Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
GB Onslaught
Tiamat
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 72L
1,499 Elo+
Party 1
Cerberus
Cerberus
GB Shockwave
Cerberus
Level 123
God Stats
7W - 2L
1,521 SR
Queue Stats
152W - 150L
1,494 Elo+
Party 1
Ishtar
Ishtar
IPusheenI
Ishtar
Level 142
God Stats
4W - 3L
1,840 SR
Queue Stats
148W - 150L
1,545 Elo+
Solo
Yemoja
Yemoja
MBK00Sosa
Yemoja
Level 84
God Stats
2W - 1L
1,573 SR
Queue Stats
117W - 116L
1,483 Elo+
Solo
Team Averages
Level 117
1,587 SR
1,504 Elo+

VS

Team Averages
Level 118
1,505 SR
1,538 Elo+
Hercules
Hercules
Maxamillion2377
Hercules
Level 97
God Stats
4W - 1L
1,810 SR
Queue Stats
199W - 214L
1,525 Elo+
Solo
Izanami
Izanami
Q and A
Izanami
Level 103
God Stats
0W - 3L
1,530 SR
Queue Stats
142W - 156L
1,661 Elo+
Solo
Odin
Odin
SMBlegh69
Odin
Level 120
God Stats
5W - 9L
1,300 SR
Queue Stats
206W - 226L
1,528 Elo+
Solo
Nu Wa
Nu Wa
Topher8910
Nu Wa
Level 183
God Stats
7W - 5L
1,587 SR
Queue Stats
184W - 216L
1,501 Elo+
Solo
Hel
Hel
bth2701
Hel
Level 89
God Stats
0W - 2L
1,298 SR
Queue Stats
48W - 58L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 0 / 6
6,830
759
4,112
9,800
7,678
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
15
3 / 0 / 2
7,861
873
7,223
6,742
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
GB Shockwave
Cerberus
13
3 / 1 / 4
7,370
819
9,823
16,723
14,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ishtar
IPusheenI
Ishtar
14
2 / 1 / 5
7,711
857
6,316
7,843
2,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
MBK00Sosa
Yemoja
13
0 / 1 / 6
7,219
802
2,303
6,255
2,929
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
2 / 2 / 0
7,354
817
10,910
9,772
9,874
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Izanami
Q and A
Izanami
10
0 / 3 / 0
6,371
708
3,692
4,838
1,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Odin
16
1 / 1 / 2
7,567
841
12,207
11,722
5,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
15
0 / 2 / 2
7,638
849
13,765
5,419
1,978
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Hel
1
0 / 0 / 0
2,460
273
0
0
0

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
8
Kills
3
3
Deaths
8
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
6
3
W
Tiamat
3
0
2
4
W
Cerberus
GB Shockwave
Cerberus
3
1
4
5
W
Ishtar
IPusheenI
Ishtar
2
1
5
4.5
W
Yemoja
MBK00Sosa
Yemoja
0
1
6
3
L
Hercules
2
2
0
1
L
Izanami
Q and A
Izanami
0
3
0
0
L
Odin
1
1
2
2
L
Nu Wa
0
2
2
0.5
L
Hel
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,777
Damage
40,574
47,363
Taken
31,751
32,377
Mitigated
18,956
28,424
Healing
11,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,112
879
2,363
1,763
9,800
7,678
0
2,871
6,490
0
11,584
W
Tiamat
7,223
707
654
1,098
6,742
3,903
152
2,029
4,543
17,077
0
W
Cerberus
GB Shockwave
Cerberus
9,823
764
1,117
4,274
16,723
14,939
229
5,918
10,353
18,186
0
W
Ishtar
IPusheenI
Ishtar
6,316
3,693
545
1,047
7,843
2,928
260
1,951
5,771
0
27,189
W
Yemoja
MBK00Sosa
Yemoja
2,303
774
13,636
1,927
6,255
2,929
34
1,886
4,097
10,094
874
L
Hercules
10,910
1,499
12
4,657
9,772
9,874
0
6,218
3,554
2,035
11,831
L
Izanami
Q and A
Izanami
3,692
1,852
0
776
4,838
1,723
0
3,522
1,316
0
15,614
L
Odin
12,207
469
625
5,285
11,722
5,381
0
5,427
6,295
0
18,788
L
Nu Wa
13,765
2,611
194
414
5,419
1,978
0
4,119
1,300
33,397
826
L
Hel
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,991
Gold Earned
31,390
143
Minions Killed
101
0
Camps Cleared
0
958,603
Distance Traveled
724,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,830
759
16
2
0
226,592
0
W
Tiamat
7,861
873
26
3
0
211,838
0
W
Cerberus
7,370
819
27
3
0
206,311
0
W
Ishtar
7,711
857
50
6
0
169,052
0
W
Yemoja
7,219
802
24
3
0
144,810
0
L
Hercules
7,354
817
8
1
0
204,199
0
L
Izanami
6,371
708
20
2
0
112,721
0
L
Odin
7,567
841
20
2
0
226,602
0
L
Nu Wa
7,638
849
53
6
0
181,470
0
L
Hel
2,460
273
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role