Player Matchup

Athena
Athena
 
Athena
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Dro Not Nice
Arachne
Level 108
God Stats
1W - 1L
1,392 SR
Queue Stats
10W - 15L
1,482 Elo+
Party 2
Achilles
Achilles
Ragevin
Achilles
Level 128
God Stats
5W - 4L
1,547 SR
Queue Stats
66W - 64L
1,557 Elo+
Party 2
Agni
Agni
Trolllvin
Agni
Level 200
God Stats
5W - 4L
1,702 SR
Queue Stats
288W - 295L
1,423 Elo+
Party 2
Cupid
Cupid
oClassicMurphyo
Cupid
Level 178
God Stats
6W - 10L
1,466 SR
Queue Stats
274W - 267L
1,473 Elo+
Party 2
Team Averages
Level 154
1,521 SR
1,487 Elo+

VS

Team Averages
Level 138
1,610 SR
1,491 Elo+
Set
Set
 
Set
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Enoc37
Sylvanus
Level 154
God Stats
5W - 3L
1,661 SR
Queue Stats
159W - 150L
1,549 Elo+
Party 1
Tiamat
Tiamat
JTaids
Tiamat
Level 179
God Stats
2W - 0L
1,750 SR
Queue Stats
168W - 158L
1,515 Elo+
Solo
Horus
Horus
domicci
Horus
Level 84
God Stats
32W - 20L
1,637 SR
Queue Stats
164W - 206L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
3
0 / 2 / 0
2,672
534
781
3,209
1,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Dro Not Nice
Arachne
6
1 / 1 / 1
3,361
672
751
2,863
711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Achilles
Ragevin
Achilles
6
0 / 0 / 0
3,235
647
1,163
4,168
1,956
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Agni
7
1 / 1 / 1
3,806
761
1,680
2,341
535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
0 / 1 / 0
2,920
584
1,420
3,477
695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
6
2 / 1 / 1
3,632
726
1,353
3,081
1,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
 
Neith
6
2 / 0 / 1
3,631
726
3,423
1,969
450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Enoc37
Sylvanus
7
0 / 0 / 0
3,807
761
2,061
3,056
1,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Tiamat
JTaids
Tiamat
6
1 / 1 / 0
3,495
699
833
2,483
848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Horus
domicci
Horus
6
0 / 0 / 4
3,665
733
1,456
4,726
2,607
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
2
Kills
5
5
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
2
0
0
W
Set
 
Set
2
1
1
2.5
W
Neith
 
Neith
2
0
1
2.5
L
Arachne
Dro Not Nice
Arachne
1
1
1
1.5
W
Sylvanus
Enoc37
Sylvanus
0
0
0
0
W
Tiamat
JTaids
Tiamat
1
1
0
1
L
Achilles
Ragevin
Achilles
0
0
0
0
L
Agni
1
1
1
1.5
W
Horus
domicci
Horus
0
0
4
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,795
Damage
9,126
16,058
Taken
15,315
5,280
Mitigated
6,253
5,535
Healing
7,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
781
225
0
908
3,209
1,383
0
0
3,209
3,094
0
W
Set
 
Set
1,353
439
0
1,304
3,081
1,065
0
363
2,718
0
10,431
W
Neith
 
Neith
3,423
1,874
0
1,415
1,969
450
0
179
1,790
0
22,455
L
Arachne
Dro Not Nice
Arachne
751
482
0
1,017
2,863
711
0
241
2,622
0
10,797
W
Sylvanus
Enoc37
Sylvanus
2,061
841
0
1,612
3,056
1,283
0
0
3,056
14,867
8,036
W
Tiamat
JTaids
Tiamat
833
215
0
1,093
2,483
848
0
793
1,690
14,829
0
L
Achilles
Ragevin
Achilles
1,163
48
0
1,961
4,168
1,956
0
1,808
2,360
0
15,234
L
Agni
1,680
193
0
700
2,341
535
0
592
1,749
20,063
946
W
Horus
domicci
Horus
1,456
838
320
1,878
4,726
2,607
0
880
3,846
0
8,089
L
1,420
826
0
949
3,477
695
0
0
3,477
0
13,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,994
Gold Earned
18,230
132
Minions Killed
140
0
Camps Cleared
0
481,082
Distance Traveled
483,556
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
2,672
534
6
1
0
50,899
0
W
Set
3,632
726
24
5
0
111,274
0
W
Neith
3,631
726
30
6
0
84,253
2
L
Arachne
3,361
672
24
5
0
123,065
0
W
Sylvanus
3,807
761
37
7
0
87,290
0
W
Tiamat
3,495
699
33
7
0
91,552
0
L
Achilles
3,235
647
32
6
0
104,961
0
L
Agni
3,806
761
46
9
0
104,078
0
W
Horus
3,665
733
16
3
0
109,187
0
L
Cupid
2,920
584
24
5
0
98,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role