Player Matchup

Achilles
Achilles
Silver II
DJTHESHOCKER
Achilles
Silver II
Level 89
God Stats
18W - 17L
1,552 SR
Queue Stats
269W - 297L
1,021 MMR
Party 2
Anubis
Anubis
Silver IV
Leostrikergun13
Anubis
Silver IV
Level 87
God Stats
0W - 1L
1,273 SR
Queue Stats
2W - 7L
1,324 MMR
Party 1
Cerberus
Cerberus
Gold II
Onehairycootr
Cerberus
Gold II
Level 157
God Stats
0W - 1L
1,719 SR
Queue Stats
116W - 117L
1,481 MMR
Party 2
Loki
Loki
Silver V
cho042
Loki
Silver V
Level 56
God Stats
1W - 3L
1,511 SR
Queue Stats
5W - 11L
1,189 MMR
Party 1
Medusa
Medusa
Silver I
tropsimm
Medusa
Silver I
Level 119
God Stats
0W - 1L
1,322 SR
Queue Stats
16W - 22L
1,241 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,475 SR
1,251 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,743 SR
1,250 MMR
Jormungandr
Jormungandr
Silver II
GamerGeek05
Jormungandr
Silver II
Level 71
God Stats
2W - 1L
1,570 SR
Queue Stats
89W - 104L
1,177 MMR
Solo
Bastet
Bastet
Silver I
Hab1bi
Bastet
Silver I
Level 99
God Stats
2W - 0L
1,865 SR
Queue Stats
44W - 48L
1,278 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
KenzoProdigy
Sun Wukong
Silver IV
Level 90
God Stats
2W - 0L
1,806 SR
Queue Stats
20W - 22L
1,270 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
WhiteWolf111
Zhong Kui
Silver I
Level 146
God Stats
19W - 7L
1,722 SR
Queue Stats
410W - 425L
1,251 MMR
Solo
Hera
Hera
Gold V
lessgooo2906
Hera
Gold V
Level 126
God Stats
1W - 0L
1,753 SR
Queue Stats
108W - 109L
1,277 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DJTHESHOCKER
Achilles
9
1 / 4 / 2
4,870
487
4,460
11,387
5,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

9
0 / 5 / 0
4,733
473
2,969
6,913
2,927
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
Onehairycootr
Cerberus
10
2 / 3 / 0
5,916
592
4,736
9,562
4,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Loki
cho042
Loki
9
0 / 4 / 1
4,660
466
3,569
7,320
1,964
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
tropsimm
Medusa
10
2 / 2 / 1
5,832
583
4,425
6,478
1,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CthulhuPoseidonBacchusAo Kuang

VS

Bans
King ArthurErlang ShenFreyaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GamerGeek05
Jormungandr
11
3 / 1 / 5
6,688
669
4,363
6,773
4,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Hab1bi
Bastet
12
6 / 2 / 3
6,383
638
5,688
9,970
2,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sun Wukong
KenzoProdigy
Sun Wukong
12
1 / 0 / 3
6,988
699
5,736
7,123
3,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Zhong Kui
WhiteWolf111
Zhong Kui
11
3 / 2 / 2
6,628
663
4,823
5,530
4,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
5 / 0 / 3
6,533
653
7,631
5,250
1,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
5
Kills
18
18
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
DJTHESHOCKER
Achilles
1
4
2
0.5
W
Jormungandr
GamerGeek05
Jormungandr
3
1
5
5.5
W
Bastet
Hab1bi
Bastet
6
2
3
3.75
W
Sun Wukong
KenzoProdigy
Sun Wukong
1
0
3
2.5
L
0
5
0
0
L
Cerberus
Onehairycootr
Cerberus
2
3
0
0.67
W
Zhong Kui
WhiteWolf111
Zhong Kui
3
2
2
2
L
Loki
cho042
Loki
0
4
1
0.13
W
5
0
3
6.5
L
Medusa
tropsimm
Medusa
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,159
Damage
28,241
41,660
Taken
34,646
17,599
Mitigated
16,152
11,887
Healing
11,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DJTHESHOCKER
Achilles
4,460
1,008
0
1,248
11,387
5,946
0
7,640
3,747
0
21,214
W
Jormungandr
GamerGeek05
Jormungandr
4,363
1,534
0
963
6,773
4,832
77
686
6,087
24,667
0
W
Bastet
Hab1bi
Bastet
5,688
1,810
0
4,354
9,970
2,757
26
1,817
7,983
0
33,109
W
Sun Wukong
KenzoProdigy
Sun Wukong
5,736
2,276
0
2,416
7,123
3,085
0
2,693
3,910
0
48,723
L
2,969
111
0
1,944
6,913
2,927
0
3,861
3,052
27,607
0
L
Cerberus
Onehairycootr
Cerberus
4,736
349
0
3,449
9,562
4,764
0
0
9,562
31,130
1,110
W
Zhong Kui
WhiteWolf111
Zhong Kui
4,823
1,676
0
1,421
5,530
4,079
183
0
5,530
33,586
11,135
L
Loki
cho042
Loki
3,569
390
0
2,564
7,320
1,964
0
1,407
5,913
0
24,444
W
7,631
1,942
190
2,270
5,250
1,399
621
1,543
3,707
40,220
1,156
L
Medusa
tropsimm
Medusa
4,425
1,625
0
2,682
6,478
1,998
672
3,310
3,168
0
42,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,011
Gold Earned
33,220
317
Minions Killed
338
0
Camps Cleared
0
993,468
Distance Traveled
1,054,326
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,870
487
37
4
0
192,052
0
W
Jormungandr
6,688
669
47
5
0
231,688
3
W
Bastet
6,383
638
60
6
0
227,187
0
W
Sun Wukong
6,988
699
94
9
0
199,102
2
L
Anubis
4,733
473
49
5
0
180,262
0
L
Cerberus
5,916
592
106
11
0
193,973
0
W
Zhong Kui
6,628
663
78
8
0
196,183
1
L
Loki
4,660
466
48
5
0
242,260
3
W
Hera
6,533
653
59
6
0
200,166
8
L
Medusa
5,832
583
77
8
0
184,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role