Player Matchup

Lancelot
Lancelot
Gold I
 
Lancelot
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
ColdFanatic
Sun Wukong
Gold IV
Level 126
God Stats
5W - 4L
1,476 SR
Queue Stats
39W - 42L
1,630 MMR
Solo
Horus
Horus
Gold II
The-_-Kirb
Horus
Gold II
Level 154
God Stats
5W - 3L
1,785 SR
Queue Stats
89W - 88L
1,602 MMR
Solo
Scylla
Scylla
Gold III
ZeldusKyun
Scylla
Gold III
Level 97
God Stats
12W - 5L
1,452 SR
Queue Stats
241W - 247L
1,606 MMR
Solo
Olorun
Olorun
Gold I
ironsaviordij
Olorun
Gold I
Level 158
God Stats
92W - 78L
1,609 SR
Queue Stats
362W - 359L
1,624 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,564 SR
1,593 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 171
1,468 SR
1,592 MMR
Loki
Loki
Gold I
 
Loki
Gold I
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
Fardeenie
Kuzenbo
Gold I
Level 157
God Stats
0W - 2L
1,511 SR
Queue Stats
70W - 71L
1,594 MMR
Solo
Agni
Agni
Gold II
Stårlight
Agni
Gold II
Level 241
God Stats
11W - 9L
1,498 SR
Queue Stats
486W - 504L
1,638 MMR
Solo
Izanami
Izanami
Silver I
deadhousetoc
Izanami
Silver I
Level 124
God Stats
0W - 1L
1,287 SR
Queue Stats
3W - 2L
1,592 MMR
Solo
Artio
Artio
Platinum I
erickbest5
Artio
Platinum I
Level 147
God Stats
0W - 2L
1,543 SR
Queue Stats
153W - 147L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
3 / 3 / 6
6,496
591
6,566
9,142
2,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
ColdFanatic
Sun Wukong
11
0 / 4 / 2
5,796
527
6,023
9,420
4,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
11
4 / 0 / 3
6,644
604
1,808
5,186
3,685
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
ZeldusKyun
Scylla
11
2 / 1 / 4
5,912
537
5,057
5,278
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 1 / 3
7,002
637
6,523
4,822
1,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
BastetAresThorNu WaCernunnos

VS

Bans
Cu ChulainnFreyaChang'eKing ArthurFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
4 / 2 / 2
6,406
582
4,812
6,978
2,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
Fardeenie
Kuzenbo
8
0 / 4 / 0
4,993
454
2,812
8,231
7,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 2 / 1
6,031
548
3,020
4,322
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
deadhousetoc
Izanami
10
0 / 3 / 1
5,414
492
2,487
6,230
2,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Artio
12
5 / 2 / 2
7,058
642
7,856
12,591
7,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
13
Kills
9
9
Deaths
13
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
3
6
2
L
Loki
 
Loki
4
2
2
2.5
W
Sun Wukong
ColdFanatic
Sun Wukong
0
4
2
0.25
L
Kuzenbo
Fardeenie
Kuzenbo
0
4
0
0
L
0
2
1
0.25
W
Horus
4
0
3
5.5
W
Scylla
ZeldusKyun
Scylla
2
1
4
4
L
Izanami
deadhousetoc
Izanami
0
3
1
0.17
L
Artio
5
2
2
3
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,977
Damage
20,987
33,848
Taken
38,352
14,001
Mitigated
21,017
11,086
Healing
9,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,566
1,373
0
3,565
9,142
2,982
0
2,240
6,764
0
38,607
L
Loki
 
Loki
4,812
1,322
0
430
6,978
2,552
0
1,379
5,599
0
32,608
W
Sun Wukong
ColdFanatic
Sun Wukong
6,023
1,761
0
2,005
9,420
4,064
0
4,402
4,350
0
37,456
L
Kuzenbo
Fardeenie
Kuzenbo
2,812
1,171
0
1,865
8,231
7,484
0
2,924
5,307
14,317
0
L
3,020
290
0
687
4,322
1,302
0
1,996
2,326
46,145
758
W
Horus
1,808
621
520
1,764
5,186
3,685
0
2,280
2,784
0
9,804
W
Scylla
ZeldusKyun
Scylla
5,057
727
0
1,650
5,278
1,648
0
2,677
2,509
47,663
0
L
Izanami
deadhousetoc
Izanami
2,487
1,564
0
1,282
6,230
2,029
0
2,923
3,307
0
35,798
L
Artio
7,856
1,211
46
5,103
12,591
7,650
0
2,149
10,442
35,930
528
W
6,523
3,072
0
1,582
4,822
1,622
123
809
3,995
53,304
3,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,850
Gold Earned
29,902
341
Minions Killed
343
0
Camps Cleared
0
1,118,256
Distance Traveled
1,096,524
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,496
591
62
6
0
262,029
1
L
Loki
6,406
582
52
5
0
246,990
0
W
Sun Wukong
5,796
527
69
6
0
194,997
0
L
Kuzenbo
4,993
454
22
2
0
216,119
0
L
Agni
6,031
548
108
10
0
230,487
2
W
Horus
6,644
604
31
3
0
244,204
4
W
Scylla
5,912
537
82
7
0
209,864
3
L
Izanami
5,414
492
81
7
0
214,313
5
L
Artio
7,058
642
80
7
0
188,615
0
W
Olorun
7,002
637
97
9
0
207,162
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role