Player Matchup

Cerberus
Cerberus
Deeberrr
Cerberus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,441 Elo+
Party 2
Medusa
Medusa
ItchyMexicano
Medusa
Level 22
God Stats
11W - 13L
1,556 SR
Queue Stats
44W - 54L
1,412 Elo+
Party 2
Mulan
Mulan
MasteredFish67
Mulan
Level 69
God Stats
12W - 9L
1,631 SR
Queue Stats
132W - 134L
1,463 Elo+
Party 2
Erlang Shen
Erlang Shen
baaayouafreakk
Erlang Shen
Level 36
God Stats
5W - 6L
1,581 SR
Queue Stats
86W - 104L
1,452 Elo+
Party 2
Janus
Janus
ll-EwoSpawn-ll
Janus
Level 46
God Stats
15W - 20L
1,111 SR
Queue Stats
323W - 301L
1,341 Elo+
Solo
Team Averages
Level 36
1,476 SR
1,422 Elo+

VS

Team Averages
Level 75
1,456 SR
1,509 Elo+
Ne Zha
Ne Zha
AlphaeusZR
Ne Zha
Level 158
God Stats
1W - 5L
1,154 SR
Queue Stats
208W - 198L
1,582 Elo+
Party 1
Ymir
Ymir
Aziibb
Ymir
Level 37
God Stats
4W - 4L
1,722 SR
Queue Stats
20W - 25L
1,346 Elo+
Solo
Chronos
Chronos
BigMannyD
Chronos
Level 22
God Stats
3W - 7L
1,398 SR
Queue Stats
51W - 58L
1,526 Elo+
Party 1
Neith
Neith
BigTrumpGuy
Neith
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 10L
1,500 Elo+
Party 3
Lancelot
Lancelot
MrWindyCS
Lancelot
Level 155
God Stats
2W - 3L
1,505 SR
Queue Stats
214W - 197L
1,592 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Deeberrr
Cerberus
9
1 / 7 / 1
6,013
463
3,720
10,390
5,503
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
2 / 12 / 2
5,955
458
9,243
13,748
3,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
6 / 2 / 1
8,538
657
10,433
11,518
7,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
baaayouafreakk
Erlang Shen
14
2 / 4 / 3
7,924
610
5,369
10,475
4,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
2 / 7 / 1
6,191
476
3,749
8,865
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AlphaeusZR
Ne Zha
14
6 / 1 / 5
7,794
600
5,973
9,635
3,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
Aziibb
Ymir
13
5 / 3 / 14
8,342
642
6,583
14,702
11,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
BigMannyD
Chronos
15
10 / 2 / 5
9,353
719
7,521
5,816
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
10 / 4 / 7
8,770
675
14,353
10,991
3,400
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
MrWindyCS
Lancelot
13
0 / 3 / 3
7,412
570
5,025
10,272
5,717
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
65
13
Kills
31
32
Deaths
13
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
AlphaeusZR
Ne Zha
6
1
5
8.5
W
Ymir
Aziibb
Ymir
5
3
14
4
W
Chronos
BigMannyD
Chronos
10
2
5
6.25
W
10
4
7
3.38
L
Cerberus
Deeberrr
Cerberus
1
7
1
0.21
L
2
12
2
0.25
L
6
2
1
3.25
W
Lancelot
MrWindyCS
Lancelot
0
3
3
0.5
L
Erlang Shen
baaayouafreakk
Erlang Shen
2
4
3
0.88
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,514
Damage
39,455
54,996
Taken
51,416
24,292
Mitigated
26,397
9,430
Healing
15,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
AlphaeusZR
Ne Zha
5,973
1,677
0
5,231
9,635
3,601
0
500
9,115
0
54,360
W
Ymir
Aziibb
Ymir
6,583
2,714
0
2,826
14,702
11,787
177
4,453
10,131
20,500
0
W
Chronos
BigMannyD
Chronos
7,521
1,523
0
686
5,816
1,892
2,767
1,220
4,494
62,878
1,306
W
14,353
10,317
0
5,724
10,991
3,400
297
966
9,982
0
62,593
L
Cerberus
Deeberrr
Cerberus
3,720
586
0
1,738
10,390
5,503
0
3,806
6,584
17,557
0
L
9,243
4,215
0
1,076
13,748
3,544
0
4,352
9,396
0
28,686
L
10,433
1,225
0
2,968
11,518
7,971
0
902
10,616
0
53,227
W
Lancelot
MrWindyCS
Lancelot
5,025
732
0
1,487
10,272
5,717
0
0
10,272
1,529
48,528
L
Erlang Shen
baaayouafreakk
Erlang Shen
5,369
3,271
0
3,274
10,475
4,855
0
1,071
9,404
0
55,021
L
3,749
660
0
374
8,865
2,419
0
4,091
4,774
28,214
1,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,621
Gold Earned
41,671
306
Minions Killed
420
0
Camps Cleared
0
1,254,853
Distance Traveled
1,329,186
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,794
600
85
7
0
303,732
0
W
Ymir
8,342
642
36
3
0
228,884
2
W
Chronos
9,353
719
118
9
0
275,476
0
W
Neith
8,770
675
102
8
0
232,889
2
L
Cerberus
6,013
463
30
2
0
221,948
0
L
Medusa
5,955
458
35
3
0
235,315
0
L
Mulan
8,538
657
84
6
0
252,290
0
W
Lancelot
7,412
570
79
6
0
288,205
0
L
Erlang Shen
7,924
610
107
8
0
291,556
0
L
Janus
6,191
476
50
4
0
253,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role