Player Matchup

He Bo
He Bo
Gold I
Desoire
He Bo
Gold I
Level 108
God Stats
3W - 3L
1,528 SR
Queue Stats
43W - 35L
1,730 MMR
Party 3
Chang'e
Chang'e
Gold I
Herowj
Chang'e
Gold I
Level 149
God Stats
7W - 3L
1,890 SR
Queue Stats
64W - 59L
1,659 MMR
Party 3
Chiron
Chiron
Gold II
M-U-B-A-R-I-K
Chiron
Gold II
Level 107
God Stats
32W - 19L
1,686 SR
Queue Stats
442W - 456L
1,657 MMR
Solo
Tyr
Tyr
Gold II
ULTWOLFZ
Tyr
Gold II
Level 153
God Stats
0W - 1L
1,289 SR
Queue Stats
249W - 259L
1,589 MMR
Party 2
Cthulhu
Cthulhu
Platinum IV
wrxcked97
Cthulhu
Platinum IV
Level 149
God Stats
7W - 6L
1,657 SR
Queue Stats
469W - 462L
1,762 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,610 SR
1,679 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,573 SR
1,613 MMR
Kuzenbo
Kuzenbo
Gold III
 
Kuzenbo
Gold III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum IV
 
King Arthur
Platinum IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Platinum IV
FlæskeJunas537
Scylla
Platinum IV
Level 132
God Stats
22W - 18L
1,710 SR
Queue Stats
186W - 176L
1,700 MMR
Party 1
Xbalanque
Xbalanque
Platinum IV
TERREME2
Xbalanque
Platinum IV
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
241W - 249L
1,684 MMR
Solo
Fenrir
Fenrir
Gold I
Zulu Zest
Fenrir
Gold I
Level 212
God Stats
13W - 9L
1,653 SR
Queue Stats
361W - 361L
1,683 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Desoire
He Bo
10
2 / 3 / 2
5,167
646
3,414
5,937
1,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Herowj
Chang'e
9
4 / 2 / 2
5,433
679
6,370
5,423
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 0 / 0
1,531
191
0
0
0
10
1 / 0 / 0
4,947
618
1,809
4,483
3,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
wrxcked97
Cthulhu
9
2 / 3 / 0
5,430
679
5,535
5,899
4,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
AgniLancelotAresAthena

VS

Bans
AchillesAo KuangThe MorriganSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
1 / 1 / 4
5,109
639
3,112
5,409
3,952
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
 
King Arthur
9
1 / 3 / 2
4,839
605
3,105
8,674
4,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 2 / 0
5,367
671
1,904
4,429
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
TERREME2
Xbalanque
10
0 / 1 / 1
5,444
681
933
3,562
1,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Zulu Zest
Fenrir
10
4 / 2 / 2
5,443
680
3,590
7,077
2,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
9
Kills
8
8
Deaths
9
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
1
4
3
W
King Arthur
 
King Arthur
1
3
2
0.67
L
He Bo
Desoire
He Bo
2
3
2
1
W
2
2
0
1
L
Chang'e
Herowj
Chang'e
4
2
2
2.5
L
0
0
0
0
W
Xbalanque
TERREME2
Xbalanque
0
1
1
0.5
L
1
0
0
1
W
Fenrir
Zulu Zest
Fenrir
4
2
2
2.5
L
Cthulhu
wrxcked97
Cthulhu
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,128
Damage
12,644
21,742
Taken
29,151
10,540
Mitigated
12,581
8,548
Healing
8,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,112
1,255
0
1,222
5,409
3,952
6
2,271
3,126
12,358
0
W
King Arthur
 
King Arthur
3,105
229
0
2,109
8,674
4,245
0
5,259
2,914
0
26,104
L
He Bo
Desoire
He Bo
3,414
199
0
2,070
5,937
1,545
0
1,224
4,673
34,177
0
W
1,904
421
0
1,325
4,429
1,084
0
2,829
1,600
36,150
274
L
Chang'e
Herowj
Chang'e
6,370
464
124
1,957
5,423
1,468
0
2,479
2,798
32,319
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Xbalanque
TERREME2
Xbalanque
933
373
0
1,374
3,562
1,097
341
0
3,562
0
41,679
L
1,809
347
0
3,511
4,483
3,134
0
681
3,802
0
26,458
W
Fenrir
Zulu Zest
Fenrir
3,590
722
0
2,119
7,077
2,203
0
4,303
2,648
0
20,264
L
Cthulhu
wrxcked97
Cthulhu
5,535
537
0
886
5,899
4,393
0
337
5,562
30,334
1,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,508
Gold Earned
26,202
254
Minions Killed
254
0
Camps Cleared
0
682,455
Distance Traveled
836,602
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,109
639
18
2
0
182,221
2
W
King Arthur
4,839
605
50
6
0
167,829
0
L
He Bo
5,167
646
68
9
0
173,538
0
W
Scylla
5,367
671
69
9
0
153,123
1
L
Chang'e
5,433
679
59
7
0
179,753
1
L
Chiron
1,531
191
0
0
0
0
0
W
Xbalanque
5,444
681
80
10
0
140,105
0
L
Tyr
4,947
618
53
7
0
176,403
2
W
Fenrir
5,443
680
37
5
0
193,324
0
L
Cthulhu
5,430
679
74
9
0
152,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role