Player Matchup

Khepri
Khepri
HúaHín
Khepri
Level 147
God Stats
1W - 1L
1,272 SR
Queue Stats
87W - 81L
1,539 Elo+
Party 1
Medusa
Medusa
JonoZero
Medusa
Level 126
God Stats
6W - 5L
1,522 SR
Queue Stats
78W - 79L
1,497 Elo+
Party 1
Ra
Ra
Subjective10
Ra
Level 128
God Stats
10W - 5L
1,404 SR
Queue Stats
148W - 107L
1,587 Elo+
Solo
Tyr
Tyr
tuperuano
Tyr
Level 129
God Stats
103W - 92L
1,549 SR
Queue Stats
249W - 210L
1,523 Elo+
Party 2
Nemesis
Nemesis
ºCramº
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,502 Elo+
Party 2
Team Averages
Level 112
1,449 SR
1,529 Elo+

VS

Team Averages
Level 131
1,610 SR
1,530 Elo+
Tyr
Tyr
 
Tyr
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Crismada
Artio
Level 139
God Stats
2W - 2L
1,655 SR
Queue Stats
127W - 123L
1,493 Elo+
Solo
Ra
Ra
Kiaušininis
Ra
Level 144
God Stats
6W - 8L
1,589 SR
Queue Stats
37W - 27L
1,602 Elo+
Party 3
Horus
Horus
Terpentinis
Horus
Level 153
God Stats
3W - 3L
1,806 SR
Queue Stats
54W - 47L
1,556 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
HúaHín
Khepri
9
0 / 1 / 6
5,986
599
2,373
9,369
4,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
JonoZero
Medusa
10
2 / 1 / 3
6,095
610
5,055
4,720
1,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 4 / 1
6,152
615
6,931
6,759
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 0 / 0
6,734
673
5,753
6,637
5,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
ºCramº
Nemesis
12
4 / 1 / 0
6,481
648
4,175
7,514
2,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 1 / 0
5,510
551
2,758
10,105
5,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
 
Apollo
3
0 / 1 / 0
3,551
355
744
1,734
372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Artio
Crismada
Artio
8
0 / 5 / 1
4,653
465
2,289
10,472
6,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 1 / 3
6,278
628
5,334
4,728
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 1 / 4
6,248
625
6,474
8,897
4,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
9
Kills
7
7
Deaths
9
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
1
0
0
L
Apollo
 
Apollo
0
1
0
0
L
Artio
Crismada
Artio
0
5
1
0.1
W
Khepri
HúaHín
Khepri
0
1
6
3
W
Medusa
JonoZero
Medusa
2
1
3
3.5
L
4
1
3
5.5
W
3
4
1
0.88
L
3
1
4
5
W
0
0
0
0
W
Nemesis
ºCramº
Nemesis
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,287
Damage
17,599
34,999
Taken
35,936
15,349
Mitigated
17,657
11,058
Healing
11,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,758
480
0
3,621
10,105
5,120
0
0
10,105
0
37,351
L
Apollo
 
Apollo
744
371
0
468
1,734
372
0
450
1,284
0
5,656
L
Artio
Crismada
Artio
2,289
157
208
2,585
10,472
6,358
0
3,883
6,279
8,961
0
W
Khepri
HúaHín
Khepri
2,373
256
1,241
2,636
9,369
4,137
289
2,731
6,378
14,891
0
W
Medusa
JonoZero
Medusa
5,055
2,269
0
743
4,720
1,442
2,155
1,178
3,496
0
44,546
L
5,334
431
1,049
1,431
4,728
1,598
0
1,946
2,503
41,176
0
W
6,931
802
235
1,859
6,759
1,590
0
1,908
4,573
40,529
1,118
L
6,474
3,179
225
1,657
8,897
4,209
0
1,992
6,622
0
43,374
W
5,753
718
0
3,720
6,637
5,252
0
0
6,637
0
51,941
W
Nemesis
ºCramº
Nemesis
4,175
1,583
0
624
7,514
2,928
0
1,106
6,292
0
42,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,448
Gold Earned
26,240
331
Minions Killed
249
0
Camps Cleared
0
992,932
Distance Traveled
878,313
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,510
551
77
8
0
196,633
0
L
Apollo
3,551
355
11
1
0
35,561
0
L
Artio
4,653
465
5
1
0
203,215
2
W
Khepri
5,986
599
22
2
0
173,282
0
W
Medusa
6,095
610
67
7
0
186,807
0
L
Ra
6,278
628
93
9
0
225,080
1
W
Ra
6,152
615
82
8
0
199,429
0
L
Horus
6,248
625
63
6
0
217,824
0
W
Tyr
6,734
673
93
9
0
193,634
0
W
Nemesis
6,481
648
67
7
0
239,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role