Player Matchup

Artio
Artio
Airjordan777
Artio
Level 168
God Stats
2W - 1L
1,605 SR
Queue Stats
157W - 150L
1,541 Elo+
Solo
Hercules
Hercules
DEATHWATCH0007
Hercules
Level 143
God Stats
1W - 0L
1,794 SR
Queue Stats
12W - 9L
1,514 Elo+
Party 2
Fenrir
Fenrir
DudeWithTimbs
Fenrir
Level 136
God Stats
2W - 1L
1,519 SR
Queue Stats
19W - 18L
1,405 Elo+
Party 2
Anubis
Anubis
PweaseGetAngwy
Anubis
Level 122
God Stats
21W - 11L
1,333 SR
Queue Stats
427W - 406L
1,540 Elo+
Party 3
Neith
Neith
Toke_Brah
Neith
Level 120
God Stats
3W - 2L
1,844 SR
Queue Stats
142W - 141L
1,533 Elo+
Party 3
Team Averages
Level 138
1,619 SR
1,507 Elo+

VS

Team Averages
Level 127
1,526 SR
1,544 Elo+
Anhur
Anhur
 
Anhur
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hercules
Hercules
Allsmine
Hercules
Level 146
God Stats
0W - 1L
1,588 SR
Queue Stats
51W - 24L
1,613 Elo+
Solo
Baron Samedi
Baron Samedi
BAR4
Baron Samedi
Level 125
God Stats
1W - 2L
1,524 SR
Queue Stats
83W - 71L
1,531 Elo+
Party 1
Cerberus
Cerberus
Berserker1824
Cerberus
Level 144
God Stats
14W - 10L
1,725 SR
Queue Stats
385W - 374L
1,547 Elo+
Party 4
Erlang Shen
Erlang Shen
zachman508
Erlang Shen
Level 125
God Stats
0W - 4L
1,294 SR
Queue Stats
38W - 36L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
7,372
670
7,595
11,770
6,889
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
11
2 / 2 / 7
6,664
606
3,762
10,258
6,040
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 2 / 3
6,374
579
4,504
8,690
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
5 / 2 / 2
6,887
626
9,059
8,486
3,122
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
Toke_Brah
Neith
11
3 / 1 / 2
6,868
624
3,360
5,651
1,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 3 / 0
6,597
600
3,875
5,547
1,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Hercules
Allsmine
Hercules
12
4 / 0 / 1
6,712
610
4,835
5,131
1,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
BAR4
Baron Samedi
9
2 / 5 / 3
5,902
537
7,835
9,092
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Berserker1824
Cerberus
9
0 / 3 / 2
4,912
447
3,580
9,594
5,637
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Erlang Shen
zachman508
Erlang Shen
9
0 / 5 / 0
5,475
498
4,237
11,849
5,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
16
Kills
7
7
Deaths
16
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
0
0.33
W
3
0
3
4.5
L
Hercules
Allsmine
Hercules
4
0
1
4.5
L
Baron Samedi
BAR4
Baron Samedi
2
5
3
0.7
L
Cerberus
Berserker1824
Cerberus
0
3
2
0.33
W
Hercules
2
2
7
2.75
W
3
2
3
2.25
W
5
2
2
3
W
Neith
Toke_Brah
Neith
3
1
2
4
L
Erlang Shen
zachman508
Erlang Shen
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,280
Damage
24,362
44,855
Taken
41,213
20,853
Mitigated
17,324
19,100
Healing
11,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,875
1,573
0
1,365
5,547
1,349
1,043
0
5,547
0
44,737
W
7,595
1,178
0
6,422
11,770
6,889
0
444
11,274
46,657
2,906
L
Hercules
Allsmine
Hercules
4,835
1,042
0
1,389
5,131
1,991
0
572
4,559
0
46,784
L
Baron Samedi
BAR4
Baron Samedi
7,835
1,102
291
1,358
9,092
2,732
0
4,771
4,321
29,793
0
L
Cerberus
Berserker1824
Cerberus
3,580
321
0
3,604
9,594
5,637
0
3,470
6,124
18,431
391
W
Hercules
3,762
1,036
0
2,837
10,258
6,040
0
3,989
6,006
0
11,687
W
4,504
934
0
2,488
8,690
3,256
0
1,904
6,618
0
51,584
W
9,059
270
0
4,622
8,486
3,122
0
3,547
4,693
54,134
1,681
W
Neith
Toke_Brah
Neith
3,360
1,571
0
2,731
5,651
1,546
0
761
4,890
0
52,774
L
Erlang Shen
zachman508
Erlang Shen
4,237
2,360
0
3,052
11,849
5,615
0
7,694
4,155
0
29,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,165
Gold Earned
29,598
378
Minions Killed
332
0
Camps Cleared
0
1,208,982
Distance Traveled
1,118,388
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,597
600
103
9
0
218,729
1
W
Artio
7,372
670
88
8
0
222,890
0
L
Hercules
6,712
610
84
8
0
228,955
0
L
Baron Samedi
5,902
537
53
5
0
211,861
2
L
Cerberus
4,912
447
37
3
0
234,197
2
W
Hercules
6,664
606
17
2
0
246,865
5
W
Fenrir
6,374
579
82
7
0
289,892
0
W
Anubis
6,887
626
93
8
0
221,361
0
W
Neith
6,868
624
98
9
0
227,974
4
L
Erlang Shen
5,475
498
55
5
0
224,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role