Player Matchup

Xbalanque
Xbalanque
Gold III
Garadoses
Xbalanque
Gold III
Level 159
God Stats
4W - 0L
1,846 SR
Queue Stats
284W - 297L
1,419 MMR
Party 1
Surtr
Surtr
Gold II
JRemedy
Surtr
Gold II
Level 85
God Stats
8W - 7L
1,665 SR
Queue Stats
87W - 86L
1,658 MMR
Party 3
Kuzenbo
Kuzenbo
Platinum III
SlamBarsGetPRs
Kuzenbo
Platinum III
Level 109
God Stats
4W - 3L
1,690 SR
Queue Stats
102W - 100L
1,836 MMR
Party 1
Ix Chel
Ix Chel
Platinum V
UhtredRagnarsson
Ix Chel
Platinum V
Level 156
God Stats
10W - 5L
1,665 SR
Queue Stats
302W - 294L
1,624 MMR
Solo
Fenrir
Fenrir
Gold II
hellmaker2001
Fenrir
Gold II
Level 104
God Stats
1W - 4L
1,154 SR
Queue Stats
93W - 89L
1,604 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,604 SR
1,628 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,438 SR
1,627 MMR
Fafnir
Fafnir
Gold I
JiggyWiggy12
Fafnir
Gold I
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 123L
1,634 MMR
Solo
Mulan
Mulan
Gold I
VJacob19
Mulan
Gold I
Level 158
God Stats
2W - 5L
1,411 SR
Queue Stats
124W - 119L
1,565 MMR
Party 2
Baron Samedi
Baron Samedi
Gold III
Votedfalcon11
Baron Samedi
Gold III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 36L
1,633 MMR
Solo
Rama
Rama
Platinum IV
seption23
Rama
Platinum IV
Level 145
God Stats
0W - 2L
1,222 SR
Queue Stats
124W - 118L
1,672 MMR
Party 2
Susano
Susano
Gold II
zZCynicalZz
Susano
Gold II
Level 68
God Stats
46W - 42L
1,557 SR
Queue Stats
125W - 123L
1,633 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Garadoses
Xbalanque
20
7 / 6 / 6
12,434
654
13,713
16,964
5,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Surtr
JRemedy
Surtr
18
3 / 1 / 6
11,595
610
10,263
22,285
16,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
3 / 2 / 12
11,053
582
10,039
17,530
21,535
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

19
10 / 1 / 4
11,897
626
16,062
8,999
3,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
4 / 4 / 9
10,400
547
7,637
20,004
7,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
King ArthurPoseidonChang'eSun Wukong

VS

Bans
FreyaThanatosSkadiLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
1 / 5 / 3
9,358
493
12,155
16,713
18,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mulan
VJacob19
Mulan
14
3 / 5 / 4
8,739
460
9,240
14,919
12,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
Votedfalcon11
Baron Samedi
14
0 / 6 / 0
8,554
450
5,806
12,139
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
17
6 / 7 / 4
10,877
572
15,500
16,186
5,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
17
4 / 4 / 1
9,872
520
8,955
17,615
6,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
26
27
Kills
14
14
Deaths
27
37
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Garadoses
Xbalanque
7
6
6
1.67
W
Surtr
JRemedy
Surtr
3
1
6
6
L
Fafnir
1
5
3
0.5
W
3
2
12
4.5
W
10
1
4
12
L
Mulan
VJacob19
Mulan
3
5
4
1
L
Baron Samedi
Votedfalcon11
Baron Samedi
0
6
0
0
W
4
4
9
2.13
L
Rama
6
7
4
1.14
L
Susano
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,714
Damage
51,656
85,782
Taken
77,572
54,949
Mitigated
46,348
31,198
Healing
20,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Garadoses
Xbalanque
13,713
8,547
0
7,379
16,964
5,991
678
735
16,066
0
118,256
W
Surtr
JRemedy
Surtr
10,263
3,570
0
7,485
22,285
16,289
370
8,889
12,348
2,728
85,519
L
Fafnir
12,155
2,385
0
4,620
16,713
18,603
0
2,686
14,027
58,569
1,847
W
10,039
2,746
0
2,377
17,530
21,535
904
430
16,754
33,566
3,558
W
16,062
1,705
3,847
4,116
8,999
3,234
642
3,297
5,544
79,830
1,461
L
Mulan
VJacob19
Mulan
9,240
1,257
0
1,611
14,919
12,175
91
5,487
9,085
0
45,567
L
Baron Samedi
Votedfalcon11
Baron Samedi
5,806
408
91
3,016
12,139
3,903
0
7,193
4,946
63,273
663
W
7,637
2,132
0
5,994
20,004
7,900
0
3,116
16,582
100
73,150
L
Rama
15,500
11,979
0
4,346
16,186
5,415
512
5,470
10,716
0
79,906
L
Susano
8,955
1,888
0
7,133
17,615
6,252
106
4,998
12,185
0
78,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,379
Gold Earned
47,400
647
Minions Killed
573
0
Camps Cleared
0
1,925,686
Distance Traveled
1,849,929
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
12,434
654
171
9
0
371,354
2
W
Surtr
11,595
610
169
9
0
353,632
6
L
Fafnir
9,358
493
125
7
0
324,261
1
W
Kuzenbo
11,053
582
66
3
0
377,663
4
W
Ix Chel
11,897
626
142
7
0
416,855
1
L
Mulan
8,739
460
55
3
0
396,169
12
L
Baron Samedi
8,554
450
131
7
0
302,534
1
W
Fenrir
10,400
547
99
5
0
406,182
3
L
Rama
10,877
572
140
7
0
363,004
5
L
Susano
9,872
520
122
6
0
463,961
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role