Player Matchup

Mercury
Mercury
DeceivedKitten1
Mercury
Level 150
God Stats
0W - 4L
1,500 SR
Queue Stats
51W - 60L
1,496 Elo+
Solo
Fafnir
Fafnir
JAYD3N_DYNASTY12
Fafnir
Level 107
God Stats
3W - 6L
1,613 SR
Queue Stats
35W - 30L
1,593 Elo+
Solo
Hera
Hera
PutFriend878367
Hera
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
357W - 345L
1,463 Elo+
Solo
Agni
Agni
WingNuutzz
Agni
Level 155
God Stats
13W - 11L
1,565 SR
Queue Stats
625W - 633L
1,520 Elo+
Solo
Izanami
Izanami
conRADderthanyou
Izanami
Level 136
God Stats
4W - 5L
1,485 SR
Queue Stats
184W - 178L
1,553 Elo+
Solo
Team Averages
Level 138
1,533 SR
1,525 Elo+

VS

Team Averages
Level 114
1,439 SR
1,468 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CrypticGRMLN
Nu Wa
Level 118
God Stats
21W - 12L
1,639 SR
Queue Stats
231W - 228L
1,470 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Julien04
Tsukuyomi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,440 Elo+
Party 1
Cernunnos
Cernunnos
Mozesty
Cernunnos
Level 129
God Stats
2W - 1L
1,385 SR
Queue Stats
437W - 405L
1,495 Elo+
Solo
Surtr
Surtr
Screv00
Surtr
Level 125
God Stats
2W - 0L
1,170 SR
Queue Stats
37W - 40L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 0
3,313
663
187
2,391
678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
1 / 0 / 0
3,987
797
1,366
3,818
2,873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 3 / 0
3,259
652
1,092
3,095
592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 2 / 1
4,080
816
2,946
2,569
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 2 / 1
3,363
673
2,083
4,265
931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
1 / 0 / 1
4,083
817
2,535
3,788
1,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 1 / 2
3,842
768
1,831
1,872
369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
Julien04
Tsukuyomi
7
2 / 2 / 0
3,739
748
1,235
3,661
916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Mozesty
Cernunnos
6
1 / 1 / 0
3,561
712
2,609
3,025
988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Surtr
Screv00
Surtr
8
3 / 0 / 0
4,689
938
2,047
4,326
1,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
4
Kills
8
8
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
1
1.5
W
1
1
2
2
L
1
1
0
1
L
1
0
0
1
W
Tsukuyomi
Julien04
Tsukuyomi
2
2
0
1
W
Cernunnos
Mozesty
Cernunnos
1
1
0
1
L
0
3
0
0
W
Surtr
Screv00
Surtr
3
0
0
3
L
2
2
1
1.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,674
Damage
10,257
16,138
Taken
16,672
5,788
Mitigated
5,576
5,405
Healing
7,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,535
25
783
1,693
3,788
1,489
0
544
3,244
13,956
2,513
W
1,831
168
0
80
1,872
369
0
613
1,087
12,961
531
L
187
0
0
290
2,391
678
0
306
2,085
0
9,999
L
1,366
555
94
1,935
3,818
2,873
0
1,304
2,333
7,057
0
W
Tsukuyomi
Julien04
Tsukuyomi
1,235
288
0
1,346
3,661
916
0
2,112
1,303
0
13,998
W
Cernunnos
Mozesty
Cernunnos
2,609
880
0
1,039
3,025
988
60
625
2,400
0
17,192
L
1,092
348
0
880
3,095
592
0
65
2,840
13,044
0
W
Surtr
Screv00
Surtr
2,047
856
0
2,227
4,326
1,814
24
1,092
3,234
212
23,472
L
2,946
460
0
201
2,569
714
0
1,048
1,521
16,312
0
L
2,083
1,532
0
2,005
4,265
931
0
1,501
2,516
0
19,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,002
Gold Earned
19,914
139
Minions Killed
144
0
Camps Cleared
0
554,055
Distance Traveled
576,403
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,083
817
30
6
0
121,646
0
W
Nu Wa
3,842
768
25
5
0
102,422
2
L
Mercury
3,313
663
23
5
0
95,704
0
L
Fafnir
3,987
797
11
2
0
118,123
0
W
Tsukuyomi
3,739
748
23
5
0
131,552
0
W
Cernunnos
3,561
712
25
5
0
113,917
0
L
Hera
3,259
652
19
4
0
106,581
0
W
Surtr
4,689
938
41
8
0
106,866
0
L
Agni
4,080
816
40
8
0
117,441
0
L
Izanami
3,363
673
46
9
0
116,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role