Player Matchup

Ix Chel
Ix Chel
Platinum II
DatBoiJoe
Ix Chel
Platinum II
Level 109
God Stats
7W - 6L
1,684 SR
Queue Stats
61W - 42L
1,702 MMR
Party 1
Mulan
Mulan
Platinum IV
Ish247193
Mulan
Platinum IV
Level 83
God Stats
6W - 12L
1,388 SR
Queue Stats
228W - 259L
1,694 MMR
Solo
Jormungandr
Jormungandr
Platinum III
SamuriceLad
Jormungandr
Platinum III
Level 107
God Stats
31W - 15L
1,642 SR
Queue Stats
50W - 38L
1,734 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 100
1,571 SR
1,710 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 111
1,654 SR
1,634 MMR
Ravana
Ravana
Gold I
JalenSpig
Ravana
Gold I
Level 127
God Stats
11W - 8L
1,726 SR
Queue Stats
187W - 197L
1,588 MMR
Party 2
Cthulhu
Cthulhu
Gold I
KMcCoy-
Cthulhu
Gold I
Level 124
God Stats
48W - 44L
1,643 SR
Queue Stats
187W - 197L
1,588 MMR
Party 2
Anubis
Anubis
Gold IV
SirColddd
Anubis
Gold IV
Level 81
God Stats
128W - 127L
1,594 SR
Queue Stats
138W - 160L
1,725 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DatBoiJoe
Ix Chel
15
2 / 1 / 4
8,950
814
4,614
7,457
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mulan
Ish247193
Mulan
17
3 / 0 / 2
9,401
855
5,197
2,987
2,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
SamuriceLad
Jormungandr
14
1 / 2 / 5
8,478
771
5,642
7,550
3,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
BastetAchillesVulcanAgniXbalanque

VS

Bans
Ah Muzen CabMedusaAh PuchNeithAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
JalenSpig
Ravana
12
1 / 2 / 1
7,423
675
2,982
7,333
4,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
KMcCoy-
Cthulhu
15
2 / 2 / 1
8,848
804
7,026
6,507
6,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
SirColddd
Anubis
12
0 / 2 / 2
7,721
702
4,473
4,108
1,934
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
6
Kills
3
3
Deaths
6
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
DatBoiJoe
Ix Chel
2
1
4
4
W
Mulan
Ish247193
Mulan
3
0
2
4
L
Ravana
JalenSpig
Ravana
1
2
1
0.75
L
Cthulhu
KMcCoy-
Cthulhu
2
2
1
1.25
W
Jormungandr
SamuriceLad
Jormungandr
1
2
5
1.75
L
Anubis
SirColddd
Anubis
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,453
Damage
14,481
17,994
Taken
17,948
8,854
Mitigated
13,052
5,465
Healing
3,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
DatBoiJoe
Ix Chel
4,614
496
973
2,617
7,457
2,607
165
5,578
1,879
44,524
161
W
Mulan
Ish247193
Mulan
5,197
364
0
1,182
2,987
2,276
0
1,649
1,272
0
19,011
L
Ravana
JalenSpig
Ravana
2,982
165
0
1,181
7,333
4,906
0
3,956
3,125
0
13,579
L
Cthulhu
KMcCoy-
Cthulhu
7,026
92
71
1,457
6,507
6,212
0
3,783
2,563
34,632
0
W
Jormungandr
SamuriceLad
Jormungandr
5,642
789
0
693
7,550
3,971
0
4,189
3,106
23,464
1,542
L
Anubis
SirColddd
Anubis
4,473
0
0
871
4,108
1,934
0
2,302
1,738
20,115
495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,829
Gold Earned
23,992
160
Minions Killed
118
0
Camps Cleared
0
691,936
Distance Traveled
546,646
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,950
814
92
8
0
226,208
0
W
Mulan
9,401
855
36
3
0
243,448
0
L
Ravana
7,423
675
20
2
0
205,806
0
L
Cthulhu
8,848
804
53
5
0
204,657
6
W
Jormungandr
8,478
771
32
3
0
222,280
0
L
Anubis
7,721
702
45
4
0
136,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role