Player Matchup

Erlang Shen
Erlang Shen
Silver I
Gruhnading
Erlang Shen
Silver I
Level 178
God Stats
1W - 1L
1,621 SR
Queue Stats
13W - 13L
1,433 MMR
Party 1
Hera
Hera
Silver I
TheBrawn
Hera
Silver I
Level 147
God Stats
5W - 0L
1,888 SR
Queue Stats
6W - 1L
1,579 MMR
Party 1
Mulan
Mulan
Silver I
x Party Hippo x
Mulan
Silver I
Level 155
God Stats
2W - 0L
1,539 SR
Queue Stats
15W - 15L
1,277 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 160
1,683 SR
1,430 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,523 SR
1,353 MMR
Persephone
Persephone
Silver III
AlainMora
Persephone
Silver III
Level 122
God Stats
6W - 7L
1,568 SR
Queue Stats
6W - 9L
1,479 MMR
Solo
Hou Yi
Hou Yi
Bronze III
Kaden1k
Hou Yi
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,289 MMR
Party 2
Chaac
Chaac
Bronze III
SethKenpachi
Chaac
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,289 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Gruhnading
Erlang Shen
17
5 / 0 / 7
10,321
860
7,814
14,891
11,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hera
18
4 / 1 / 9
10,758
897
11,658
5,427
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
5 / 2 / 7
10,251
854
9,478
14,399
12,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
MedusaAgniCthulhuAchillesIx Chel

VS

Bans
Cu ChulainnAresSkadiAthenaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AlainMora
Persephone
14
0 / 7 / 1
8,887
741
10,321
11,161
3,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Kaden1k
Hou Yi
14
1 / 5 / 0
8,705
725
3,446
9,373
2,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

16
2 / 2 / 0
9,317
776
8,259
12,290
10,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
14
Kills
3
3
Deaths
14
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Persephone
AlainMora
Persephone
0
7
1
0.07
W
Erlang Shen
Gruhnading
Erlang Shen
5
0
7
8.5
L
Hou Yi
Kaden1k
Hou Yi
1
5
0
0.2
L
2
2
0
1
W
Hera
4
1
9
8.5
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,950
Damage
22,026
34,717
Taken
32,824
26,061
Mitigated
16,342
4,786
Healing
6,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
AlainMora
Persephone
10,321
373
0
2,612
11,161
3,375
0
2,962
7,815
42,435
0
W
Erlang Shen
Gruhnading
Erlang Shen
7,814
3,236
0
2,832
14,891
11,509
927
4,665
9,846
0
22,406
L
Hou Yi
Kaden1k
Hou Yi
3,446
1,701
0
564
9,373
2,810
0
3,013
6,155
0
16,542
L
8,259
1,422
0
3,755
12,290
10,157
0
4,789
7,033
0
32,789
W
Hera
11,658
3,058
0
479
5,427
2,119
776
2,096
3,267
48,328
0
W
9,478
554
0
1,475
14,399
12,433
224
3,608
10,447
0
33,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,330
Gold Earned
26,909
179
Minions Killed
146
0
Camps Cleared
0
690,955
Distance Traveled
609,441
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,887
741
73
6
0
205,857
5
W
Erlang Shen
10,321
860
32
3
0
243,248
1
L
Hou Yi
8,705
725
31
3
0
169,153
0
L
Chaac
9,317
776
42
4
0
234,431
0
W
Hera
10,758
897
111
9
0
229,260
4
W
Mulan
10,251
854
36
3
0
218,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role