Player Matchup

Skadi
Skadi
AxelKUIN
Skadi
Level 144
God Stats
2W - 1L
1,426 SR
Queue Stats
27W - 29L
1,491 Elo+
Solo
Surtr
Surtr
Bat snatch
Surtr
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
112W - 99L
1,569 Elo+
Solo
Anubis
Anubis
Johntommie
Anubis
Level 129
God Stats
1W - 0L
1,332 SR
Queue Stats
6W - 10L
1,216 Elo+
Party 1
Loki
Loki
Johntommy
Loki
Level 146
God Stats
1W - 2L
1,731 SR
Queue Stats
7W - 12L
1,360 Elo+
Party 1
Baron Samedi
Baron Samedi
Sewarzs
Baron Samedi
Level 147
God Stats
10W - 5L
1,669 SR
Queue Stats
187W - 163L
1,550 Elo+
Solo
Team Averages
Level 131
1,532 SR
1,437 Elo+

VS

Team Averages
Level 147
1,576 SR
1,502 Elo+
Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
GeometricVenom
Discordia
Level 127
God Stats
0W - 1L
1,605 SR
Queue Stats
28W - 31L
1,488 Elo+
Party 2
Atlas
Atlas
Raminnoodle91
Atlas
Level 158
God Stats
1W - 2L
1,481 SR
Queue Stats
8W - 8L
1,523 Elo+
Solo
Danzaburou
Danzaburou
andoedes_
Danzaburou
Level 109
God Stats
19W - 12L
1,669 SR
Queue Stats
203W - 276L
1,428 Elo+
Solo
Sol
Sol
brunorcrdo
Sol
Level 217
God Stats
33W - 33L
1,624 SR
Queue Stats
202W - 182L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AxelKUIN
Skadi
14
1 / 0 / 3
8,246
589
5,737
6,095
2,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
13
5 / 2 / 0
8,383
599
9,033
14,068
11,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Johntommie
Anubis
14
5 / 1 / 2
8,945
639
8,110
9,276
4,094
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Loki
14
5 / 4 / 3
8,009
572
6,327
12,703
4,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Sewarzs
Baron Samedi
13
4 / 0 / 6
7,552
539
6,747
11,302
10,696
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 4 / 2
7,435
531
7,770
13,290
4,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
GeometricVenom
Discordia
12
2 / 3 / 0
6,593
471
7,374
6,793
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 4 / 2
6,103
436
3,054
12,297
8,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
andoedes_
Danzaburou
12
0 / 3 / 0
6,442
460
4,694
10,760
3,936
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 6 / 1
7,128
509
6,602
9,768
2,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
20
Kills
7
7
Deaths
20
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
4
2
1.25
W
Skadi
AxelKUIN
Skadi
1
0
3
2.5
W
Surtr
5
2
0
2.5
L
Discordia
GeometricVenom
Discordia
2
3
0
0.67
W
Anubis
Johntommie
Anubis
5
1
2
6
W
Loki
5
4
3
1.63
L
0
4
2
0.25
W
Baron Samedi
Sewarzs
Baron Samedi
4
0
6
7
L
Danzaburou
andoedes_
Danzaburou
0
3
0
0
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,954
Damage
29,494
53,444
Taken
52,908
32,419
Mitigated
21,377
24,138
Healing
11,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,770
2,156
0
1,628
13,290
4,556
0
4,985
8,231
0
48,038
W
Skadi
AxelKUIN
Skadi
5,737
2,090
0
1,735
6,095
2,201
0
474
5,621
0
67,624
W
Surtr
9,033
2,900
0
6,570
14,068
11,323
0
5,898
8,170
8,166
48,941
L
Discordia
GeometricVenom
Discordia
7,374
150
0
315
6,793
1,955
0
3,117
3,631
44,463
0
W
Anubis
Johntommie
Anubis
8,110
145
0
4,855
9,276
4,094
489
5,191
4,085
65,000
1,442
W
Loki
6,327
1,614
0
5,432
12,703
4,105
0
2,209
10,494
0
60,919
L
3,054
884
0
2,895
12,297
8,348
0
4,430
7,783
15,186
0
W
Baron Samedi
Sewarzs
Baron Samedi
6,747
1,164
871
4,675
11,302
10,696
261
2,793
8,509
31,742
0
L
Danzaburou
andoedes_
Danzaburou
4,694
1,646
0
3,819
10,760
3,936
0
2,103
8,657
0
55,863
L
6,602
2,245
0
2,838
9,768
2,582
0
1,422
7,830
42,477
11,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,135
Gold Earned
33,701
485
Minions Killed
338
0
Camps Cleared
0
1,391,576
Distance Traveled
1,450,198
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,435
531
74
5
0
329,407
0
W
Skadi
8,246
589
120
9
0
272,846
0
W
Surtr
8,383
599
92
7
0
268,255
0
L
Discordia
6,593
471
78
6
0
289,114
0
W
Anubis
8,945
639
133
10
0
269,460
5
W
Loki
8,009
572
94
7
0
302,011
0
L
Atlas
6,103
436
22
2
0
295,245
1
W
Baron Samedi
7,552
539
46
3
0
279,004
1
L
Danzaburou
6,442
460
80
6
0
288,693
4
L
Sol
7,128
509
84
6
0
247,739
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role