Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Fazantjes
Cthulhu
Level 149
God Stats
4W - 6L
1,538 SR
Queue Stats
158W - 152L
1,550 Elo+
Party 3
Ne Zha
Ne Zha
OscarLRDA
Ne Zha
Level 139
God Stats
18W - 13L
1,617 SR
Queue Stats
399W - 377L
1,499 Elo+
Party 1
Ra
Ra
ltsChazz
Ra
Level 127
God Stats
0W - 4L
1,295 SR
Queue Stats
131W - 116L
1,495 Elo+
Party 3
Medusa
Medusa
timoLRDA
Medusa
Level 133
God Stats
1W - 4L
1,317 SR
Queue Stats
177W - 157L
1,500 Elo+
Party 1
Team Averages
Level 138
1,453 SR
1,509 Elo+

VS

Team Averages
Level 130
1,571 SR
1,488 Elo+
Bastet
Bastet
Im-Jxck-Dxniels
Bastet
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 151L
1,493 Elo+
Solo
Artemis
Artemis
IzVne
Artemis
Level 128
God Stats
7W - 3L
1,625 SR
Queue Stats
75W - 77L
1,489 Elo+
Party 2
Sobek
Sobek
Krestat
Sobek
Level 139
God Stats
2W - 5L
1,421 SR
Queue Stats
73W - 74L
1,481 Elo+
Party 2
Shiva
Shiva
ma3aqpaker
Shiva
Level 124
God Stats
14W - 8L
1,721 SR
Queue Stats
72W - 76L
1,480 Elo+
Party 2
Kukulkan
Kukulkan
Соммик
Kukulkan
Level 100
God Stats
25W - 23L
1,590 SR
Queue Stats
37W - 37L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 1 / 1
6,256
447
2,369
10,662
6,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Fazantjes
Cthulhu
14
1 / 2 / 0
7,642
546
9,952
14,484
9,761
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
OscarLRDA
Ne Zha
12
0 / 3 / 0
6,163
440
3,022
10,847
4,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 1 / 0
8,104
579
2,471
4,470
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
timoLRDA
Medusa
12
1 / 4 / 1
6,546
468
5,483
9,580
2,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 2
7,243
517
6,818
9,994
4,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Artemis
IzVne
Artemis
13
1 / 0 / 8
7,180
513
9,819
6,818
2,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Krestat
Sobek
12
4 / 1 / 3
7,761
554
3,695
6,842
5,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shiva
14
1 / 1 / 1
8,472
605
9,112
13,936
8,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kukulkan
Соммик
Kukulkan
14
0 / 0 / 2
7,426
530
3,151
2,742
958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
11
11
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
1
1.5
L
Cthulhu
Fazantjes
Cthulhu
1
2
0
0.5
W
5
1
2
6
W
Artemis
IzVne
Artemis
1
0
8
5
W
Sobek
Krestat
Sobek
4
1
3
5.5
L
Ne Zha
OscarLRDA
Ne Zha
0
3
0
0
L
0
1
0
0
W
Shiva
1
1
1
1.5
L
Medusa
timoLRDA
Medusa
1
4
1
0.38
W
Kukulkan
Соммик
Kukulkan
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,297
Damage
32,595
50,043
Taken
40,332
24,478
Mitigated
21,051
16,888
Healing
14,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,369
470
0
3,663
10,662
6,316
0
2,762
7,900
0
10,056
L
Cthulhu
Fazantjes
Cthulhu
9,952
1,203
0
6,145
14,484
9,761
0
497
13,987
64,620
0
W
6,818
2,341
0
3,602
9,994
4,186
0
615
9,293
0
53,397
W
Artemis
IzVne
Artemis
9,819
4,812
0
4,047
6,818
2,334
477
1,006
5,724
0
59,322
W
Sobek
Krestat
Sobek
3,695
109
0
3,987
6,842
5,019
210
1,336
5,464
20,064
2,876
L
Ne Zha
OscarLRDA
Ne Zha
3,022
1,018
0
1,725
10,847
4,012
0
1,475
9,372
0
54,727
L
2,471
59
856
1,661
4,470
1,621
0
1,309
3,161
69,545
508
W
Shiva
9,112
2,270
210
2,268
13,936
8,554
0
8,874
5,062
0
68,222
L
Medusa
timoLRDA
Medusa
5,483
1,812
0
2,838
9,580
2,768
0
532
9,048
0
48,182
W
Kukulkan
Соммик
Kukulkan
3,151
198
0
750
2,742
958
134
298
2,402
64,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,711
Gold Earned
38,082
479
Minions Killed
464
0
Camps Cleared
0
1,475,830
Distance Traveled
1,410,143
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,256
447
21
2
0
293,403
3
L
Cthulhu
7,642
546
114
8
0
264,789
6
W
Bastet
7,243
517
86
6
0
311,795
0
W
Artemis
7,180
513
89
6
0
242,346
0
W
Sobek
7,761
554
38
3
0
288,093
4
L
Ne Zha
6,163
440
87
6
0
323,886
2
L
Ra
8,104
579
168
12
0
328,263
3
W
Shiva
8,472
605
121
9
0
285,711
0
L
Medusa
6,546
468
89
6
0
265,489
0
W
Kukulkan
7,426
530
130
9
0
282,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role