Player Matchup

Tiamat
Tiamat
Flaming_StreakZ
Tiamat
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,555 Elo+
Solo
Serqet
Serqet
LilacGuy
Serqet
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,372 Elo+
Solo
Hou Yi
Hou Yi
YaBoiTturnai
Hou Yi
Level 84
God Stats
3W - 4L
1,508 SR
Queue Stats
321W - 292L
1,557 Elo+
Solo
Atlas
Atlas
alcochild
Atlas
Level 60
God Stats
1W - 2L
1,340 SR
Queue Stats
3W - 6L
1,432 Elo+
Party 1
King Arthur
King Arthur
bUd_THe_eLf
King Arthur
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,370 Elo+
Party 1
Team Averages
Level 106
1,469 SR
1,457 Elo+

VS

Team Averages
Level 67
1,518 SR
1,499 Elo+
Bastet
Bastet
An0nymusBleh
Bastet
Level 49
God Stats
1W - 1L
1,343 SR
Queue Stats
137W - 161L
1,483 Elo+
Party 2
Danzaburou
Danzaburou
DiabeticDemon
Danzaburou
Level 69
God Stats
35W - 22L
1,616 SR
Queue Stats
352W - 333L
1,514 Elo+
Solo
Ymir
Ymir
FinalWhisp3r
Ymir
Level 66
God Stats
3W - 1L
1,574 SR
Queue Stats
141W - 151L
1,499 Elo+
Solo
Surtr
Surtr
It does Burn
Surtr
Level 87
God Stats
23W - 17L
1,526 SR
Queue Stats
169W - 167L
1,542 Elo+
Party 2
Zhong Kui
Zhong Kui
Saburito
Zhong Kui
Level 65
God Stats
3W - 1L
1,530 SR
Queue Stats
209W - 227L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
6,982
537
5,023
9,841
4,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
LilacGuy
Serqet
11
1 / 3 / 1
6,166
474
3,649
10,465
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
12
1 / 3 / 0
6,531
502
3,518
9,789
3,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
alcochild
Atlas
10
0 / 5 / 1
5,919
455
3,899
14,790
10,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
bUd_THe_eLf
King Arthur
12
4 / 6 / 1
7,104
546
7,292
17,334
12,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
6 / 2 / 5
8,577
660
8,530
11,605
3,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
DiabeticDemon
Danzaburou
14
5 / 0 / 4
8,925
687
10,045
5,687
1,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 0 / 7
8,501
654
7,821
12,499
12,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 5 / 4
8,261
635
9,815
12,812
5,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Saburito
Zhong Kui
13
6 / 0 / 2
8,498
654
9,194
8,935
7,040
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
7
Kills
23
23
Deaths
7
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bastet
6
2
5
4.25
W
Danzaburou
DiabeticDemon
Danzaburou
5
0
4
7
W
2
0
7
5.5
L
1
6
1
0.25
W
4
5
4
1.2
L
Serqet
LilacGuy
Serqet
1
3
1
0.5
W
Zhong Kui
Saburito
Zhong Kui
6
0
2
7
L
Hou Yi
1
3
0
0.33
L
Atlas
alcochild
Atlas
0
5
1
0.1
L
King Arthur
bUd_THe_eLf
King Arthur
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,381
Damage
45,405
62,219
Taken
51,538
33,801
Mitigated
30,368
13,609
Healing
22,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
8,530
2,829
0
7,023
11,605
3,854
669
1,769
9,836
0
53,959
W
Danzaburou
DiabeticDemon
Danzaburou
10,045
5,779
0
3,757
5,687
1,802
3,130
1,126
3,919
0
66,637
W
7,821
2,055
0
2,565
12,499
12,526
54
2,981
9,518
35,135
2,083
L
5,023
788
0
1,707
9,841
4,227
0
4,207
5,634
44,206
0
W
9,815
3,567
0
4,772
12,812
5,146
48
461
11,679
863
48,035
L
Serqet
LilacGuy
Serqet
3,649
522
0
3,205
10,465
3,584
0
1,867
8,598
0
30,661
W
Zhong Kui
Saburito
Zhong Kui
9,194
657
114
4,584
8,935
7,040
979
2,585
6,272
47,526
1,943
L
Hou Yi
3,518
1,285
0
1,851
9,789
3,048
0
3,534
6,255
0
39,202
L
Atlas
alcochild
Atlas
3,899
1,396
358
2,365
14,790
10,461
0
4,755
10,035
17,135
0
L
King Arthur
bUd_THe_eLf
King Arthur
7,292
401
0
4,123
17,334
12,481
0
2,839
14,495
0
45,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,702
Gold Earned
42,762
354
Minions Killed
389
0
Camps Cleared
0
1,306,327
Distance Traveled
1,354,540
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,577
660
85
7
0
308,111
0
W
Danzaburou
8,925
687
113
9
0
246,683
3
W
Ymir
8,501
654
44
3
0
260,060
1
L
Tiamat
6,982
537
116
9
0
239,807
0
W
Surtr
8,261
635
78
6
0
267,191
2
L
Serqet
6,166
474
65
5
0
329,515
0
W
Zhong Kui
8,498
654
69
5
0
272,495
2
L
Hou Yi
6,531
502
80
6
0
249,960
2
L
Atlas
5,919
455
23
2
0
259,235
0
L
King Arthur
7,104
546
70
5
0
227,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role