Player Matchup

King Arthur
King Arthur
Alpha2772
King Arthur
Level 165
God Stats
0W - 2L
1,365 SR
Queue Stats
77W - 53L
1,691 Elo+
Party 1
Cabrakan
Cabrakan
KeKeTheRarest
Cabrakan
Level 125
God Stats
25W - 15L
1,600 SR
Queue Stats
182W - 144L
1,566 Elo+
Party 1
Ymir
Ymir
lkhyle
Ymir
Level 65
God Stats
14W - 9L
1,266 SR
Queue Stats
217W - 191L
1,580 Elo+
Party 1
Team Averages
Level 118
1,410 SR
1,612 Elo+

VS

Team Averages
Level 138
1,391 SR
1,537 Elo+
Geb
Geb
Anthony21R
Geb
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
286W - 291L
1,567 Elo+
Solo
Chang'e
Chang'e
Platine_D_Or
Chang'e
Level 146
God Stats
8W - 4L
1,398 SR
Queue Stats
87W - 86L
1,497 Elo+
Solo
Skadi
Skadi
Quiry
Skadi
Level 146
God Stats
1W - 0L
1,275 SR
Queue Stats
51W - 48L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alpha2772
King Arthur
14
2 / 5 / 2
8,315
756
9,468
18,161
10,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
KeKeTheRarest
Cabrakan
13
0 / 2 / 2
7,547
686
4,552
11,029
10,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
lkhyle
Ymir
15
2 / 5 / 1
8,455
769
6,591
12,305
9,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 9
9,203
837
10,829
11,491
9,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chang'e
Platine_D_Or
Chang'e
15
6 / 1 / 6
9,798
891
12,088
8,465
4,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Skadi
Quiry
Skadi
16
3 / 3 / 7
9,937
903
14,509
8,684
3,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
12
12
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alpha2772
King Arthur
2
5
2
0.6
W
3
1
9
7.5
L
Cabrakan
KeKeTheRarest
Cabrakan
0
2
2
0.5
W
Chang'e
Platine_D_Or
Chang'e
6
1
6
9
W
Skadi
Quiry
Skadi
3
3
7
2.17
L
Ymir
lkhyle
Ymir
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,611
Damage
37,426
41,495
Taken
28,640
30,978
Mitigated
17,117
4,776
Healing
9,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alpha2772
King Arthur
9,468
1,100
0
3,938
18,161
10,402
0
8,547
9,111
0
29,514
W
10,829
946
0
1,214
11,491
9,718
0
4,051
6,985
19,889
3,047
L
Cabrakan
KeKeTheRarest
Cabrakan
4,552
409
0
838
11,029
10,823
0
5,193
5,559
13,301
1,347
W
Chang'e
Platine_D_Or
Chang'e
12,088
869
2,757
5,122
8,465
4,134
436
3,622
4,419
37,847
0
W
Skadi
Quiry
Skadi
14,509
6,211
0
250
8,684
3,265
548
2,139
6,312
0
51,550
L
Ymir
lkhyle
Ymir
6,591
696
0
0
12,305
9,753
0
6,531
5,468
22,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,317
Gold Earned
28,938
107
Minions Killed
141
0
Camps Cleared
0
570,890
Distance Traveled
644,087
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,315
756
38
3
0
194,797
0
W
Geb
9,203
837
19
2
0
244,372
0
L
Cabrakan
7,547
686
18
2
0
195,268
0
W
Chang'e
9,798
891
47
4
0
210,609
0
W
Skadi
9,937
903
75
7
0
189,106
0
L
Ymir
8,455
769
51
5
0
180,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role