Player Matchup

Erlang Shen
Erlang Shen
Diamond III
Målixos
Erlang Shen
Diamond III
Level 183
God Stats
1W - 1L
1,838 SR
Queue Stats
150W - 128L
2,289 MMR
Party 3
King Arthur
King Arthur
Diamond III
NotLalo
King Arthur
Diamond III
Level 121
God Stats
3W - 4L
1,628 SR
Queue Stats
124W - 95L
2,237 MMR
Solo
Medusa
Medusa
Diamond III
Nèbula
Medusa
Diamond III
Level 186
God Stats
2W - 4L
1,809 SR
Queue Stats
158W - 147L
2,155 MMR
Party 2
Jormungandr
Jormungandr
Diamond I
Portdergree
Jormungandr
Diamond I
Level 149
God Stats
4W - 7L
1,757 SR
Queue Stats
423W - 397L
2,369 MMR
Party 2
Janus
Janus
Diamond IV
Tyrtoodank
Janus
Diamond IV
Level 95
God Stats
2W - 4L
1,525 SR
Queue Stats
66W - 50L
2,074 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,712 SR
2,225 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 165
1,616 SR
2,101 MMR
Bakasura
Bakasura
Diamond IV
 
Bakasura
Diamond IV
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Diamond II
Absolry
Ix Chel
Diamond II
Level 154
God Stats
4W - 0L
1,806 SR
Queue Stats
164W - 145L
2,313 MMR
Party 1
Ares
Ares
Masters
GladHeMid
Ares
Masters
Level 162
God Stats
2W - 2L
1,518 SR
Queue Stats
288W - 254L
2,184 MMR
Solo
Anhur
Anhur
Diamond III
SKG42
Anhur
Diamond III
Level 158
God Stats
75W - 69L
1,615 SR
Queue Stats
487W - 462L
2,180 MMR
Solo
Atlas
Atlas
Diamond II
Yuskos4
Atlas
Diamond II
Level 157
God Stats
32W - 37L
1,641 SR
Queue Stats
428W - 405L
2,326 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Målixos
Erlang Shen
13
1 / 3 / 4
7,036
503
4,931
14,895
5,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

King Arthur
NotLalo
King Arthur
14
3 / 4 / 0
8,077
577
6,361
14,298
10,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
Nèbula
Medusa
12
2 / 2 / 0
7,006
500
8,447
9,106
1,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
Portdergree
Jormungandr
11
0 / 6 / 3
6,882
492
9,061
15,762
8,923
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
13
3 / 5 / 2
8,104
579
5,573
10,378
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SerqetMulanFreyaChang'e

VS

Bans
ArtioFafnirBastetLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
3 / 1 / 5
8,585
613
7,009
11,700
7,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ix Chel
Absolry
Ix Chel
16
3 / 2 / 4
9,057
647
9,257
7,403
2,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ares
14
5 / 2 / 0
8,664
619
8,894
9,904
9,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
SKG42
Anhur
16
6 / 1 / 3
9,339
667
11,155
9,942
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atlas
Yuskos4
Atlas
13
3 / 3 / 10
8,070
576
7,262
13,427
9,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
9
Kills
20
20
Deaths
9
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
1
5
5.5
W
Ix Chel
Absolry
Ix Chel
3
2
4
2.5
W
Ares
5
2
0
2.5
L
Erlang Shen
Målixos
Erlang Shen
1
3
4
1
L
King Arthur
NotLalo
King Arthur
3
4
0
0.75
L
Medusa
Nèbula
Medusa
2
2
0
1
L
Jormungandr
Portdergree
Jormungandr
0
6
3
0.25
W
Anhur
SKG42
Anhur
6
1
3
7.5
L
Janus
3
5
2
0.8
W
Atlas
Yuskos4
Atlas
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,373
Damage
43,577
64,439
Taken
52,376
29,897
Mitigated
31,635
14,574
Healing
19,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,009
4,545
0
4,825
11,700
7,166
0
1,414
10,246
0
57,289
W
Ix Chel
Absolry
Ix Chel
9,257
802
838
2,669
7,403
2,600
0
3,363
3,844
68,594
0
W
Ares
8,894
520
0
2,093
9,904
9,407
0
1,623
8,193
40,936
3,081
L
Erlang Shen
Målixos
Erlang Shen
4,931
2,470
0
3,802
14,895
5,941
52
4,447
9,738
0
55,241
L
King Arthur
NotLalo
King Arthur
6,361
683
0
2,667
14,298
10,907
12
6,915
6,356
0
55,721
L
Medusa
Nèbula
Medusa
8,447
3,636
0
3,414
9,106
1,851
0
2,361
6,591
0
55,489
L
Jormungandr
Portdergree
Jormungandr
9,061
1,866
0
3,927
15,762
8,923
45
5,013
10,172
36,831
1,725
W
Anhur
SKG42
Anhur
11,155
6,563
0
6,449
9,942
3,089
600
3,579
6,303
0
70,031
L
Janus
5,573
284
0
764
10,378
2,275
0
5,032
4,567
60,581
460
W
Atlas
Yuskos4
Atlas
7,262
2,694
0
2,329
13,427
9,373
0
4,382
8,977
20,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,105
Gold Earned
43,715
439
Minions Killed
468
0
Camps Cleared
0
1,492,116
Distance Traveled
1,520,588
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,585
613
119
9
0
346,442
0
W
Ix Chel
9,057
647
135
10
0
311,307
2
W
Ares
8,664
619
87
6
0
277,404
0
L
Erlang Shen
7,036
503
81
6
0
316,241
0
L
King Arthur
8,077
577
80
6
0
282,194
1
L
Medusa
7,006
500
85
6
0
293,196
0
L
Jormungandr
6,882
492
60
4
0
305,282
0
W
Anhur
9,339
667
116
8
0
279,932
2
L
Janus
8,104
579
133
10
0
295,203
6
W
Atlas
8,070
576
11
1
0
305,503
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role