Player Matchup

Hachiman
Hachiman
Razvan_Ch3
Hachiman
Level 29
God Stats
3W - 5L
1,500 SR
Queue Stats
38W - 47L
1,415 Elo+
Party 1
Anubis
Anubis
almtav08
Anubis
Level 102
God Stats
11W - 7L
1,552 SR
Queue Stats
98W - 111L
1,407 Elo+
Party 1
Sylvanus
Sylvanus
roobinhood007
Sylvanus
Level 100
God Stats
1W - 4L
1,177 SR
Queue Stats
85W - 94L
1,401 Elo+
Party 1
Team Averages
Level 77
1,410 SR
1,408 Elo+

VS

Team Averages
Level 115
1,613 SR
1,375 Elo+
Danzaburou
Danzaburou
ElNaswill
Danzaburou
Level 143
God Stats
7W - 6L
1,702 SR
Queue Stats
171W - 200L
1,399 Elo+
Party 2
Chang'e
Chang'e
ZIPFELFROSCH
Chang'e
Level 125
God Stats
3W - 9L
1,458 SR
Queue Stats
25W - 21L
1,387 Elo+
Solo
Chaac
Chaac
asDcomodines2
Chaac
Level 77
God Stats
18W - 13L
1,679 SR
Queue Stats
149W - 168L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Razvan_Ch3
Hachiman
15
1 / 2 / 6
10,008
770
3,242
9,543
4,080
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
almtav08
Anubis
19
10 / 0 / 8
12,892
992
20,406
14,541
8,508
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
roobinhood007
Sylvanus
19
7 / 1 / 9
12,146
934
11,945
17,915
15,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElNaswill
Danzaburou
15
0 / 5 / 2
9,600
738
10,379
11,500
6,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
ZIPFELFROSCH
Chang'e
13
0 / 8 / 0
8,608
662
9,845
19,959
8,297
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

16
2 / 5 / 1
9,867
759
9,673
12,433
13,539
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
18
Kills
2
3
Deaths
18
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ElNaswill
Danzaburou
0
5
2
0.2
W
Hachiman
Razvan_Ch3
Hachiman
1
2
6
2
L
Chang'e
ZIPFELFROSCH
Chang'e
0
8
0
0
W
Anubis
almtav08
Anubis
10
0
8
14
L
2
5
1
0.5
W
Sylvanus
roobinhood007
Sylvanus
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,593
Damage
29,897
41,999
Taken
43,892
28,380
Mitigated
28,313
21,015
Healing
9,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ElNaswill
Danzaburou
10,379
2,943
0
2,994
11,500
6,477
0
8,512
2,917
0
40,142
W
Hachiman
Razvan_Ch3
Hachiman
3,242
2,178
0
1,794
9,543
4,080
384
2,590
6,750
0
27,011
L
Chang'e
ZIPFELFROSCH
Chang'e
9,845
1,082
608
3,524
19,959
8,297
0
13,068
6,780
30,582
507
W
Anubis
almtav08
Anubis
20,406
1,516
0
8,192
14,541
8,508
1,948
3,441
10,933
70,952
0
L
9,673
716
0
2,692
12,433
13,539
64
8,907
3,393
0
29,478
W
Sylvanus
roobinhood007
Sylvanus
11,945
3,777
3,972
7,057
17,915
15,792
970
3,649
14,075
24,630
5,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,046
Gold Earned
28,075
178
Minions Killed
150
0
Camps Cleared
0
673,790
Distance Traveled
641,569
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,600
738
66
5
0
227,347
2
W
Hachiman
10,008
770
44
3
0
230,868
0
L
Chang'e
8,608
662
46
4
0
177,607
0
W
Anubis
12,892
992
98
8
0
209,524
0
L
Chaac
9,867
759
38
3
0
236,615
0
W
Sylvanus
12,146
934
36
3
0
233,398
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role