Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Silverback994
Neith
Level 147
God Stats
16W - 17L
1,500 SR
Queue Stats
308W - 295L
1,431 Elo+
Party 2
Chronos
Chronos
Speed_Hunter347
Chronos
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 160L
1,414 Elo+
Solo
Cerberus
Cerberus
leviatanpapurri
Cerberus
Level 140
God Stats
39W - 31L
1,544 SR
Queue Stats
242W - 234L
1,443 Elo+
Party 2
Nemesis
Nemesis
lil Nitsuj
Nemesis
Level 89
God Stats
2W - 3L
1,769 SR
Queue Stats
55W - 45L
1,483 Elo+
Solo
Team Averages
Level 117
1,563 SR
1,454 Elo+

VS

Team Averages
Level 118
1,418 SR
1,437 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
FeinNiX
Scylla
Level 108
God Stats
16W - 17L
1,446 SR
Queue Stats
51W - 54L
1,394 Elo+
Party 1
Maui
Maui
Vali_XXI
Maui
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 35L
1,319 Elo+
Party 1
Nike
Nike
blondie1495
Nike
Level 159
God Stats
3W - 0L
1,424 SR
Queue Stats
42W - 42L
1,451 Elo+
Solo
Mercury
Mercury
jikao
Mercury
Level 152
God Stats
1W - 0L
1,223 SR
Queue Stats
118W - 106L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
2 / 1 / 2
5,397
540
2,292
6,085
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 0 / 2
4,919
492
1,789
2,141
583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 2 / 0
6,133
613
1,114
4,692
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
12
5 / 1 / 0
7,105
711
5,127
6,311
2,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nemesis
lil Nitsuj
Nemesis
9
1 / 0 / 4
5,097
510
4,346
5,185
2,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 2 / 0
5,743
574
923
3,385
654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
FeinNiX
Scylla
10
2 / 2 / 0
5,804
580
3,540
2,727
537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Maui
7
0 / 2 / 1
4,927
493
600
6,409
2,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 1
5,572
557
2,791
8,423
4,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
jikao
Mercury
10
2 / 1 / 1
5,966
597
3,992
7,524
1,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
11
Kills
4
4
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
1
2
3
W
Jing Wei
 
Jing Wei
0
2
0
0
W
Scylla
FeinNiX
Scylla
2
2
0
1
L
2
0
2
3
L
1
2
0
0.5
W
Maui
0
2
1
0.25
W
0
4
1
0.13
W
Mercury
jikao
Mercury
2
1
1
2.5
L
Cerberus
5
1
0
5
L
Nemesis
lil Nitsuj
Nemesis
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,668
Damage
11,846
24,414
Taken
28,468
8,283
Mitigated
10,307
9,249
Healing
6,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
2,292
604
0
3,692
6,085
1,679
0
395
5,690
0
35,385
W
Jing Wei
 
Jing Wei
923
562
0
500
3,385
654
923
0
3,385
0
25,706
W
Scylla
FeinNiX
Scylla
3,540
211
0
585
2,727
537
0
490
2,151
23,174
0
L
1,789
260
0
638
2,141
583
0
502
1,639
0
20,285
L
1,114
310
0
1,144
4,692
1,533
0
2,882
1,810
33,356
0
W
Maui
600
162
0
460
6,409
2,724
0
1,104
5,179
9,807
715
W
2,791
351
0
2,026
8,423
4,561
0
3,836
4,262
0
31,938
W
Mercury
jikao
Mercury
3,992
687
0
2,904
7,524
1,831
0
83
7,441
0
31,266
L
Cerberus
5,127
364
0
1,819
6,311
2,292
0
0
5,985
39,576
1,384
L
Nemesis
lil Nitsuj
Nemesis
4,346
1,904
0
1,956
5,185
2,196
0
484
4,701
0
27,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,651
Gold Earned
28,012
319
Minions Killed
251
0
Camps Cleared
0
981,570
Distance Traveled
1,050,594
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,397
540
54
5
0
189,449
0
W
Jing Wei
5,743
574
57
6
0
201,616
3
W
Scylla
5,804
580
45
5
0
203,773
7
L
Neith
4,919
492
28
3
0
184,069
1
L
Chronos
6,133
613
92
9
0
207,478
0
W
Maui
4,927
493
16
2
0
200,414
2
W
Nike
5,572
557
72
7
0
186,956
0
W
Mercury
5,966
597
61
6
0
257,835
0
L
Cerberus
7,105
711
106
11
0
180,171
4
L
Nemesis
5,097
510
39
4
0
220,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role