Player Matchup

Ra
Ra
BurtDirkle
Ra
Level 80
God Stats
1W - 2L
1,314 SR
Queue Stats
103W - 105L
1,403 Elo+
Party 1
Surtr
Surtr
Halatinous
Surtr
Level 29
God Stats
3W - 3L
1,391 SR
Queue Stats
62W - 45L
1,413 Elo+
Party 1
Shiva
Shiva
Synchestraa
Shiva
Level 69
God Stats
27W - 22L
1,656 SR
Queue Stats
73W - 84L
1,388 Elo+
Party 1
Team Averages
Level 59
1,454 SR
1,401 Elo+

VS

Team Averages
Level 61
1,497 SR
1,303 Elo+
Janus
Janus
DrewGameZ2121
Janus
Level 63
God Stats
7W - 7L
1,306 SR
Queue Stats
259W - 246L
1,366 Elo+
Solo
Achilles
Achilles
WhatssAShield
Achilles
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,190 Elo+
Party 2
Xing Tian
Xing Tian
X_RAY_Killer_69
Xing Tian
Level 43
God Stats
2W - 0L
1,686 SR
Queue Stats
29W - 28L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,416
742
4,276
5,255
1,934
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
12
0 / 3 / 1
7,036
704
4,863
11,810
8,218
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
0 / 2 / 1
7,203
720
5,203
10,760
6,769
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 5
8,519
852
7,517
3,631
1,865
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
WhatssAShield
Achilles
14
5 / 1 / 1
9,156
916
8,894
13,197
12,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Xing Tian
X_RAY_Killer_69
Xing Tian
13
1 / 0 / 4
8,085
809
5,754
9,081
8,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
1
Kills
6
6
Deaths
1
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
0
0
5
2.5
L
Surtr
0
3
1
0.17
L
0
2
1
0.25
W
Achilles
WhatssAShield
Achilles
5
1
1
5.5
W
Xing Tian
X_RAY_Killer_69
Xing Tian
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,342
Damage
22,165
27,825
Taken
25,909
16,921
Mitigated
22,408
4,737
Healing
5,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,276
77
2,365
1,235
5,255
1,934
0
1,944
3,238
26,023
0
W
7,517
478
227
1,199
3,631
1,865
452
963
2,602
33,936
147
L
Surtr
4,863
1,445
0
1,137
11,810
8,218
0
5,050
6,470
999
14,040
L
5,203
1,095
0
0
10,760
6,769
0
5,350
4,983
0
11,216
W
Achilles
WhatssAShield
Achilles
8,894
1,093
0
2,352
13,197
12,419
300
2,727
10,380
0
29,030
W
Xing Tian
X_RAY_Killer_69
Xing Tian
5,754
698
0
1,281
9,081
8,124
297
1,962
7,014
20,001
1,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,655
Gold Earned
25,760
73
Minions Killed
132
0
Camps Cleared
0
588,723
Distance Traveled
589,507
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,416
742
30
3
0
194,789
1
W
Janus
8,519
852
63
6
0
190,250
6
L
Surtr
7,036
704
26
3
0
196,688
6
L
Shiva
7,203
720
17
2
0
197,246
0
W
Achilles
9,156
916
39
4
0
209,052
1
W
Xing Tian
8,085
809
30
3
0
190,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role