Player Matchup

Terra
Terra
 
Terra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Kirbinator6
Shiva
Level 108
God Stats
3W - 1L
1,778 SR
Queue Stats
108W - 101L
1,551 Elo+
Party 1
Ganesha
Ganesha
charofer
Ganesha
Level 127
God Stats
1W - 3L
1,277 SR
Queue Stats
299W - 312L
1,575 Elo+
Solo
Martichoras
Martichoras
cihl
Martichoras
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
124W - 99L
1,569 Elo+
Party 1
Ares
Ares
idata003
Ares
Level 191
God Stats
1W - 1L
1,310 SR
Queue Stats
357W - 376L
1,553 Elo+
Solo
Team Averages
Level 142
1,473 SR
1,550 Elo+

VS

Team Averages
Level 149
1,466 SR
1,496 Elo+
Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Dream-Phoenixx
Hou Yi
Level 144
God Stats
2W - 3L
1,565 SR
Queue Stats
146W - 148L
1,531 Elo+
Solo
Horus
Horus
WensleyDale3593
Horus
Level 169
God Stats
0W - 1L
1,263 SR
Queue Stats
113W - 126L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
1 / 1 / 7
6,730
1,122
2,843
5,519
4,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 1 / 4
6,158
1,026
2,237
3,479
2,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Ganesha
charofer
Ganesha
12
0 / 1 / 9
7,099
1,183
3,170
8,910
8,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
cihl
Martichoras
13
5 / 0 / 3
7,760
1,293
6,169
1,778
1,006
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ares
12
2 / 1 / 5
7,188
1,198
5,025
7,914
8,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 2 / 0
5,814
969
6,269
3,431
2,376
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Kali
 
Kali
8
0 / 2 / 1
4,901
817
1,611
3,829
2,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
 
Thor
7
0 / 2 / 0
4,860
810
2,126
4,022
1,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 1
5,503
917
3,365
3,964
1,363
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 1 / 1
5,671
945
2,681
6,271
5,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
9
Kills
1
4
Deaths
9
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
1
7
4.5
L
Tiamat
 
Tiamat
1
2
0
0.5
L
Kali
 
Kali
0
2
1
0.25
L
Thor
 
Thor
0
2
0
0
L
0
2
1
0.25
W
1
1
4
3
L
0
1
1
0.5
W
Ganesha
charofer
Ganesha
0
1
9
4.5
W
Martichoras
cihl
Martichoras
5
0
3
6.5
W
Ares
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,444
Damage
16,052
27,600
Taken
21,517
25,514
Mitigated
13,522
10,604
Healing
6,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
2,843
214
3,314
1,250
5,519
4,947
65
1,398
4,121
7,183
0
L
Tiamat
 
Tiamat
6,269
285
0
231
3,431
2,376
0
1,776
1,608
13,854
481
L
Kali
 
Kali
1,611
369
172
722
3,829
2,495
0
1,701
2,095
0
4,875
L
Thor
 
Thor
2,126
375
114
243
4,022
1,480
0
2,110
1,879
0
5,620
L
3,365
1,494
0
749
3,964
1,363
0
1,658
2,198
0
10,695
W
2,237
412
294
372
3,479
2,772
848
501
2,978
0
5,014
L
2,681
895
1,152
3,517
6,271
5,808
0
3,147
3,085
303
4,042
W
Ganesha
charofer
Ganesha
3,170
151
633
1,654
8,910
8,721
576
2,366
6,544
5,180
495
W
Martichoras
cihl
Martichoras
6,169
1,019
562
613
1,778
1,006
1,309
552
1,226
0
25,127
W
Ares
5,025
333
270
1,642
7,914
8,068
914
1,377
6,537
6,877
635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,935
Gold Earned
26,749
65
Minions Killed
55
0
Camps Cleared
0
598,661
Distance Traveled
533,534
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,730
1,122
7
1
0
132,609
0
L
Tiamat
5,814
969
24
4
0
111,155
0
L
Kali
4,901
817
1
0
0
91,372
0
L
Thor
4,860
810
5
1
0
101,875
0
L
Hou Yi
5,503
917
21
4
0
103,504
0
W
Shiva
6,158
1,026
4
1
0
96,508
0
L
Horus
5,671
945
4
1
0
125,628
0
W
Ganesha
7,099
1,183
0
0
0
127,989
0
W
Martichoras
7,760
1,293
48
8
0
106,339
0
W
Ares
7,188
1,198
6
1
0
135,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role