Player Matchup

He Bo
He Bo
DangerHeart
He Bo
Level 126
God Stats
0W - 1L
1,839 SR
Queue Stats
11W - 7L
1,637 Elo+
Party 1
Vulcan
Vulcan
DapperRat
Vulcan
Level 67
God Stats
26W - 24L
1,511 SR
Queue Stats
156W - 155L
1,541 Elo+
Party 1
Sylvanus
Sylvanus
GoGadgetPoooPant
Sylvanus
Level 29
God Stats
14W - 11L
1,602 SR
Queue Stats
62W - 70L
1,441 Elo+
Party 1
Awilix
Awilix
Wickedkills
Awilix
Level 128
God Stats
9W - 7L
1,738 SR
Queue Stats
172W - 155L
1,561 Elo+
Party 1
Izanami
Izanami
nghianguyen27
Izanami
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 82
1,638 SR
1,536 Elo+

VS

Team Averages
Level 119
1,600 SR
1,501 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
AcertijoSagrad0
Sylvanus
Level 144
God Stats
5W - 2L
1,741 SR
Queue Stats
85W - 66L
1,585 Elo+
Solo
Yemoja
Yemoja
MaryJaneGaming
Yemoja
Level 27
God Stats
13W - 4L
1,729 SR
Queue Stats
17W - 17L
1,365 Elo+
Party 2
Bacchus
Bacchus
SlurSlngSlasher
Bacchus
Level 86
God Stats
10W - 9L
1,529 SR
Queue Stats
214W - 193L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 1
4,855
486
2,443
5,777
1,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
DapperRat
Vulcan
11
0 / 0 / 0
5,888
589
2,596
2,485
747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 2
4,893
489
2,165
7,442
4,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
10
2 / 2 / 3
5,634
563
6,568
5,750
1,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
11
3 / 1 / 1
6,018
602
5,129
7,773
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 0 / 1
6,171
617
3,140
2,690
821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
 
Artemis
9
0 / 2 / 2
5,105
511
5,682
6,829
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
10
4 / 2 / 1
6,675
668
4,798
6,374
3,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
0 / 2 / 1
4,761
476
2,932
7,702
3,532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 0 / 3
5,756
576
3,776
6,656
3,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
6
Kills
10
10
Deaths
6
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
1
3.5
W
Artemis
 
Artemis
0
2
2
0.5
W
Sylvanus
4
2
1
2.25
L
1
5
1
0.3
L
Vulcan
DapperRat
Vulcan
0
0
0
0
L
0
2
2
0.5
W
0
2
1
0.25
W
3
0
3
4.5
L
Awilix
2
2
3
1.75
L
Izanami
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,901
Damage
20,328
29,227
Taken
30,251
10,969
Mitigated
12,630
9,021
Healing
11,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,140
867
0
428
2,690
821
0
1,199
1,416
0
40,271
W
Artemis
 
Artemis
5,682
2,202
0
2,052
6,829
1,683
0
558
6,271
0
34,777
W
Sylvanus
4,798
1,551
58
1,633
6,374
3,415
0
2,433
3,941
29,973
9,928
L
2,443
286
0
444
5,777
1,206
0
3,871
1,906
13,252
420
L
Vulcan
DapperRat
Vulcan
2,596
0
0
410
2,485
747
228
666
1,819
36,703
0
L
2,165
690
2,540
2,184
7,442
4,811
0
2,993
4,449
8,972
0
W
2,932
340
1,749
1,490
7,702
3,532
0
1,724
5,947
16,262
0
W
3,776
734
0
4,354
6,656
3,179
0
1,047
5,593
36,478
1,777
L
Awilix
6,568
3,400
0
773
5,750
1,787
0
2,145
3,605
0
43,213
L
Izanami
5,129
3,118
0
2,670
7,773
2,418
0
1,326
6,447
0
50,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,288
Gold Earned
28,468
302
Minions Killed
307
0
Camps Cleared
0
983,499
Distance Traveled
1,017,830
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,171
617
84
8
0
217,637
4
W
Artemis
5,105
511
68
7
0
185,271
0
W
Sylvanus
6,675
668
71
7
0
185,120
0
L
He Bo
4,855
486
29
3
0
142,114
0
L
Vulcan
5,888
589
84
8
0
208,251
3
L
Sylvanus
4,893
489
15
2
0
181,049
0
W
Yemoja
4,761
476
20
2
0
195,809
1
W
Bacchus
5,756
576
64
6
0
233,993
2
L
Awilix
5,634
563
71
7
0
255,512
1
L
Izanami
6,018
602
103
10
0
196,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role