Queue Stats
96W - 87L
1,537 Elo+
Party 3
Team Averages
Level 129
1,608 SR
1,518 Elo+

VS

Team Averages
Level 130
1,574 SR
1,591 Elo+
Achilles
Achilles
 
Achilles
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
GEMUFFINMAN
Bakasura
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 106L
1,659 Elo+
Party 2
Scylla
Scylla
LLTKQ
Scylla
Level 117
God Stats
16W - 20L
1,517 SR
Queue Stats
299W - 260L
1,559 Elo+
Party 1
Jing Wei
Jing Wei
Revenge Of Taco
Jing Wei
Level 159
God Stats
4W - 2L
1,855 SR
Queue Stats
130W - 99L
1,666 Elo+
Party 2
Charon
Charon
sketchychicken
Charon
Level 174
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
1 / 2 / 2
7,765
555
8,825
13,774
6,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Vulcan
Dontask87
Vulcan
15
3 / 1 / 4
8,712
622
9,663
5,728
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
TheFFDisc
Sylvanus
13
3 / 0 / 5
8,245
589
9,305
11,635
7,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Horus
15
2 / 0 / 4
8,422
602
8,952
11,858
10,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
itzen
Susano
16
9 / 1 / 1
8,895
635
7,778
10,924
4,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
0 / 6 / 0
6,830
488
7,141
15,997
12,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bakasura
GEMUFFINMAN
Bakasura
13
2 / 5 / 1
7,103
507
4,922
14,674
5,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
LLTKQ
Scylla
14
0 / 3 / 2
7,322
523
3,954
7,716
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
12
0 / 2 / 1
6,998
500
7,567
11,130
3,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 2 / 2
7,110
508
6,342
13,367
9,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
18
Kills
3
4
Deaths
18
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
1
2
2
1
L
Achilles
 
Achilles
0
6
0
0
W
Vulcan
Dontask87
Vulcan
3
1
4
5
L
Bakasura
GEMUFFINMAN
Bakasura
2
5
1
0.5
L
Scylla
LLTKQ
Scylla
0
3
2
0.33
L
Jing Wei
0
2
1
0.25
W
Sylvanus
TheFFDisc
Sylvanus
3
0
5
5.5
W
Horus
2
0
4
4
W
Susano
itzen
Susano
9
1
1
9.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,523
Damage
29,926
53,919
Taken
62,884
31,102
Mitigated
33,218
27,143
Healing
17,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
8,825
3,560
0
5,150
13,774
6,945
0
1,839
11,914
0
70,221
L
Achilles
 
Achilles
7,141
1,337
0
4,449
15,997
12,613
0
401
14,517
0
42,529
W
Vulcan
Dontask87
Vulcan
9,663
55
0
1,000
5,728
1,709
932
3,649
2,049
62,870
1,581
L
Bakasura
GEMUFFINMAN
Bakasura
4,922
3,657
0
5,369
14,674
5,965
0
4,506
10,168
0
50,928
L
Scylla
LLTKQ
Scylla
3,954
119
0
540
7,716
2,029
0
5,875
1,841
67,223
0
L
Jing Wei
7,567
5,394
0
3,912
11,130
3,094
0
2,178
8,952
0
54,696
W
Sylvanus
TheFFDisc
Sylvanus
9,305
2,634
4,891
6,172
11,635
7,969
27
3,515
8,000
28,170
2,184
W
Horus
8,952
3,260
290
3,999
11,858
10,464
0
248
11,485
0
53,432
W
Susano
itzen
Susano
7,778
2,627
0
5,641
10,924
4,015
0
1,250
9,569
0
76,025
L
6,342
1,487
0
3,282
13,367
9,517
0
5,464
7,860
25,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,039
Gold Earned
35,363
470
Minions Killed
437
0
Camps Cleared
0
1,483,029
Distance Traveled
1,367,547
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,765
555
104
7
0
322,067
0
L
Achilles
6,830
488
69
5
0
227,205
0
W
Vulcan
8,712
622
123
9
0
282,674
0
L
Bakasura
7,103
507
110
8
0
324,513
0
L
Scylla
7,322
523
126
9
0
263,564
0
L
Jing Wei
6,998
500
101
7
0
268,416
0
W
Sylvanus
8,245
589
33
2
0
291,679
5
W
Horus
8,422
602
90
6
0
255,626
3
W
Susano
8,895
635
120
9
0
330,983
2
L
Charon
7,110
508
31
2
0
283,849
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role