Player Matchup

Hercules
Hercules
Crynpuke4me
Hercules
Level 135
God Stats
5W - 5L
1,403 SR
Queue Stats
80W - 57L
1,599 Elo+
Solo
Bacchus
Bacchus
PotatoBeater610
Bacchus
Level 105
God Stats
0W - 3L
1,747 SR
Queue Stats
189W - 198L
1,455 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
o Indica
Morgan Le Fay
Level 146
God Stats
78W - 49L
1,395 SR
Queue Stats
703W - 672L
1,538 Elo+
Party 1
Team Averages
Level 129
1,515 SR
1,531 Elo+

VS

Team Averages
Level 105
1,612 SR
1,568 Elo+
Hercules
Hercules
Gankaroonie
Hercules
Level 163
God Stats
17W - 3L
1,702 SR
Queue Stats
176W - 149L
1,649 Elo+
Party 2
Neith
Neith
GothGirl-Raven
Neith
Level 106
God Stats
30W - 25L
1,514 SR
Queue Stats
227W - 228L
1,441 Elo+
Solo
Hel
Hel
chloluvsu
Hel
Level 47
God Stats
9W - 8L
1,620 SR
Queue Stats
19W - 15L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Crynpuke4me
Hercules
13
1 / 2 / 0
7,317
732
4,877
8,831
8,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 2 / 1
6,886
689
6,707
10,271
13,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
o Indica
Morgan Le Fay
13
0 / 2 / 1
7,135
714
9,134
4,722
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gankaroonie
Hercules
14
2 / 1 / 4
8,236
824
9,907
13,758
10,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 0 / 4
8,644
864
6,499
6,401
2,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 0 / 4
8,100
810
4,501
6,342
2,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
6
6
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
Crynpuke4me
Hercules
1
2
0
0.5
W
Hercules
Gankaroonie
Hercules
2
1
4
4
W
2
0
4
4
L
0
2
1
0.25
W
2
0
4
4
L
Morgan Le Fay
o Indica
Morgan Le Fay
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,718
Damage
20,907
23,824
Taken
26,501
23,410
Mitigated
15,321
7,397
Healing
15,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Crynpuke4me
Hercules
4,877
1,071
0
2,436
8,831
8,324
0
1,927
6,615
0
21,088
W
Hercules
Gankaroonie
Hercules
9,907
3,321
0
4,374
13,758
10,159
0
7,169
5,366
0
24,942
W
6,499
1,274
0
1,414
6,401
2,453
153
3,077
3,019
0
36,589
L
6,707
578
0
4,582
10,271
13,043
0
1,853
8,010
17,023
0
W
4,501
342
5,450
4,666
6,342
2,709
114
4,410
1,567
15,353
1,048
L
Morgan Le Fay
o Indica
Morgan Le Fay
9,134
326
0
379
4,722
2,043
0
464
4,131
26,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,338
Gold Earned
24,980
97
Minions Killed
139
0
Camps Cleared
0
615,092
Distance Traveled
656,280
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,317
732
45
5
0
216,869
0
W
Hercules
8,236
824
34
3
0
237,423
0
W
Neith
8,644
864
79
8
0
207,872
0
L
Bacchus
6,886
689
6
1
0
207,764
0
W
Hel
8,100
810
26
3
0
210,985
0
L
Morgan Le Fay
7,135
714
46
5
0
190,459
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role