Player Matchup

Ra
Ra
 
Ra
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
DLop1
Fafnir
Level 126
God Stats
33W - 26L
1,613 SR
Queue Stats
76W - 63L
1,592 Elo+
Solo
Erlang Shen
Erlang Shen
GGJiraiyaSonin
Erlang Shen
Level 145
God Stats
1W - 0L
1,257 SR
Queue Stats
70W - 77L
1,533 Elo+
Solo
Apollo
Apollo
Raviaxto
Apollo
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 112L
1,588 Elo+
Solo
Cthulhu
Cthulhu
Sammywhammy210
Cthulhu
Level 184
God Stats
72W - 48L
1,734 SR
Queue Stats
618W - 587L
1,555 Elo+
Solo
Team Averages
Level 153
1,521 SR
1,553 Elo+

VS

Team Averages
Level 93
1,578 SR
1,556 Elo+
Bellona
Bellona
GoldenGunZ30
Bellona
Level 149
God Stats
0W - 1L
1,493 SR
Queue Stats
14W - 17L
1,562 Elo+
Solo
Awilix
Awilix
SlamminSalonnn
Awilix
Level 27
God Stats
2W - 10L
1,238 SR
Queue Stats
50W - 62L
1,475 Elo+
Party 1
Medusa
Medusa
Suqmidiq1337
Medusa
Level 144
God Stats
58W - 47L
1,773 SR
Queue Stats
142W - 141L
1,634 Elo+
Solo
Bacchus
Bacchus
WeakLegs
Bacchus
Level 115
God Stats
12W - 2L
1,958 SR
Queue Stats
80W - 81L
1,587 Elo+
Party 1
Hel
Hel
blakbasilisk
Hel
Level 31
God Stats
0W - 1L
1,430 SR
Queue Stats
1W - 2L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
4 / 1 / 3
5,754
719
3,795
5,737
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
DLop1
Fafnir
9
1 / 1 / 5
5,646
706
3,496
6,308
5,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
GGJiraiyaSonin
Erlang Shen
9
3 / 1 / 4
5,444
681
2,916
7,458
3,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Apollo
Raviaxto
Apollo
10
3 / 2 / 1
5,701
713
3,955
4,033
1,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 0
6,462
808
2,639
4,869
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GoldenGunZ30
Bellona
6
0 / 1 / 1
3,936
492
1,336
4,547
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
1 / 3 / 0
4,257
532
1,614
5,121
1,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
9
2 / 2 / 1
4,929
616
3,158
5,450
1,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
WeakLegs
Bacchus
8
1 / 2 / 2
4,787
598
3,405
7,408
6,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

8
2 / 4 / 0
4,806
601
4,405
5,702
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
12
Kills
6
6
Deaths
12
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
1
3
5.5
W
Fafnir
DLop1
Fafnir
1
1
5
3.5
W
Erlang Shen
GGJiraiyaSonin
Erlang Shen
3
1
4
5
L
Bellona
GoldenGunZ30
Bellona
0
1
1
0.5
W
Apollo
Raviaxto
Apollo
3
2
1
1.75
W
1
1
0
1
L
1
3
0
0.33
L
Medusa
2
2
1
1.25
L
Bacchus
WeakLegs
Bacchus
1
2
2
1
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,801
Damage
13,918
28,405
Taken
28,228
13,529
Mitigated
13,350
8,643
Healing
8,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,795
964
410
1,459
5,737
1,654
0
3,818
1,479
33,826
0
W
Fafnir
DLop1
Fafnir
3,496
682
0
2,639
6,308
5,895
0
2,089
4,219
11,986
1,889
W
Erlang Shen
GGJiraiyaSonin
Erlang Shen
2,916
1,788
0
1,321
7,458
3,013
0
914
6,451
0
31,665
L
Bellona
GoldenGunZ30
Bellona
1,336
548
0
2,660
4,547
1,838
0
2,223
1,908
0
13,041
W
Apollo
Raviaxto
Apollo
3,955
2,466
0
1,344
4,033
1,062
0
865
3,168
0
35,193
W
2,639
297
0
1,470
4,869
1,905
29
0
4,869
38,414
1,018
L
1,614
450
0
600
5,121
1,716
0
1,315
3,806
0
22,184
L
Medusa
3,158
1,181
0
859
5,450
1,732
0
1,001
4,449
0
30,084
L
Bacchus
WeakLegs
Bacchus
3,405
742
0
2,934
7,408
6,423
0
2,440
4,968
15,311
0
L
4,405
90
0
1,716
5,702
1,641
0
2,475
3,227
26,733
940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,007
Gold Earned
22,715
279
Minions Killed
200
0
Camps Cleared
0
852,358
Distance Traveled
753,461
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,754
719
56
7
0
169,020
0
W
Fafnir
5,646
706
28
4
0
177,857
2
W
Erlang Shen
5,444
681
55
7
0
180,029
0
L
Bellona
3,936
492
22
3
0
64,460
0
W
Apollo
5,701
713
48
6
0
166,388
1
W
Cthulhu
6,462
808
92
12
0
159,064
0
L
Awilix
4,257
532
48
6
0
211,439
0
L
Medusa
4,929
616
63
8
0
163,781
1
L
Bacchus
4,787
598
16
2
0
166,418
0
L
Hel
4,806
601
51
6
0
147,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role