Player Matchup

Atlas
Atlas
Bitsys
Atlas
Level 128
God Stats
6W - 7L
1,636 SR
Queue Stats
259W - 217L
1,599 Elo+
Party 2
Janus
Janus
LitoLoko1875807
Janus
Level 141
God Stats
5W - 8L
1,370 SR
Queue Stats
12W - 20L
1,427 Elo+
Party 1
Horus
Horus
MoneyMako4675
Horus
Level 109
God Stats
0W - 1L
1,891 SR
Queue Stats
3W - 5L
1,460 Elo+
Party 1
Ra
Ra
ProudAverage
Ra
Level 124
God Stats
6W - 3L
1,815 SR
Queue Stats
245W - 210L
1,563 Elo+
Party 2
Anhur
Anhur
zilver20
Anhur
Level 88
God Stats
3W - 2L
1,631 SR
Queue Stats
76W - 79L
1,523 Elo+
Solo
Team Averages
Level 118
1,669 SR
1,514 Elo+

VS

Team Averages
Level 54
1,413 SR
1,468 Elo+
Cthulhu
Cthulhu
BingChi11ing
Cthulhu
Level 16
God Stats
4W - 10L
1,283 SR
Queue Stats
12W - 21L
1,416 Elo+
Party 3
Nu Wa
Nu Wa
Happyhour101
Nu Wa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,612 Elo+
Solo
Nike
Nike
Wolf_Blood19
Nike
Level 101
God Stats
30W - 21L
1,525 SR
Queue Stats
47W - 43L
1,453 Elo+
Solo
Izanami
Izanami
bLeAcHfAcToRy
Izanami
Level 13
God Stats
6W - 16L
1,210 SR
Queue Stats
7W - 19L
1,248 Elo+
Party 3
Fenrir
Fenrir
imainurmom
Fenrir
Level 123
God Stats
24W - 23L
1,549 SR
Queue Stats
508W - 379L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Bitsys
Atlas
10
1 / 0 / 6
5,599
1,120
4,190
5,652
2,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
2 / 4 / 2
4,983
997
4,722
4,960
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 2 / 3
4,767
953
1,478
4,238
2,563
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 1 / 3
5,655
1,131
5,989
3,757
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
zilver20
Anhur
7
0 / 1 / 2
4,325
865
383
1,474
378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BingChi11ing
Cthulhu
9
1 / 3 / 4
4,968
994
2,859
6,202
2,631
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 1 / 4
5,317
1,063
5,210
4,266
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 4
5,021
1,004
3,396
3,659
1,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
9
1 / 2 / 3
4,861
972
1,140
3,103
918
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
imainurmom
Fenrir
12
5 / 0 / 3
6,346
1,269
4,125
3,036
1,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
26
8
Kills
8
8
Deaths
8
16
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BingChi11ing
Cthulhu
1
3
4
1
L
Atlas
Bitsys
Atlas
1
0
6
4
W
1
1
4
3
L
2
4
2
0.75
L
1
2
3
1.25
L
4
1
3
5.5
W
0
2
4
1
W
Izanami
1
2
3
1.25
W
Fenrir
imainurmom
Fenrir
5
0
3
6.5
L
Anhur
zilver20
Anhur
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,762
Damage
16,730
20,081
Taken
20,266
8,140
Mitigated
7,020
5,477
Healing
4,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BingChi11ing
Cthulhu
2,859
101
0
1,443
6,202
2,631
0
4,795
977
7,177
327
L
Atlas
Bitsys
Atlas
4,190
1,391
1,212
1,919
5,652
2,531
0
2,946
2,706
10,248
810
W
5,210
1,410
0
1,290
4,266
1,271
0
2,710
1,292
13,941
0
L
4,722
377
0
240
4,960
1,422
0
1,336
3,624
9,648
0
L
1,478
856
659
759
4,238
2,563
0
2,014
2,224
0
3,199
L
5,989
652
324
110
3,757
1,246
0
1,290
2,467
16,569
0
W
3,396
184
347
207
3,659
1,113
0
2,168
1,287
0
14,044
W
Izanami
1,140
874
0
0
3,103
918
19
2,190
743
0
3,790
W
Fenrir
imainurmom
Fenrir
4,125
907
0
1,122
3,036
1,087
0
1,519
1,339
0
14,711
L
Anhur
zilver20
Anhur
383
158
0
254
1,474
378
0
394
1,080
0
588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,329
Gold Earned
26,513
68
Minions Killed
96
0
Camps Cleared
0
421,533
Distance Traveled
601,821
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,968
994
12
2
0
122,329
0
L
Atlas
5,599
1,120
13
3
0
119,465
0
W
Nu Wa
5,317
1,063
15
3
0
112,909
0
L
Janus
4,983
997
22
4
0
108,273
0
L
Horus
4,767
953
2
0
0
70,298
0
L
Ra
5,655
1,131
31
6
0
102,573
0
W
Nike
5,021
1,004
30
6
0
109,982
0
W
Izanami
4,861
972
7
1
0
115,585
0
W
Fenrir
6,346
1,269
32
6
0
141,016
0
L
Anhur
4,325
865
0
0
0
20,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role