Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Matanza-93
Arachne
Level 92
God Stats
7W - 6L
1,592 SR
Queue Stats
364W - 376L
1,434 Elo+
Solo
Khepri
Khepri
TibialSlinky
Khepri
Level 107
God Stats
3W - 1L
1,564 SR
Queue Stats
117W - 115L
1,419 Elo+
Party 1
Shiva
Shiva
XIII8658
Shiva
Level 122
God Stats
5W - 0L
1,860 SR
Queue Stats
119W - 116L
1,419 Elo+
Party 1
Terra
Terra
flajaan
Terra
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 80L
1,465 Elo+
Solo
Team Averages
Level 117
1,603 SR
1,448 Elo+

VS

Team Averages
Level 120
1,510 SR
1,429 Elo+
Chiron
Chiron
Dadler23
Chiron
Level 127
God Stats
3W - 1L
1,808 SR
Queue Stats
254W - 243L
1,574 Elo+
Solo
Izanami
Izanami
Nooriё
Izanami
Level 26
God Stats
1W - 5L
1,500 SR
Queue Stats
101W - 115L
1,372 Elo+
Party 2
Ix Chel
Ix Chel
doiknowyou1982
Ix Chel
Level 187
God Stats
3W - 7L
1,244 SR
Queue Stats
773W - 1,144L
1,383 Elo+
Solo
Sol
Sol
goralight
Sol
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 88L
1,407 Elo+
Party 2
Janus
Janus
vitruve
Janus
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 138L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
3 / 2 / 3
8,355
836
9,611
9,365
5,378
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Matanza-93
Arachne
14
3 / 1 / 3
8,323
832
8,333
10,794
12,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
15
2 / 0 / 3
9,134
913
3,985
9,675
9,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shiva
XIII8658
Shiva
14
0 / 1 / 5
7,897
790
6,588
11,595
13,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
flajaan
Terra
12
0 / 1 / 4
7,826
783
903
9,624
10,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Dadler23
Chiron
14
1 / 1 / 3
7,192
719
10,277
7,982
2,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Nooriё
Izanami
6
0 / 0 / 1
5,836
584
277
46
14
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
1 / 2 / 2
7,622
762
3,317
6,035
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 2 / 0
8,356
836
8,114
9,646
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Janus
vitruve
Janus
14
0 / 3 / 4
7,221
722
10,678
7,586
2,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
8
Kills
5
5
Deaths
8
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
2
3
2.25
L
Chiron
Dadler23
Chiron
1
1
3
2.5
W
Arachne
Matanza-93
Arachne
3
1
3
4.5
L
Izanami
Nooriё
Izanami
0
0
1
0.5
W
Khepri
2
0
3
3.5
W
Shiva
XIII8658
Shiva
0
1
5
2.5
L
1
2
2
1
W
Terra
flajaan
Terra
0
1
4
2
L
3
2
0
1.5
L
Janus
vitruve
Janus
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,420
Damage
32,663
51,053
Taken
31,295
51,782
Mitigated
10,332
26,996
Healing
15,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
9,611
399
1,152
819
9,365
5,378
63
3,629
5,528
25,971
901
L
Chiron
Dadler23
Chiron
10,277
1,740
679
1,246
7,982
2,676
0
3,870
3,689
0
23,192
W
Arachne
Matanza-93
Arachne
8,333
6,095
2,763
2,383
10,794
12,788
227
3,731
6,773
0
12,056
L
Izanami
Nooriё
Izanami
277
271
0
14
46
14
0
46
0
0
1,167
W
Khepri
3,985
69
1,839
1,839
9,675
9,435
391
4,071
5,270
15,186
1,844
W
Shiva
XIII8658
Shiva
6,588
560
2,943
3,780
11,595
13,754
568
5,452
5,743
0
17,449
L
3,317
448
6,142
2,275
6,035
2,072
0
2,894
2,859
20,808
754
W
Terra
flajaan
Terra
903
90
6,235
3,243
9,624
10,427
530
2,905
6,538
5,642
0
L
8,114
2,148
0
3,387
9,646
3,233
0
3,785
5,379
28,902
568
L
Janus
vitruve
Janus
10,678
10
506
939
7,586
2,337
0
3,331
3,907
16,810
706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,535
Gold Earned
36,227
107
Minions Killed
145
0
Camps Cleared
0
992,358
Distance Traveled
763,117
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,355
836
31
3
0
189,373
0
L
Chiron
7,192
719
28
3
0
193,983
0
W
Arachne
8,323
832
17
2
0
199,197
0
L
Izanami
5,836
584
1
0
0
46,709
0
W
Khepri
9,134
913
25
3
0
204,894
0
W
Shiva
7,897
790
25
3
0
235,977
0
L
Ix Chel
7,622
762
49
5
0
161,277
0
W
Terra
7,826
783
9
1
0
162,917
0
L
Sol
8,356
836
48
5
0
173,795
0
L
Janus
7,221
722
19
2
0
187,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role