Player Matchup

Ymir
Ymir
PokerJack
Ymir
Level 88
God Stats
3W - 3L
1,616 SR
Queue Stats
328W - 343L
1,527 Elo+
Solo
Sol
Sol
Sumi5150
Sol
Level 148
God Stats
19W - 26L
1,441 SR
Queue Stats
545W - 583L
1,547 Elo+
Solo
Bellona
Bellona
Volcano00
Bellona
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,365 Elo+
Solo
Bakasura
Bakasura
ddouggy
Bakasura
Level 67
God Stats
0W - 1L
1,926 SR
Queue Stats
2W - 3L
1,296 Elo+
Solo
Izanami
Izanami
wobass
Izanami
Level 143
God Stats
19W - 31L
1,387 SR
Queue Stats
633W - 654L
1,554 Elo+
Solo
Team Averages
Level 117
1,574 SR
1,458 Elo+

VS

Team Averages
Level 122
1,454 SR
1,483 Elo+
Zeus
Zeus
 
Zeus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
FantasticGreyFox
Loki
Level 179
God Stats
2W - 2L
1,309 SR
Queue Stats
34W - 31L
1,465 Elo+
Party 1
Agni
Agni
SoraDaShaman
Agni
Level 107
God Stats
4W - 2L
1,524 SR
Queue Stats
140W - 146L
1,542 Elo+
Solo
Cerberus
Cerberus
Tay_Bur
Cerberus
Level 157
God Stats
11W - 7L
1,611 SR
Queue Stats
256W - 244L
1,541 Elo+
Solo
Achilles
Achilles
hrdwood n da am
Achilles
Level 29
God Stats
7W - 7L
1,324 SR
Queue Stats
19W - 16L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 0 / 0
4,994
999
508
2,393
1,662
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

10
1 / 1 / 0
5,638
1,128
3,147
6,657
1,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Volcano00
Bellona
10
0 / 2 / 1
5,301
1,060
2,015
6,298
4,416
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
ddouggy
Bakasura
9
0 / 2 / 0
5,080
1,016
1,191
3,494
1,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
wobass
Izanami
10
0 / 1 / 0
5,328
1,066
1,945
4,439
805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

351

VS

Team 2 Tickets

407

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 1 / 3
5,662
1,132
5,384
1,548
511
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 0 / 4
5,949
1,190
3,547
1,875
555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 0 / 4
5,919
1,184
3,071
2,022
570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Tay_Bur
Cerberus
10
3 / 0 / 3
6,343
1,269
7,461
4,456
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
10
0 / 0 / 4
5,369
1,074
1,525
3,311
2,719
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
6
6
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
1
3
2.5
W
1
0
4
3
L
Ymir
0
0
0
0
W
1
0
4
3
L
1
1
0
1
W
Cerberus
Tay_Bur
Cerberus
3
0
3
4.5
L
Bellona
Volcano00
Bellona
0
2
1
0.25
L
Bakasura
ddouggy
Bakasura
0
2
0
0
W
Achilles
0
0
4
2
L
Izanami
wobass
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,806
Damage
20,988
23,281
Taken
13,212
9,284
Mitigated
6,185
2,914
Healing
603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,384
551
0
90
1,548
511
0
820
688
14,481
0
W
3,547
142
0
0
1,875
555
0
224
1,651
0
16,714
L
Ymir
508
289
0
393
2,393
1,662
0
1,688
651
3,301
0
W
3,071
371
0
0
2,022
570
0
261
1,612
14,605
0
L
3,147
937
0
775
6,657
1,300
0
5,045
1,446
17,239
1,346
W
Cerberus
Tay_Bur
Cerberus
7,461
180
0
489
4,456
1,830
0
947
3,444
13,272
0
L
Bellona
Volcano00
Bellona
2,015
632
35
844
6,298
4,416
0
4,126
2,002
0
4,070
L
Bakasura
ddouggy
Bakasura
1,191
548
0
546
3,494
1,101
0
1,911
1,489
0
2,572
W
Achilles
1,525
275
0
24
3,311
2,719
0
1,292
2,019
1,259
3,254
L
Izanami
wobass
Izanami
1,945
1,257
0
321
4,439
805
0
3,044
1,247
0
14,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,341
Gold Earned
29,242
81
Minions Killed
113
3
Camps Cleared
4
352,932
Distance Traveled
517,084
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,662
1,132
31
6
1
86,241
0
W
Loki
5,949
1,190
25
5
0
105,310
1
L
Ymir
4,994
999
5
1
1
48,839
0
W
Agni
5,919
1,184
28
6
0
114,557
0
L
Sol
5,638
1,128
29
6
1
95,557
0
W
Cerberus
6,343
1,269
18
4
2
103,883
0
L
Bellona
5,301
1,060
7
1
0
70,814
0
L
Bakasura
5,080
1,016
11
2
1
57,886
0
W
Achilles
5,369
1,074
11
2
1
107,093
1
L
Izanami
5,328
1,066
29
6
0
79,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role