Player Matchup

Raijin
Raijin
Platinum V
 
Raijin
Platinum V
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
She7a
Ne Zha
Gold II
Level 191
God Stats
2W - 6L
1,396 SR
Queue Stats
240W - 240L
1,665 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
kibogdb123
Ah Muzen Cab
Gold IV
Level 101
God Stats
0W - 4L
1,285 SR
Queue Stats
383W - 389L
1,547 MMR
Solo
Shiva
Shiva
Gold II
中国是世界上最伟岸的山峰
Shiva
Gold II
Level 182
God Stats
1W - 2L
1,505 SR
Queue Stats
250W - 237L
1,500 MMR
Party 1
Ra
Ra
Gold I
碧桂园五星上将国米
Ra
Gold I
Level 268
God Stats
16W - 17L
1,594 SR
Queue Stats
1,196W - 1,211L
1,706 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 182
1,456 SR
1,583 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 150
1,693 SR
1,568 MMR
Thanatos
Thanatos
Platinum IV
 
Thanatos
Platinum IV
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Athena
Athena
Gold III
DarthCrisis
Athena
Gold III
Level 149
God Stats
2W - 1L
1,743 SR
Queue Stats
37W - 31L
1,615 MMR
Solo
Xbalanque
Xbalanque
Silver I
HellHunter1
Xbalanque
Silver I
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 6L
1,635 MMR
Solo
Odin
Odin
Gold III
Jake Shaw 08
Odin
Gold III
Level 143
God Stats
2W - 1L
1,739 SR
Queue Stats
86W - 78L
1,532 MMR
Solo
Nox
Nox
Gold II
Triboux
Nox
Gold II
Level 155
God Stats
3W - 0L
1,983 SR
Queue Stats
136W - 131L
1,558 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
0 / 0 / 1
6,950
535
6,580
7,487
3,080
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ne Zha
She7a
Ne Zha
11
1 / 4 / 1
6,094
469
2,516
8,836
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
kibogdb123
Ah Muzen Cab
11
1 / 5 / 0
5,835
449
3,449
9,454
2,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 4 / 1
5,643
434
3,738
9,808
6,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

13
1 / 2 / 0
7,266
559
2,159
5,890
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AgniSusanoFenrirChang'e

VS

Bans
MulanThorKuzenboAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
6 / 0 / 2
7,643
588
6,124
7,837
3,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
11
0 / 2 / 7
6,712
516
4,148
10,405
9,015
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Xbalanque
HellHunter1
Xbalanque
16
7 / 0 / 1
9,098
700
11,666
6,771
2,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 0 / 0
7,898
608
3,948
10,455
7,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Nox
13
2 / 1 / 2
7,698
592
2,906
3,266
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
15
15
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
0
1
0.5
W
Thanatos
 
Thanatos
6
0
2
7
W
Athena
0
2
7
1.75
W
Xbalanque
HellHunter1
Xbalanque
7
0
1
7.5
W
0
0
0
0
L
Ne Zha
She7a
Ne Zha
1
4
1
0.38
W
Nox
2
1
2
3
L
Ah Muzen Cab
kibogdb123
Ah Muzen Cab
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,442
Damage
28,792
41,475
Taken
38,734
16,876
Mitigated
23,401
9,013
Healing
16,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
6,580
1,265
0
3,053
7,487
3,080
0
233
7,254
56,455
0
W
Thanatos
 
Thanatos
6,124
1,544
0
7,759
7,837
3,212
0
832
7,005
0
58,046
W
Athena
4,148
1,441
0
2,107
10,405
9,015
47
837
9,568
19,479
0
W
Xbalanque
HellHunter1
Xbalanque
11,666
7,331
0
4,427
6,771
2,535
1,484
0
6,771
0
92,113
W
3,948
1,200
0
1,250
10,455
7,441
0
6,280
4,175
0
59,320
L
Ne Zha
She7a
Ne Zha
2,516
503
0
868
8,836
2,904
0
1,135
7,677
0
42,436
W
Nox
2,906
150
0
724
3,266
1,198
0
731
2,476
47,387
0
L
Ah Muzen Cab
kibogdb123
Ah Muzen Cab
3,449
843
0
630
9,454
2,522
0
1,184
8,230
0
39,843
L
3,738
266
330
2,722
9,808
6,467
0
2,569
7,117
0
16,648
L
2,159
19
536
874
5,890
1,903
0
1,623
4,143
56,007
771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,788
Gold Earned
39,049
420
Minions Killed
508
0
Camps Cleared
0
1,272,153
Distance Traveled
1,394,435
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,950
535
111
9
0
223,341
3
W
Thanatos
7,643
588
101
8
0
330,957
2
W
Athena
6,712
516
26
2
0
293,255
4
W
Xbalanque
9,098
700
159
12
0
265,653
0
W
Odin
7,898
608
113
9
0
238,545
0
L
Ne Zha
6,094
469
81
6
0
282,250
0
W
Nox
7,698
592
109
8
0
266,025
4
L
Ah Muzen Cab
5,835
449
74
6
0
218,624
2
L
Shiva
5,643
434
34
3
0
269,293
3
L
Ra
7,266
559
120
9
0
278,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role