Player Matchup

Da Ji
Da Ji
BasicKrane
Da Ji
Level 142
God Stats
10W - 4L
1,728 SR
Queue Stats
41W - 37L
1,513 Elo+
Solo
Surtr
Surtr
Theonlyzebra
Surtr
Level 127
God Stats
1W - 1L
1,305 SR
Queue Stats
5W - 6L
1,751 Elo+
Solo
Cupid
Cupid
diamondlover19
Cupid
Level 137
God Stats
14W - 12L
1,397 SR
Queue Stats
124W - 106L
1,467 Elo+
Party 1
Chang'e
Chang'e
sushigangsta
Chang'e
Level 134
God Stats
4W - 2L
1,535 SR
Queue Stats
191W - 189L
1,435 Elo+
Party 1
Ix Chel
Ix Chel
xWhiteChedda
Ix Chel
Level 129
God Stats
24W - 21L
1,674 SR
Queue Stats
201W - 178L
1,513 Elo+
Party 1
Team Averages
Level 134
1,528 SR
1,536 Elo+

VS

Team Averages
Level 128
1,517 SR
1,499 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
SobaNoods
Mulan
Level 83
God Stats
7W - 6L
1,344 SR
Queue Stats
59W - 62L
1,447 Elo+
Solo
Maui
Maui
destructor1029r
Maui
Level 120
God Stats
3W - 3L
1,608 SR
Queue Stats
98W - 95L
1,511 Elo+
Party 2
Nox
Nox
gtka99
Nox
Level 125
God Stats
16W - 10L
1,635 SR
Queue Stats
379W - 328L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
8
5 / 2 / 3
4,780
797
3,932
4,368
1,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 1 / 1
4,547
758
2,954
5,850
2,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
4 / 0 / 2
5,217
870
2,927
1,717
474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
sushigangsta
Chang'e
8
0 / 0 / 0
3,907
651
399
3,473
827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ix Chel
xWhiteChedda
Ix Chel
9
1 / 0 / 1
4,509
752
1,725
2,759
758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
1 / 2 / 0
3,899
650
1,716
5,422
2,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Izanami
 
Izanami
4
0 / 3 / 0
3,109
518
993
3,262
693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
SobaNoods
Mulan
7
1 / 2 / 0
4,272
712
3,120
5,461
2,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

5
0 / 3 / 0
3,532
589
651
4,531
2,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nox
gtka99
Nox
9
1 / 1 / 0
4,649
775
1,301
1,855
541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
11
Kills
3
3
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
0
0.5
L
Izanami
 
Izanami
0
3
0
0
W
Da Ji
5
2
3
3.25
L
Mulan
SobaNoods
Mulan
1
2
0
0.5
W
1
1
1
1.5
L
0
3
0
0
W
4
0
2
5
L
Nox
gtka99
Nox
1
1
0
1
W
Chang'e
sushigangsta
Chang'e
0
0
0
0
W
Ix Chel
xWhiteChedda
Ix Chel
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,937
Damage
7,781
18,167
Taken
20,531
6,099
Mitigated
8,778
7,066
Healing
5,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,716
210
193
2,409
5,422
2,087
0
803
4,595
14,970
474
L
Izanami
 
Izanami
993
760
0
758
3,262
693
0
0
3,262
0
9,422
W
Da Ji
3,932
1,001
0
380
4,368
1,426
0
664
3,704
0
15,039
L
Mulan
SobaNoods
Mulan
3,120
555
0
1,552
5,461
2,936
0
714
4,747
0
20,258
W
2,954
1,047
0
1,569
5,850
2,614
0
0
5,850
138
23,411
L
651
244
0
670
4,531
2,521
0
0
4,531
10,476
0
W
2,927
1,861
350
779
1,717
474
96
354
1,363
0
26,535
L
Nox
gtka99
Nox
1,301
169
0
250
1,855
541
0
680
1,171
23,040
561
W
Chang'e
sushigangsta
Chang'e
399
0
97
1,825
3,473
827
0
1,874
1,485
19,283
0
W
Ix Chel
xWhiteChedda
Ix Chel
1,725
394
100
1,966
2,759
758
0
435
2,284
29,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,960
Gold Earned
19,461
222
Minions Killed
174
0
Camps Cleared
0
687,730
Distance Traveled
587,522
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
3,899
650
42
7
0
142,315
0
L
Izanami
3,109
518
15
3
0
83,875
0
W
Da Ji
4,780
797
28
5
0
150,666
0
L
Mulan
4,272
712
48
8
0
122,890
0
W
Surtr
4,547
758
46
8
0
124,813
0
L
Maui
3,532
589
12
2
0
122,327
1
W
Cupid
5,217
870
42
7
0
123,625
0
L
Nox
4,649
775
57
10
0
116,115
3
W
Chang'e
3,907
651
45
8
0
140,587
0
W
Ix Chel
4,509
752
61
10
0
148,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role