Player Matchup

Ratatoskr
Ratatoskr
CIXV1
Ratatoskr
Level 37
God Stats
2W - 5L
1,239 SR
Queue Stats
62W - 78L
1,467 Elo+
Solo
Zhong Kui
Zhong Kui
GimmethoseCheeks
Zhong Kui
Level 139
God Stats
13W - 10L
1,561 SR
Queue Stats
307W - 285L
1,496 Elo+
Party 1
Khepri
Khepri
Hunter40542
Khepri
Level 41
God Stats
1W - 0L
1,576 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Jing Wei
Jing Wei
UnkleBunklesTTV
Jing Wei
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 9L
1,624 Elo+
Solo
Shiva
Shiva
kaand0r
Shiva
Level 160
God Stats
3W - 4L
1,347 SR
Queue Stats
180W - 167L
1,566 Elo+
Party 1
Team Averages
Level 105
1,445 SR
1,531 Elo+

VS

Team Averages
Level 135
1,469 SR
1,521 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Sider1927
Fenrir
Level 147
God Stats
0W - 3L
1,302 SR
Queue Stats
194W - 185L
1,561 Elo+
Solo
Xing Tian
Xing Tian
Siirba
Xing Tian
Level 128
God Stats
1W - 2L
1,445 SR
Queue Stats
158W - 128L
1,522 Elo+
Party 2
Skadi
Skadi
SirRacha259
Skadi
Level 141
God Stats
10W - 6L
1,526 SR
Queue Stats
161W - 129L
1,531 Elo+
Party 2
Ra
Ra
SunKitsune
Ra
Level 105
God Stats
251W - 191L
1,570 SR
Queue Stats
413W - 380L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
CIXV1
Ratatoskr
10
0 / 0 / 6
5,565
557
3,647
7,830
3,278
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Zhong Kui
11
6 / 1 / 0
6,900
690
7,006
5,775
4,848
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
9
0 / 0 / 1
4,813
481
674
2,948
1,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
10
0 / 0 / 0
5,511
551
2,704
3,324
860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
kaand0r
Shiva
12
6 / 3 / 0
6,886
689
6,081
8,871
4,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
9
2 / 4 / 0
5,529
553
4,444
9,208
5,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Sider1927
Fenrir
10
2 / 4 / 1
5,682
568
3,288
7,589
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Xing Tian
Siirba
Xing Tian
8
0 / 0 / 2
5,283
528
2,933
5,096
3,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
0 / 0 / 0
5,453
545
2,902
3,155
907
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 4 / 2
5,684
568
3,336
6,310
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
12
Kills
4
4
Deaths
12
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
2
4
0
0.5
W
Ratatoskr
CIXV1
Ratatoskr
0
0
6
3
W
Zhong Kui
6
1
0
6
W
Khepri
0
0
1
0.5
L
Fenrir
Sider1927
Fenrir
2
4
1
0.63
L
Xing Tian
Siirba
Xing Tian
0
0
2
1
L
0
0
0
0
L
0
4
2
0.25
W
Jing Wei
0
0
0
0
W
Shiva
kaand0r
Shiva
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,112
Damage
16,903
28,748
Taken
31,358
14,697
Mitigated
14,264
8,094
Healing
8,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
4,444
1,032
0
1,602
9,208
5,645
0
2,496
6,712
24,966
0
W
Ratatoskr
CIXV1
Ratatoskr
3,647
583
0
1,436
7,830
3,278
0
3,895
3,773
0
41,732
W
Zhong Kui
7,006
1,279
0
2,277
5,775
4,848
0
3,008
2,387
45,488
1,412
W
Khepri
674
0
656
584
2,948
1,620
0
526
2,422
12,643
0
L
Fenrir
Sider1927
Fenrir
3,288
1,449
0
2,267
7,589
2,501
0
0
7,589
0
27,608
L
Xing Tian
Siirba
Xing Tian
2,933
120
0
857
5,096
3,376
0
2,034
3,062
12,090
1,278
L
2,902
681
0
1,167
3,155
907
0
166
2,989
0
41,176
L
3,336
460
1,015
2,021
6,310
1,835
66
2,972
3,338
37,035
283
W
Jing Wei
2,704
1,672
0
1,536
3,324
860
0
611
2,713
0
40,469
W
Shiva
kaand0r
Shiva
6,081
1,693
0
1,605
8,871
4,091
0
2,008
6,817
0
39,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,675
Gold Earned
27,631
341
Minions Killed
293
0
Camps Cleared
0
1,031,818
Distance Traveled
959,040
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,529
553
50
5
0
211,665
1
W
Ratatoskr
5,565
557
67
7
0
247,359
1
W
Zhong Kui
6,900
690
84
8
0
197,976
2
W
Khepri
4,813
481
18
2
0
205,502
4
L
Fenrir
5,682
568
56
6
0
172,880
2
L
Xing Tian
5,283
528
26
3
0
202,669
2
L
Skadi
5,453
545
72
7
0
191,973
0
L
Ra
5,684
568
89
9
0
179,853
4
W
Jing Wei
5,511
551
96
10
0
191,551
0
W
Shiva
6,886
689
76
8
0
189,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role