Player Matchup

Pele
Pele
DanjaTC
Pele
Level 68
God Stats
8W - 7L
1,541 SR
Queue Stats
101W - 93L
1,370 Elo+
Solo
Hercules
Hercules
ZoKnes MasKy
Hercules
Level 106
God Stats
24W - 24L
1,437 SR
Queue Stats
282W - 318L
1,377 Elo+
Solo
Zhong Kui
Zhong Kui
salonofear1
Zhong Kui
Level 113
God Stats
11W - 11L
1,543 SR
Queue Stats
346W - 336L
1,542 Elo+
Solo
Team Averages
Level 96
1,507 SR
1,430 Elo+

VS

Team Averages
Level 52
1,549 SR
1,348 Elo+
Ra
Ra
Segluq
Ra
Level 6
God Stats
1W - 1L
1,808 SR
Queue Stats
5W - 6L
1,348 Elo+
Party 1
Ne Zha
Ne Zha
Stuckd
Ne Zha
Level 42
God Stats
1W - 2L
1,340 SR
Queue Stats
5W - 6L
1,348 Elo+
Party 1
Nike
Nike
TacosVlados
Nike
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
DanjaTC
Pele
16
3 / 4 / 12
10,459
872
10,131
11,357
4,491
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
ZoKnes MasKy
Hercules
18
7 / 2 / 9
11,246
937
9,489
11,964
10,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
salonofear1
Zhong Kui
18
6 / 2 / 9
11,347
946
14,056
8,537
6,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
0 / 9 / 5
8,323
694
4,308
9,800
3,182
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Stuckd
Ne Zha
16
4 / 5 / 3
9,759
813
10,829
15,183
15,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
4 / 2 / 4
9,801
817
11,600
13,722
11,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
16
Kills
8
8
Deaths
16
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
DanjaTC
Pele
3
4
12
2.25
L
Ra
0
9
5
0.28
L
Ne Zha
Stuckd
Ne Zha
4
5
3
1.1
L
4
2
4
3
W
Hercules
ZoKnes MasKy
Hercules
7
2
9
5.75
W
Zhong Kui
salonofear1
Zhong Kui
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,676
Damage
26,737
31,858
Taken
38,705
20,774
Mitigated
29,548
8,765
Healing
6,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
DanjaTC
Pele
10,131
1,431
0
2,664
11,357
4,491
0
1,323
9,693
0
33,865
L
Ra
4,308
776
612
88
9,800
3,182
0
2,245
7,281
15,373
0
L
Ne Zha
Stuckd
Ne Zha
10,829
2,263
0
3,531
15,183
15,314
0
5,681
9,090
0
35,460
L
11,600
758
0
2,627
13,722
11,052
0
5,739
7,639
0
26,081
W
Hercules
ZoKnes MasKy
Hercules
9,489
1,307
0
1,764
11,964
10,110
90
1,649
9,742
0
26,606
W
Zhong Kui
salonofear1
Zhong Kui
14,056
633
0
4,337
8,537
6,173
756
1,024
7,107
44,617
1,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,052
Gold Earned
27,883
159
Minions Killed
124
0
Camps Cleared
0
695,273
Distance Traveled
668,385
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,459
872
50
4
0
214,617
0
L
Ra
8,323
694
41
3
0
193,279
0
L
Ne Zha
9,759
813
55
5
0
226,258
0
L
Nike
9,801
817
28
2
0
248,848
0
W
Hercules
11,246
937
32
3
0
247,902
2
W
Zhong Kui
11,347
946
77
6
0
232,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role