Player Matchup

Kuzenbo
Kuzenbo
Silver I
Mikezilla1
Kuzenbo
Silver I
Level 111
God Stats
17W - 17L
1,528 SR
Queue Stats
215W - 270L
1,121 MMR
Solo
Thanatos
Thanatos
Gold IV
PITTIXD_507
Thanatos
Gold IV
Level 146
God Stats
7W - 3L
1,621 SR
Queue Stats
204W - 225L
1,430 MMR
Solo
Scylla
Scylla
Bronze III
Đrakon
Scylla
Bronze III
Level 141
God Stats
0W - 1L
1,232 SR
Queue Stats
1W - 3L
1,459 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,460 SR
1,337 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,570 SR
1,599 MMR
Cthulhu
Cthulhu
Gold V
ByDefunct
Cthulhu
Gold V
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 33L
1,545 MMR
Party 1
Thor
Thor
Gold III
ItzOscar7469
Thor
Gold III
Level 134
God Stats
1W - 1L
1,750 SR
Queue Stats
39W - 29L
1,688 MMR
Party 1
Chang'e
Chang'e
Gold III
Nadsun
Chang'e
Gold III
Level 146
God Stats
1W - 1L
1,459 SR
Queue Stats
117W - 116L
1,563 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Mikezilla1
Kuzenbo
15
2 / 1 / 2
9,735
695
6,679
13,004
19,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
PITTIXD_507
Thanatos
18
2 / 3 / 2
10,966
783
9,559
15,855
11,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Scylla
Đrakon
Scylla
16
1 / 5 / 3
10,179
727
10,338
11,442
4,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
HeraVulcanThothKing Arthur

VS

Bans
MerlinChironSolUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ByDefunct
Cthulhu
17
2 / 1 / 5
10,862
776
15,287
10,433
9,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

18
4 / 3 / 4
11,679
834
10,816
11,181
3,668
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Chang'e
Nadsun
Chang'e
17
3 / 2 / 5
11,076
791
9,473
12,792
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
5
Kills
9
9
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ByDefunct
Cthulhu
2
1
5
4.5
W
4
3
4
2
L
Kuzenbo
Mikezilla1
Kuzenbo
2
1
2
3
W
Chang'e
Nadsun
Chang'e
3
2
5
2.75
L
Thanatos
PITTIXD_507
Thanatos
2
3
2
1
L
Scylla
Đrakon
Scylla
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,576
Damage
35,576
40,301
Taken
34,406
35,188
Mitigated
16,466
11,347
Healing
11,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ByDefunct
Cthulhu
15,287
1,669
200
1,730
10,433
9,004
407
4,002
6,143
36,680
2,174
W
10,816
1,526
0
472
11,181
3,668
0
5,630
5,381
0
34,809
L
Kuzenbo
Mikezilla1
Kuzenbo
6,679
2,819
0
3,566
13,004
19,740
0
6,712
5,535
23,779
891
W
Chang'e
Nadsun
Chang'e
9,473
373
2,287
6,436
12,792
3,794
88
6,777
5,727
43,864
0
L
Thanatos
PITTIXD_507
Thanatos
9,559
2,027
0
7,656
15,855
11,425
0
8,310
6,840
0
41,828
L
Scylla
Đrakon
Scylla
10,338
890
0
125
11,442
4,023
0
7,091
3,689
32,275
907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,880
Gold Earned
33,617
152
Minions Killed
183
0
Camps Cleared
0
751,715
Distance Traveled
791,937
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,862
776
66
5
0
273,741
0
W
Thor
11,679
834
43
3
0
249,654
0
L
Kuzenbo
9,735
695
33
2
0
255,471
0
W
Chang'e
11,076
791
74
5
0
268,542
2
L
Thanatos
10,966
783
57
4
0
269,606
7
L
Scylla
10,179
727
62
4
0
226,638
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role