Player Matchup

Kuzenbo
Kuzenbo
Rozunaito
Kuzenbo
Level 159
God Stats
47W - 40L
1,421 SR
Queue Stats
805W - 829L
1,502 Elo+
Party 1
Rama
Rama
T3norboi
Rama
Level 156
God Stats
13W - 6L
1,667 SR
Queue Stats
470W - 504L
1,516 Elo+
Party 1
Janus
Janus
itsOmii
Janus
Level 139
God Stats
8W - 13L
1,495 SR
Queue Stats
125W - 140L
1,539 Elo+
Party 1
Team Averages
Level 151
1,527 SR
1,519 Elo+

VS

Team Averages
Level 150
1,586 SR
1,572 Elo+
Cupid
Cupid
 
Cupid
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Gl0ryB2Jesus
Baron Samedi
Level 159
God Stats
4W - 0L
1,675 SR
Queue Stats
19W - 5L
1,713 Elo+
Solo
King Arthur
King Arthur
T3mpxe
King Arthur
Level 128
God Stats
15W - 18L
1,583 SR
Queue Stats
336W - 334L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Rozunaito
Kuzenbo
14
0 / 5 / 2
7,806
710
6,778
15,199
19,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
14
1 / 3 / 2
8,675
789
9,464
10,173
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Janus
itsOmii
Janus
14
2 / 5 / 1
8,593
781
8,089
9,119
3,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
19
11 / 0 / 2
11,798
1,073
13,351
11,109
4,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
Gl0ryB2Jesus
Baron Samedi
14
2 / 3 / 9
9,097
827
9,072
10,185
2,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
T3mpxe
King Arthur
16
0 / 0 / 11
9,251
841
7,873
10,395
9,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
3
Kills
13
13
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
11
0
2
12
W
Baron Samedi
Gl0ryB2Jesus
Baron Samedi
2
3
9
2.17
L
Kuzenbo
Rozunaito
Kuzenbo
0
5
2
0.2
W
King Arthur
T3mpxe
King Arthur
0
0
11
5.5
L
Rama
1
3
2
0.67
L
Janus
itsOmii
Janus
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,331
Damage
30,296
34,491
Taken
31,689
25,810
Mitigated
16,811
4,973
Healing
13,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
13,351
7,135
164
7,069
11,109
4,066
1,952
2,737
8,050
0
62,758
W
Baron Samedi
Gl0ryB2Jesus
Baron Samedi
9,072
693
869
2,831
10,185
2,995
39
5,698
3,777
24,638
90
L
Kuzenbo
Rozunaito
Kuzenbo
6,778
1,858
0
2,264
15,199
19,249
13
3,365
11,771
13,527
1,178
W
King Arthur
T3mpxe
King Arthur
7,873
1,250
0
2,354
10,395
9,750
176
4,454
5,272
0
21,839
L
Rama
9,464
6,147
0
2,209
10,173
3,489
0
1,943
8,187
0
38,740
L
Janus
itsOmii
Janus
8,089
264
0
500
9,119
3,072
0
3,761
5,336
24,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,074
Gold Earned
30,146
115
Minions Killed
171
0
Camps Cleared
0
597,701
Distance Traveled
643,952
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,798
1,073
110
10
0
215,647
0
W
Baron Samedi
9,097
827
36
3
0
193,087
0
L
Kuzenbo
7,806
710
14
1
0
217,641
0
W
King Arthur
9,251
841
25
2
0
235,218
1
L
Rama
8,675
789
58
5
0
197,922
0
L
Janus
8,593
781
43
4
0
182,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role