Player Matchup

Hel
Hel
Gemíní
Hel
Level 126
God Stats
1W - 1L
1,792 SR
Queue Stats
119W - 96L
1,573 Elo+
Party 3
Jormungandr
Jormungandr
Legit3535
Jormungandr
Level 125
God Stats
0W - 2L
1,282 SR
Queue Stats
327W - 267L
1,516 Elo+
Party 3
Ymir
Ymir
Salt Lord2146
Ymir
Level 159
God Stats
10W - 11L
1,662 SR
Queue Stats
325W - 297L
1,518 Elo+
Solo
Lancelot
Lancelot
shawnou
Lancelot
Level 156
God Stats
5W - 4L
1,629 SR
Queue Stats
303W - 292L
1,526 Elo+
Solo
Fafnir
Fafnir
Αxlebane
Fafnir
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 196L
1,546 Elo+
Solo
Team Averages
Level 144
1,573 SR
1,536 Elo+

VS

Team Averages
Level 128
1,718 SR
1,556 Elo+
Hou Yi
Hou Yi
Knizzles
Hou Yi
Level 157
God Stats
2W - 0L
1,593 SR
Queue Stats
37W - 51L
1,529 Elo+
Solo
Kali
Kali
OMalley101
Kali
Level 158
God Stats
2W - 0L
1,873 SR
Queue Stats
174W - 152L
1,589 Elo+
Party 2
Bacchus
Bacchus
SoggyLoggy
Bacchus
Level 98
God Stats
4W - 4L
1,500 SR
Queue Stats
67W - 40L
1,534 Elo+
Party 1
Shiva
Shiva
TheLingLord
Shiva
Level 118
God Stats
27W - 16L
1,855 SR
Queue Stats
164W - 145L
1,613 Elo+
Party 2
Hera
Hera
croyya
Hera
Level 108
God Stats
4W - 0L
1,770 SR
Queue Stats
44W - 31L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
7,539
580
5,729
9,647
4,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Legit3535
Jormungandr
12
1 / 5 / 4
6,792
522
6,758
11,700
4,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

11
3 / 4 / 2
6,456
497
3,245
8,606
7,100
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
shawnou
Lancelot
12
2 / 2 / 1
7,020
540
7,018
10,048
4,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
Αxlebane
Fafnir
9
0 / 2 / 0
5,706
439
5,313
8,923
6,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Knizzles
Hou Yi
14
7 / 2 / 3
8,628
664
10,168
7,272
2,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 1 / 3
8,275
637
6,079
11,395
3,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Bacchus
SoggyLoggy
Bacchus
12
3 / 2 / 4
7,612
586
6,351
10,764
12,324
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 0 / 2
8,542
657
6,517
12,573
8,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hera
croyya
Hera
13
1 / 3 / 3
7,627
587
5,725
5,886
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
8
Kills
17
17
Deaths
8
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Hou Yi
Knizzles
Hou Yi
7
2
3
4.25
L
Jormungandr
Legit3535
Jormungandr
1
5
4
0.6
W
5
1
3
6.5
L
3
4
2
1
W
Bacchus
SoggyLoggy
Bacchus
3
2
4
2.5
W
1
0
2
2
W
Hera
croyya
Hera
1
3
3
0.83
L
Lancelot
shawnou
Lancelot
2
2
1
1.25
L
Fafnir
Αxlebane
Fafnir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,063
Damage
34,840
48,924
Taken
47,890
26,792
Mitigated
28,926
14,475
Healing
14,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,729
0
1,674
4,030
9,647
4,041
964
5,011
4,588
60,353
888
W
Hou Yi
Knizzles
Hou Yi
10,168
4,713
0
3,053
7,272
2,425
408
3,204
4,068
0
59,540
L
Jormungandr
Legit3535
Jormungandr
6,758
3,272
0
3,449
11,700
4,549
0
3,186
8,514
43,821
1,065
W
6,079
1,872
0
5,658
11,395
3,972
74
2,521
8,874
0
55,779
L
3,245
1,055
0
835
8,606
7,100
0
2,321
6,285
24,465
0
W
Bacchus
SoggyLoggy
Bacchus
6,351
1,372
0
2,291
10,764
12,324
0
5,863
4,901
21,613
1,814
W
6,517
1,389
0
2,084
12,573
8,400
0
5,222
6,982
0
63,674
W
Hera
croyya
Hera
5,725
2,509
0
1,118
5,886
1,805
168
3,544
2,342
52,747
0
L
Lancelot
shawnou
Lancelot
7,018
837
0
719
10,048
4,356
0
1,420
8,553
0
46,830
L
Fafnir
Αxlebane
Fafnir
5,313
2,002
0
3,768
8,923
6,746
0
0
8,923
30,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,513
Gold Earned
40,684
358
Minions Killed
431
0
Camps Cleared
0
1,259,025
Distance Traveled
1,355,835
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,539
580
128
10
0
254,738
5
W
Hou Yi
8,628
664
113
9
0
250,758
0
L
Jormungandr
6,792
522
72
6
0
248,264
2
W
Kali
8,275
637
92
7
0
325,649
0
L
Ymir
6,456
497
37
3
0
235,866
1
W
Bacchus
7,612
586
24
2
0
285,774
4
W
Shiva
8,542
657
105
8
0
224,426
3
W
Hera
7,627
587
97
7
0
269,228
6
L
Lancelot
7,020
540
73
6
0
308,984
1
L
Fafnir
5,706
439
48
4
0
211,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role