Player Matchup

Terra
Terra
 
Terra
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
PowerST2
Anhur
Level 183
God Stats
2W - 0L
1,661 SR
Queue Stats
19W - 6L
1,705 Elo+
Party 1
Osiris
Osiris
Snaddy
Osiris
Level 214
God Stats
1W - 2L
1,822 SR
Queue Stats
87W - 66L
1,645 Elo+
Party 1
Shiva
Shiva
Tametoy
Shiva
Level 126
God Stats
1W - 0L
1,301 SR
Queue Stats
10W - 1L
1,939 Elo+
Party 1
Team Averages
Level 132
1,557 SR
1,658 Elo+

VS

Team Averages
Level 114
1,533 SR
1,581 Elo+
Camazotz
Camazotz
 
Camazotz
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BIGBOOTYFLAVORS
Hercules
Level 146
God Stats
23W - 23L
1,516 SR
Queue Stats
578W - 528L
1,606 Elo+
Solo
Ishtar
Ishtar
Kneeloaded
Ishtar
Level 97
God Stats
4W - 7L
1,438 SR
Queue Stats
220W - 190L
1,582 Elo+
Solo
Ganesha
Ganesha
Αccentuate
Ganesha
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 50L
1,589 Elo+
Party 2
Ra
Ra
Τurkey
Ra
Level 132
God Stats
43W - 32L
1,712 SR
Queue Stats
158W - 124L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
8
0 / 0 / 1
4,001
800
1,352
3,469
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

He Bo
 
He Bo
7
2 / 1 / 2
3,790
758
1,575
2,487
568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
PowerST2
Anhur
7
4 / 1 / 2
4,029
806
3,647
2,936
775
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
Snaddy
Osiris
7
2 / 0 / 0
4,232
846
2,888
4,270
2,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shiva
Tametoy
Shiva
7
2 / 0 / 5
4,316
863
3,332
4,463
1,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
1
0 / 0 / 0
2,494
499
0
0
0
Hercules
5
0 / 2 / 0
3,201
640
1,854
4,327
2,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ishtar
Kneeloaded
Ishtar
5
1 / 4 / 0
3,512
702
2,467
4,808
738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Αccentuate
Ganesha
5
1 / 4 / 1
3,510
702
2,014
6,322
2,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 0 / 0
3,698
740
1,312
2,035
517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
10
Kills
2
2
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
0
1
0.5
W
He Bo
 
He Bo
2
1
2
3
L
Camazotz
 
Camazotz
0
0
0
0
L
Hercules
0
2
0
0
L
Ishtar
Kneeloaded
Ishtar
1
4
0
0.25
W
Anhur
PowerST2
Anhur
4
1
2
5
W
Osiris
Snaddy
Osiris
2
0
0
2
W
Shiva
Tametoy
Shiva
2
0
5
4.5
L
Ganesha
Αccentuate
Ganesha
1
4
1
0.38
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,794
Damage
7,647
17,625
Taken
17,492
7,231
Mitigated
5,397
7,573
Healing
5,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
1,352
113
20
1,781
3,469
1,185
0
711
2,542
23,254
2,559
W
He Bo
 
He Bo
1,575
187
0
928
2,487
568
0
681
1,778
19,038
0
L
Camazotz
 
Camazotz
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
1,854
1,067
0
1,392
4,327
2,009
0
0
4,024
0
11,056
L
Ishtar
Kneeloaded
Ishtar
2,467
1,924
0
1,148
4,808
738
0
209
4,599
0
13,728
W
Anhur
PowerST2
Anhur
3,647
2,540
0
1,033
2,936
775
0
922
2,014
0
19,042
W
Osiris
Snaddy
Osiris
2,888
625
0
1,686
4,270
2,984
0
0
4,270
0
20,358
W
Shiva
Tametoy
Shiva
3,332
551
220
1,905
4,463
1,719
0
768
3,695
0
12,635
L
Ganesha
Αccentuate
Ganesha
2,014
541
76
1,342
6,322
2,133
0
1,760
4,508
4,306
0
L
1,312
114
48
1,050
2,035
517
0
511
1,334
23,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,368
Gold Earned
16,415
188
Minions Killed
107
0
Camps Cleared
0
575,691
Distance Traveled
447,010
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
4,001
800
56
11
0
124,808
0
W
He Bo
3,790
758
40
8
0
128,513
0
L
Camazotz
2,494
499
0
0
0
0
0
L
Hercules
3,201
640
25
5
0
112,303
0
L
Ishtar
3,512
702
32
6
0
104,257
1
W
Anhur
4,029
806
38
8
0
92,403
0
W
Osiris
4,232
846
45
9
0
102,219
0
W
Shiva
4,316
863
9
2
0
127,748
0
L
Ganesha
3,510
702
0
0
0
110,432
0
L
Ra
3,698
740
50
10
0
120,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role