Player Matchup

Medusa
Medusa
AKiloOfNice
Medusa
Level 127
God Stats
5W - 2L
1,706 SR
Queue Stats
171W - 158L
1,538 Elo+
Party 1
Cthulhu
Cthulhu
JIncredible7
Cthulhu
Level 148
God Stats
2W - 0L
1,736 SR
Queue Stats
32W - 25L
1,563 Elo+
Party 1
Hun Batz
Hun Batz
LolistaPerdido
Hun Batz
Level 104
God Stats
1W - 0L
1,542 SR
Queue Stats
24W - 24L
1,328 Elo+
Solo
Chang'e
Chang'e
MinoTehren
Chang'e
Level 126
God Stats
27W - 26L
1,518 SR
Queue Stats
348W - 320L
1,437 Elo+
Solo
Tyr
Tyr
StopRunnin
Tyr
Level 101
God Stats
27W - 25L
1,402 SR
Queue Stats
469W - 465L
1,436 Elo+
Solo
Team Averages
Level 121
1,581 SR
1,460 Elo+

VS

Team Averages
Level 116
1,525 SR
1,479 Elo+
Thor
Thor
 
Thor
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
FrolieTheZombie
Sol
Level 120
God Stats
5W - 6L
1,514 SR
Queue Stats
12W - 16L
1,448 Elo+
Solo
Jormungandr
Jormungandr
Soulzom
Jormungandr
Level 105
God Stats
4W - 4L
1,433 SR
Queue Stats
90W - 95L
1,416 Elo+
Party 2
Shiva
Shiva
kevqb1
Shiva
Level 148
God Stats
89W - 59L
1,646 SR
Queue Stats
693W - 688L
1,540 Elo+
Solo
Anhur
Anhur
mattcraft857
Anhur
Level 123
God Stats
8W - 8L
1,534 SR
Queue Stats
141W - 124L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
0 / 1 / 0
3,730
622
1,391
3,232
621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
JIncredible7
Cthulhu
6
0 / 1 / 0
3,677
613
1,224
4,717
1,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hun Batz
8
3 / 1 / 2
4,426
738
2,906
4,210
956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
MinoTehren
Chang'e
8
2 / 0 / 2
4,640
773
1,392
2,170
515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 3
4,274
712
1,853
6,002
3,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
1 / 2 / 1
4,044
674
2,167
4,679
1,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

2
0 / 1 / 0
2,980
497
193
918
127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jormungandr
Soulzom
Jormungandr
7
1 / 2 / 0
4,274
712
3,652
5,692
2,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Shiva
kevqb1
Shiva
8
0 / 0 / 2
4,043
674
3,807
4,649
1,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
2 / 0 / 0
4,156
693
2,205
2,187
520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
5
Kills
4
4
Deaths
5
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
2
1
0.75
W
Medusa
0
1
0
0
L
0
1
0
0
W
Cthulhu
JIncredible7
Cthulhu
0
1
0
0
W
Hun Batz
3
1
2
4
W
Chang'e
MinoTehren
Chang'e
2
0
2
3
L
Jormungandr
Soulzom
Jormungandr
1
2
0
0.5
W
0
1
3
1.5
L
Shiva
kevqb1
Shiva
0
0
2
1
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,766
Damage
12,024
20,331
Taken
18,125
6,907
Mitigated
6,058
8,358
Healing
3,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,167
515
0
225
4,679
1,449
0
801
3,744
0
17,410
W
Medusa
1,391
357
0
875
3,232
621
0
0
3,232
0
24,045
L
193
0
0
298
918
127
0
92
786
3,399
221
W
Cthulhu
JIncredible7
Cthulhu
1,224
111
0
1,355
4,717
1,761
0
0
4,717
8,876
0
W
Hun Batz
2,906
877
0
1,738
4,210
956
0
408
3,802
0
20,456
W
Chang'e
MinoTehren
Chang'e
1,392
0
350
1,078
2,170
515
0
478
1,663
18,729
0
L
Jormungandr
Soulzom
Jormungandr
3,652
1,427
0
1,384
5,692
2,562
0
455
5,231
26,272
0
W
1,853
231
0
2,962
6,002
3,054
0
2,702
3,072
867
19,298
L
Shiva
kevqb1
Shiva
3,807
641
110
980
4,649
1,400
0
1,117
3,486
0
25,225
L
2,205
1,460
0
910
2,187
520
0
372
1,815
0
18,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,747
Gold Earned
19,497
178
Minions Killed
154
0
Camps Cleared
0
716,390
Distance Traveled
604,782
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,044
674
28
5
0
153,493
1
W
Medusa
3,730
622
37
6
0
144,769
0
L
Sol
2,980
497
7
1
0
36,401
0
W
Cthulhu
3,677
613
20
3
0
135,399
0
W
Hun Batz
4,426
738
37
6
0
162,021
0
W
Chang'e
4,640
773
48
8
0
157,732
0
L
Jormungandr
4,274
712
46
8
0
117,517
2
W
Tyr
4,274
712
36
6
0
116,469
0
L
Shiva
4,043
674
29
5
0
170,381
3
L
Anhur
4,156
693
44
7
0
126,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role