Player Matchup

Ymir
Ymir
Gold III
 
Ymir
Gold III
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver III
Freemo3806
Jormungandr
Silver III
Level 109
God Stats
10W - 8L
1,668 SR
Queue Stats
29W - 37L
1,189 MMR
Party 1
Eset
Eset
Silver I
I3aileyy
Eset
Silver I
Level 169
God Stats
2W - 1L
1,839 SR
Queue Stats
18W - 22L
1,475 MMR
Solo
Jing Wei
Jing Wei
Silver II
blaketomo04
Jing Wei
Silver II
Level 104
God Stats
0W - 1L
1,732 SR
Queue Stats
43W - 47L
1,098 MMR
Party 1
Loki
Loki
Gold V
potholes240
Loki
Gold V
Level 89
God Stats
17W - 9L
1,642 SR
Queue Stats
158W - 164L
1,401 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,676 SR
1,333 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,521 SR
1,441 MMR
Aphrodite
Aphrodite
Silver III
 
Aphrodite
Silver III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
Cristhiangoga1
Janus
Gold I
Level 153
God Stats
6W - 5L
1,592 SR
Queue Stats
97W - 95L
1,555 MMR
Solo
Nike
Nike
Silver III
Killed_by_Skull
Nike
Silver III
Level 109
God Stats
8W - 6L
1,540 SR
Queue Stats
84W - 97L
906 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
Mungy
Ao Kuang
Platinum V
Level 106
God Stats
14W - 15L
1,473 SR
Queue Stats
203W - 198L
1,694 MMR
Solo
Anhur
Anhur
Silver II
Pukkett
Anhur
Silver II
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 19L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 2 / 0
5,229
523
1,484
5,938
3,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Freemo3806
Jormungandr
10
0 / 1 / 0
6,065
607
3,693
8,147
3,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Eset
9
1 / 5 / 0
5,403
540
3,842
4,584
1,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
blaketomo04
Jing Wei
9
0 / 2 / 1
5,156
516
974
4,482
926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 1
4,816
482
2,020
5,507
1,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
MedusaThothHerculesAwilix

VS

Bans
CharybdisChang'eKing ArthurFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
0 / 0 / 2
5,229
523
784
3,887
1,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 0 / 3
6,851
685
3,774
4,105
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 1
5,226
523
2,984
5,892
2,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Mungy
Ao Kuang
12
4 / 1 / 3
6,471
647
8,077
7,573
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Pukkett
Anhur
11
2 / 1 / 1
6,023
602
3,299
5,510
1,849
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
11
11
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
0
0.5
W
Aphrodite
 
Aphrodite
0
0
2
1
W
5
0
3
6.5
L
Jormungandr
Freemo3806
Jormungandr
0
1
0
0
L
Eset
1
5
0
0.2
W
0
0
1
0.5
W
Ao Kuang
Mungy
Ao Kuang
4
1
3
5.5
W
Anhur
Pukkett
Anhur
2
1
1
2.5
L
Jing Wei
blaketomo04
Jing Wei
0
2
1
0.25
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,013
Damage
18,918
28,658
Taken
26,967
10,387
Mitigated
8,975
7,715
Healing
12,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,484
687
0
668
5,938
3,200
0
4,453
1,299
12,681
0
W
Aphrodite
 
Aphrodite
784
153
1,450
2,345
3,887
1,005
420
552
3,287
16,834
0
W
3,774
451
0
1,220
4,105
1,143
0
1,218
2,687
37,207
262
L
Jormungandr
Freemo3806
Jormungandr
3,693
664
0
2,735
8,147
3,923
13
2,250
5,563
39,993
3,118
L
Eset
3,842
362
119
334
4,584
1,242
275
2,489
1,997
25,460
0
W
2,984
344
0
1,035
5,892
2,697
0
2,806
3,086
0
27,333
W
Ao Kuang
Mungy
Ao Kuang
8,077
1,774
0
4,598
7,573
2,281
0
2,593
4,854
46,788
1,294
W
Anhur
Pukkett
Anhur
3,299
1,289
0
2,145
5,510
1,849
629
894
4,532
0
44,703
L
Jing Wei
blaketomo04
Jing Wei
974
670
0
1,695
4,482
926
408
1,189
3,251
0
31,103
L
2,020
455
0
2,164
5,507
1,096
0
1,530
3,935
0
35,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,669
Gold Earned
29,800
270
Minions Killed
331
0
Camps Cleared
0
943,974
Distance Traveled
1,010,831
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,229
523
25
3
0
176,011
0
W
Aphrodite
5,229
523
23
2
0
185,789
1
W
Janus
6,851
685
82
8
0
217,893
2
L
Jormungandr
6,065
607
72
7
0
168,480
0
L
Eset
5,403
540
57
6
0
171,740
2
W
Nike
5,226
523
57
6
0
200,918
2
W
Ao Kuang
6,471
647
80
8
0
225,521
0
W
Anhur
6,023
602
89
9
0
180,710
0
L
Jing Wei
5,156
516
56
6
0
199,782
1
L
Loki
4,816
482
60
6
0
227,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role