Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
ABAMCO
Medusa
Level 68
God Stats
3W - 3L
1,780 SR
Queue Stats
234W - 222L
1,561 Elo+
Party 3
Achilles
Achilles
Astorenn
Achilles
Level 89
God Stats
9W - 13L
1,404 SR
Queue Stats
577W - 541L
1,477 Elo+
Solo
Xbalanque
Xbalanque
MichaelBl4ze
Xbalanque
Level 105
God Stats
2W - 3L
1,407 SR
Queue Stats
97W - 86L
1,514 Elo+
Party 3
He Bo
He Bo
MrrBackpack
He Bo
Level 166
God Stats
1W - 3L
1,370 SR
Queue Stats
142W - 134L
1,527 Elo+
Party 2
Team Averages
Level 111
1,492 SR
1,516 Elo+

VS

Team Averages
Level 157
1,420 SR
1,528 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
KausBorealis
Anubis
Level 192
God Stats
222W - 209L
1,494 SR
Queue Stats
667W - 658L
1,490 Elo+
Solo
Zhong Kui
Zhong Kui
Martaah
Zhong Kui
Level 154
God Stats
2W - 6L
1,301 SR
Queue Stats
258W - 245L
1,559 Elo+
Party 1
Thanatos
Thanatos
PounDTrash52
Thanatos
Level 149
God Stats
9W - 11L
1,375 SR
Queue Stats
665W - 723L
1,531 Elo+
Solo
Neith
Neith
Sir-mono-
Neith
Level 157
God Stats
3W - 5L
1,430 SR
Queue Stats
193W - 183L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 3 / 2
4,256
532
1,278
7,100
4,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
ABAMCO
Medusa
10
4 / 2 / 1
5,822
728
4,240
5,337
1,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Astorenn
Achilles
2
0 / 1 / 0
3,320
415
0
1,167
379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Xbalanque
MichaelBl4ze
Xbalanque
10
1 / 1 / 1
5,341
668
2,087
5,357
1,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
1 / 4 / 2
4,863
608
2,881
6,167
1,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
1 / 2 / 5
5,066
633
1,940
7,304
3,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anubis
9
1 / 3 / 4
5,375
672
2,689
4,826
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Martaah
Zhong Kui
11
5 / 1 / 0
6,628
829
3,823
4,327
3,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
PounDTrash52
Thanatos
10
3 / 1 / 2
5,666
708
3,202
6,933
2,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Sir-mono-
Neith
10
1 / 0 / 1
5,846
731
3,485
3,166
754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
6
Kills
11
11
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
2
0.33
W
Gilgamesh
 
Gilgamesh
1
2
5
1.75
L
Medusa
ABAMCO
Medusa
4
2
1
2.25
L
Achilles
Astorenn
Achilles
0
1
0
0
W
Anubis
1
3
4
1
W
Zhong Kui
Martaah
Zhong Kui
5
1
0
5
L
Xbalanque
MichaelBl4ze
Xbalanque
1
1
1
1.5
L
1
4
2
0.5
W
Thanatos
PounDTrash52
Thanatos
3
1
2
4
W
Neith
Sir-mono-
Neith
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,486
Damage
15,139
25,128
Taken
26,556
8,836
Mitigated
11,319
6,392
Healing
11,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,278
260
0
1,557
7,100
4,640
0
2,918
4,182
17,654
611
W
Gilgamesh
 
Gilgamesh
1,940
498
0
1,036
7,304
3,486
0
451
6,853
0
12,278
L
Medusa
ABAMCO
Medusa
4,240
1,088
0
453
5,337
1,352
0
1,247
4,090
0
33,988
L
Achilles
Astorenn
Achilles
0
0
0
250
1,167
379
0
569
598
0
1,776
W
Anubis
2,689
92
0
1,321
4,826
1,799
0
1,693
3,133
33,210
0
W
Zhong Kui
Martaah
Zhong Kui
3,823
1,691
0
1,127
4,327
3,125
153
767
3,560
34,090
7,665
L
Xbalanque
MichaelBl4ze
Xbalanque
2,087
671
0
1,815
5,357
1,406
0
0
5,357
0
33,574
L
2,881
83
0
2,317
6,167
1,059
0
1,369
4,798
30,346
0
W
Thanatos
PounDTrash52
Thanatos
3,202
615
0
6,614
6,933
2,155
0
337
6,596
0
32,738
W
Neith
Sir-mono-
Neith
3,485
446
0
1,059
3,166
754
0
907
2,259
0
44,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,602
Gold Earned
28,581
224
Minions Killed
285
0
Camps Cleared
0
715,043
Distance Traveled
873,159
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,256
532
38
5
0
156,604
0
W
Gilgamesh
5,066
633
20
3
0
188,247
2
L
Medusa
5,822
728
55
7
0
189,167
0
L
Achilles
3,320
415
5
1
0
22,504
0
W
Anubis
5,375
672
55
7
0
174,606
0
W
Zhong Kui
6,628
829
51
6
0
137,019
0
L
Xbalanque
5,341
668
69
9
0
167,768
0
L
He Bo
4,863
608
57
7
0
179,000
0
W
Thanatos
5,666
708
68
9
0
201,288
0
W
Neith
5,846
731
91
11
0
171,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role