Player Matchup

Athena
Athena
FacePump 602
Athena
Level 231
God Stats
50W - 27L
1,578 SR
Queue Stats
504W - 505L
1,466 Elo+
Party 1
Medusa
Medusa
HOLDMUHBEEER
Medusa
Level 139
God Stats
29W - 27L
1,583 SR
Queue Stats
193W - 200L
1,559 Elo+
Party 1
Vulcan
Vulcan
I DUD ITSSS
Vulcan
Level 162
God Stats
143W - 104L
1,596 SR
Queue Stats
456W - 448L
1,567 Elo+
Party 1
Team Averages
Level 177
1,586 SR
1,530 Elo+

VS

Team Averages
Level 99
1,606 SR
1,627 Elo+
He Bo
He Bo
BeUniquePanda
He Bo
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,590 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ConnorBudder
Ah Muzen Cab
Level 68
God Stats
3W - 2L
1,817 SR
Queue Stats
6W - 7L
1,800 Elo+
Party 2
Sylvanus
Sylvanus
INeoatomI
Sylvanus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
2 / 0 / 15
8,860
886
5,310
9,601
9,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
14
6 / 1 / 8
9,329
933
3,097
7,781
2,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Vulcan
17
9 / 0 / 8
10,272
1,027
15,267
3,643
1,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 0
7,516
752
1,317
8,372
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
ConnorBudder
Ah Muzen Cab
12
0 / 5 / 1
7,041
704
4,338
8,229
2,147
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
INeoatomI
Sylvanus
13
0 / 4 / 0
7,077
708
3,523
10,333
7,910
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
2
17
Kills
1
1
Deaths
17
31
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
L
Ah Muzen Cab
ConnorBudder
Ah Muzen Cab
0
5
1
0.1
W
Athena
2
0
15
9.5
W
Medusa
6
1
8
10
W
Vulcan
9
0
8
13
L
Sylvanus
INeoatomI
Sylvanus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,674
Damage
9,178
21,025
Taken
26,934
13,445
Mitigated
12,635
3,482
Healing
1,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,317
433
27
97
8,372
2,578
0
5,193
2,540
22,151
527
L
Ah Muzen Cab
ConnorBudder
Ah Muzen Cab
4,338
904
0
497
8,229
2,147
0
5,956
1,642
0
16,221
W
Athena
5,310
833
0
1,156
9,601
9,095
451
2,548
7,053
10,553
1,510
W
Medusa
3,097
773
0
1,826
7,781
2,789
2,027
1,574
6,207
0
24,666
W
Vulcan
15,267
61
0
500
3,643
1,561
1,409
626
3,017
41,525
716
L
Sylvanus
INeoatomI
Sylvanus
3,523
144
34
530
10,333
7,910
0
6,812
2,747
13,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,461
Gold Earned
21,634
149
Minions Killed
86
0
Camps Cleared
0
679,294
Distance Traveled
506,519
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,516
752
36
4
0
159,330
0
L
Ah Muzen Cab
7,041
704
28
3
0
175,201
0
W
Athena
8,860
886
16
2
0
229,200
1
W
Medusa
9,329
933
58
6
0
234,940
2
W
Vulcan
10,272
1,027
75
8
0
215,154
0
L
Sylvanus
7,077
708
22
2
0
171,988
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role