Player Matchup

Guan Yu
Guan Yu
Decay 115
Guan Yu
Level 142
God Stats
5W - 3L
1,474 SR
Queue Stats
50W - 63L
1,404 Elo+
Party 1
Athena
Athena
ShierFoRsAkEn
Athena
Level 142
God Stats
2W - 0L
1,837 SR
Queue Stats
81W - 88L
1,449 Elo+
Party 1
Agni
Agni
ToryMelo
Agni
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 126L
1,474 Elo+
Solo
Charybdis
Charybdis
Vendetta YT3796
Charybdis
Level 107
God Stats
32W - 30L
1,541 SR
Queue Stats
64W - 74L
1,412 Elo+
Party 1
Chaac
Chaac
xKr0nicOM3GAx
Chaac
Level 66
God Stats
4W - 7L
1,354 SR
Queue Stats
63W - 78L
1,430 Elo+
Party 1
Team Averages
Level 123
1,541 SR
1,434 Elo+

VS

Team Averages
Level 144
1,465 SR
1,424 Elo+
Anubis
Anubis
Cleiton0007
Anubis
Level 124
God Stats
2W - 2L
1,576 SR
Queue Stats
59W - 77L
1,380 Elo+
Solo
Tiamat
Tiamat
DrgonMster-DZ-
Tiamat
Level 230
God Stats
7W - 5L
1,520 SR
Queue Stats
38W - 44L
1,400 Elo+
Solo
Sobek
Sobek
Ultradragon8008
Sobek
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
160W - 174L
1,441 Elo+
Party 2
Erlang Shen
Erlang Shen
masta ultime
Erlang Shen
Level 159
God Stats
0W - 2L
1,301 SR
Queue Stats
543W - 544L
1,499 Elo+
Party 2
Hou Yi
Hou Yi
the2161
Hou Yi
Level 119
God Stats
0W - 2L
1,427 SR
Queue Stats
6W - 10L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Decay 115
Guan Yu
15
4 / 0 / 9
9,126
913
7,386
11,671
12,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

15
7 / 2 / 10
9,792
979
9,230
14,291
14,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Agni
15
3 / 2 / 8
9,052
905
11,071
6,934
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
Vendetta YT3796
Charybdis
15
5 / 3 / 10
9,514
951
11,228
8,797
2,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
1 / 0 / 11
8,364
836
6,429
5,919
4,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
1 / 5 / 2
8,088
809
9,348
10,282
4,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
0 / 2 / 3
8,602
860
9,228
8,207
5,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 5 / 3
8,305
831
5,168
15,859
16,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
masta ultime
Erlang Shen
15
5 / 6 / 0
9,175
918
9,040
18,692
17,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Hou Yi
the2161
Hou Yi
10
0 / 2 / 0
7,066
707
587
1,721
394
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
14
20
Kills
6
7
Deaths
20
48
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
5
2
0.4
W
Guan Yu
Decay 115
Guan Yu
4
0
9
8.5
L
0
2
3
0.75
W
7
2
10
6
W
Agni
3
2
8
3.5
L
0
5
3
0.3
W
Charybdis
Vendetta YT3796
Charybdis
5
3
10
3.33
L
Erlang Shen
masta ultime
Erlang Shen
5
6
0
0.83
L
Hou Yi
the2161
Hou Yi
0
2
0
0
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,344
Damage
33,371
47,612
Taken
54,761
36,556
Mitigated
43,572
13,099
Healing
13,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
9,348
83
236
1,444
10,282
4,432
0
3,988
5,979
24,649
0
W
Guan Yu
Decay 115
Guan Yu
7,386
965
3,828
4,296
11,671
12,688
245
5,677
5,869
4,906
14,091
L
9,228
851
0
3,087
8,207
5,407
490
2,801
5,204
37,736
172
W
9,230
1,727
0
2,059
14,291
14,574
287
6,602
7,433
20,248
1,109
W
Agni
11,071
1,809
0
869
6,934
2,216
1,269
3,831
2,898
32,326
0
L
5,168
737
220
4,235
15,859
16,241
0
4,992
10,304
11,469
192
W
Charybdis
Vendetta YT3796
Charybdis
11,228
8,566
0
125
8,797
2,944
1,294
3,760
4,717
0
25,266
L
Erlang Shen
masta ultime
Erlang Shen
9,040
4,538
0
4,098
18,692
17,098
0
7,685
10,476
0
17,074
L
Hou Yi
the2161
Hou Yi
587
409
0
100
1,721
394
0
765
817
0
961
W
6,429
1,149
0
1,922
5,919
4,134
496
3,782
2,051
0
9,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,848
Gold Earned
41,236
185
Minions Killed
141
0
Camps Cleared
0
939,939
Distance Traveled
807,444
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,088
809
33
3
0
162,979
0
W
Guan Yu
9,126
913
32
3
0
226,016
3
L
Tiamat
8,602
860
72
7
0
212,475
0
W
Athena
9,792
979
38
4
0
192,475
0
W
Agni
9,052
905
59
6
0
167,723
0
L
Sobek
8,305
831
15
2
0
194,112
0
W
Charybdis
9,514
951
48
5
0
180,548
0
L
Erlang Shen
9,175
918
19
2
0
203,164
0
L
Hou Yi
7,066
707
2
0
0
34,714
0
W
Chaac
8,364
836
8
1
0
173,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role