Player Matchup

Rama
Rama
 
Rama
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
PERETTI
Sylvanus
Level 148
God Stats
8W - 10L
1,391 SR
Queue Stats
216W - 201L
1,452 Elo+
Solo
Zhong Kui
Zhong Kui
PeterMaximoff
Zhong Kui
Level 158
God Stats
1W - 1L
1,324 SR
Queue Stats
72W - 51L
1,585 Elo+
Solo
Cthulhu
Cthulhu
ZH1RO
Cthulhu
Level 60
God Stats
12W - 11L
1,501 SR
Queue Stats
173W - 185L
1,490 Elo+
Party 1
Team Averages
Level 129
1,443 SR
1,506 Elo+

VS

Team Averages
Level 135
1,615 SR
1,556 Elo+
Nu Wa
Nu Wa
FandangoTorrado
Nu Wa
Level 96
God Stats
8W - 7L
1,723 SR
Queue Stats
58W - 69L
1,501 Elo+
Solo
Sol
Sol
Nyllah8646
Sol
Level 149
God Stats
2W - 1L
1,845 SR
Queue Stats
11W - 8L
1,634 Elo+
Solo
Cu Chulainn
Cu Chulainn
PrimeiroMonarca
Cu Chulainn
Level 156
God Stats
3W - 4L
1,548 SR
Queue Stats
447W - 417L
1,565 Elo+
Solo
Ravana
Ravana
Sayomie
Ravana
Level 148
God Stats
4W - 7L
1,433 SR
Queue Stats
229W - 200L
1,537 Elo+
Party 2
Ne Zha
Ne Zha
SrJoven
Ne Zha
Level 127
God Stats
15W - 21L
1,528 SR
Queue Stats
138W - 108L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
4 / 1 / 2
9,525
595
6,252
9,978
4,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
 
Awilix
15
4 / 2 / 5
8,884
555
7,803
11,380
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sylvanus
PERETTI
Sylvanus
15
6 / 3 / 8
8,986
562
11,191
13,869
7,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
PeterMaximoff
Zhong Kui
15
2 / 1 / 3
8,890
556
8,030
15,233
11,954
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
ZH1RO
Cthulhu
12
3 / 1 / 11
8,569
536
8,469
17,249
14,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 6
7,171
448
9,328
8,455
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 2
7,287
455
4,485
7,956
1,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
PrimeiroMonarca
Cu Chulainn
13
2 / 4 / 3
7,977
499
11,508
15,051
11,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Ravana
Sayomie
Ravana
14
4 / 4 / 2
7,968
498
8,239
10,803
4,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
SrJoven
Ne Zha
11
0 / 3 / 2
6,584
412
8,907
17,013
7,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
19
Kills
8
8
Deaths
19
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
1
2
5
W
Awilix
 
Awilix
4
2
5
3.25
L
1
4
6
1
L
1
4
2
0.5
W
Sylvanus
PERETTI
Sylvanus
6
3
8
3.33
W
Zhong Kui
PeterMaximoff
Zhong Kui
2
1
3
3.5
L
Cu Chulainn
PrimeiroMonarca
Cu Chulainn
2
4
3
0.88
L
Ravana
Sayomie
Ravana
4
4
2
1.25
L
Ne Zha
SrJoven
Ne Zha
0
3
2
0.33
W
Cthulhu
ZH1RO
Cthulhu
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,745
Damage
42,467
67,709
Taken
59,278
42,161
Mitigated
27,018
35,277
Healing
10,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,252
5,353
0
4,828
9,978
4,059
1,799
2,518
7,460
0
86,364
W
Awilix
 
Awilix
7,803
2,502
0
5,093
11,380
4,436
535
2,290
9,090
0
60,657
L
9,328
1,721
0
1,000
8,455
1,927
0
5,021
3,250
36,737
974
L
4,485
992
0
2,454
7,956
1,899
0
2,106
5,800
39,002
0
W
Sylvanus
PERETTI
Sylvanus
11,191
2,245
3,006
4,428
13,869
7,669
1,052
2,897
10,972
62,253
1,490
W
Zhong Kui
PeterMaximoff
Zhong Kui
8,030
1,631
0
9,753
15,233
11,954
172
2,268
12,965
65,320
1,540
L
Cu Chulainn
PrimeiroMonarca
Cu Chulainn
11,508
1,544
0
1,447
15,051
11,696
0
7,496
7,355
4,913
51,429
L
Ravana
Sayomie
Ravana
8,239
1,684
0
1,805
10,803
4,323
0
4,616
5,990
0
67,477
L
Ne Zha
SrJoven
Ne Zha
8,907
1,299
0
3,706
17,013
7,173
0
7,028
9,823
0
37,466
W
Cthulhu
ZH1RO
Cthulhu
8,469
709
3,232
4,937
17,249
14,043
98
5,619
11,630
25,427
987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,854
Gold Earned
36,987
498
Minions Killed
391
0
Camps Cleared
0
1,562,281
Distance Traveled
1,544,906
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,525
595
148
9
0
291,501
3
W
Awilix
8,884
555
96
6
0
380,374
2
L
Nu Wa
7,171
448
62
4
0
286,938
4
L
Sol
7,287
455
74
5
0
274,765
4
W
Sylvanus
8,986
562
105
7
0
283,225
2
W
Zhong Kui
8,890
556
106
7
0
269,149
1
L
Cu Chulainn
7,977
499
95
6
0
315,169
2
L
Ravana
7,968
498
112
7
0
335,247
0
L
Ne Zha
6,584
412
48
3
0
332,787
5
W
Cthulhu
8,569
536
43
3
0
338,032
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role