Player Matchup

Mercury
Mercury
Matutastor
Mercury
Level 89
God Stats
26W - 24L
1,489 SR
Queue Stats
158W - 153L
1,517 Elo+
Party 2
Bellona
Bellona
NumaSan101
Bellona
Level 124
God Stats
6W - 3L
1,573 SR
Queue Stats
154W - 160L
1,470 Elo+
Party 2
King Arthur
King Arthur
Wozziey3396
King Arthur
Level 63
God Stats
10W - 12L
1,415 SR
Queue Stats
50W - 65L
1,296 Elo+
Solo
Artemis
Artemis
llHarlekin
Artemis
Level 160
God Stats
2W - 0L
1,317 SR
Queue Stats
69W - 50L
1,591 Elo+
Solo
Chang'e
Chang'e
pasturkaTOP
Chang'e
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
219W - 210L
1,509 Elo+
Party 2
Team Averages
Level 115
1,459 SR
1,477 Elo+

VS

Team Averages
Level 135
1,531 SR
1,499 Elo+
Cerberus
Cerberus
ChangedNameAdj2
Cerberus
Level 149
God Stats
3W - 3L
1,543 SR
Queue Stats
188W - 172L
1,498 Elo+
Party 1
King Arthur
King Arthur
Kveroné
King Arthur
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 47L
1,568 Elo+
Solo
Nox
Nox
Marne1bobTTV
Nox
Level 137
God Stats
2W - 3L
1,511 SR
Queue Stats
108W - 105L
1,415 Elo+
Solo
Loki
Loki
augrusch
Loki
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 13L
1,500 Elo+
Solo
Xbalanque
Xbalanque
ιмναяιєту
Xbalanque
Level 155
God Stats
4W - 5L
1,601 SR
Queue Stats
118W - 104L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Matutastor
Mercury
11
0 / 0 / 5
5,746
575
2,718
5,067
1,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
NumaSan101
Bellona
12
3 / 1 / 0
6,746
675
6,923
8,691
7,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Wozziey3396
King Arthur
7
0 / 5 / 0
4,282
428
3,650
10,795
3,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
llHarlekin
Artemis
10
2 / 0 / 0
5,700
570
6,465
5,313
1,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chang'e
pasturkaTOP
Chang'e
13
3 / 0 / 0
6,751
675
2,195
4,236
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
1 / 0 / 4
5,832
583
4,177
8,885
4,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Kveroné
King Arthur
9
0 / 4 / 1
5,064
506
4,011
11,473
6,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
0 / 1 / 0
5,497
550
834
1,975
569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
9
2 / 2 / 0
5,026
503
2,282
5,719
1,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
3 / 1 / 2
5,141
514
5,151
4,746
1,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
13
8
Kills
6
6
Deaths
8
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
0
4
3
L
King Arthur
Kveroné
King Arthur
0
4
1
0.13
L
0
1
0
0
W
Mercury
Matutastor
Mercury
0
0
5
2.5
W
Bellona
NumaSan101
Bellona
3
1
0
3
W
King Arthur
Wozziey3396
King Arthur
0
5
0
0
L
Loki
2
2
0
1
W
Artemis
llHarlekin
Artemis
2
0
0
2
W
Chang'e
pasturkaTOP
Chang'e
3
0
0
3
L
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,951
Damage
16,455
34,102
Taken
32,798
15,655
Mitigated
14,292
11,600
Healing
9,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
4,177
544
0
3,053
8,885
4,877
0
0
8,885
21,484
0
L
King Arthur
Kveroné
King Arthur
4,011
250
0
1,208
11,473
6,280
0
813
10,610
0
30,193
L
834
0
0
583
1,975
569
0
668
1,227
38,242
0
W
Mercury
Matutastor
Mercury
2,718
1,491
0
504
5,067
1,994
0
485
4,542
0
38,712
W
Bellona
NumaSan101
Bellona
6,923
2,567
0
3,520
8,691
7,284
0
0
8,691
0
47,318
W
King Arthur
Wozziey3396
King Arthur
3,650
328
60
1,333
10,795
3,602
0
2,827
7,968
0
18,567
L
Loki
2,282
746
0
2,378
5,719
1,455
0
491
5,148
0
21,771
W
Artemis
llHarlekin
Artemis
6,465
2,990
0
2,637
5,313
1,382
0
956
4,357
0
42,703
W
Chang'e
pasturkaTOP
Chang'e
2,195
206
600
2,946
4,236
1,393
0
631
3,533
60,467
3,011
L
5,151
2,560
0
2,012
4,746
1,111
0
0
4,746
0
28,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,225
Gold Earned
26,560
384
Minions Killed
265
0
Camps Cleared
0
1,104,407
Distance Traveled
978,835
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,832
583
36
4
0
208,506
2
L
King Arthur
5,064
506
52
5
0
205,145
0
L
Nox
5,497
550
80
8
0
197,493
0
W
Mercury
5,746
575
73
7
0
264,758
0
W
Bellona
6,746
675
92
9
0
196,465
0
W
King Arthur
4,282
428
24
2
0
214,617
2
L
Loki
5,026
503
39
4
0
239,274
4
W
Artemis
5,700
570
75
8
0
193,338
0
W
Chang'e
6,751
675
120
12
0
235,229
0
L
Xbalanque
5,141
514
58
6
0
128,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role