Player Matchup

Horus
Horus
Jzof
Horus
Level 128
God Stats
1W - 0L
1,690 SR
Queue Stats
181W - 194L
1,455 Elo+
Party 1
Skadi
Skadi
MetalPotHed
Skadi
Level 145
God Stats
33W - 31L
1,448 SR
Queue Stats
123W - 136L
1,486 Elo+
Party 1
Merlin
Merlin
ShumurdraStephh
Merlin
Level 53
God Stats
5W - 2L
1,629 SR
Queue Stats
78W - 64L
1,534 Elo+
Party 1
Team Averages
Level 109
1,589 SR
1,492 Elo+

VS

Team Averages
Level 107
1,465 SR
1,570 Elo+
Cu Chulainn
Cu Chulainn
ShartNation
Cu Chulainn
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 12L
1,718 Elo+
Solo
Hel
Hel
at0m1c_Warden
Hel
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hachiman
Hachiman
shaman___new
Hachiman
Level 122
God Stats
11W - 20L
1,394 SR
Queue Stats
505W - 516L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Jzof
Horus
16
2 / 0 / 2
9,504
792
4,450
13,034
13,430
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

15
1 / 1 / 2
9,493
791
4,486
6,904
3,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 0 / 3
9,875
823
7,798
9,156
4,770
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ShartNation
Cu Chulainn
16
0 / 2 / 1
9,364
780
16,615
16,949
14,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 2 / 1
7,937
661
2,404
4,783
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
shaman___new
Hachiman
12
1 / 0 / 0
8,197
683
2,985
2,235
668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
4
Kills
1
1
Deaths
4
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
Jzof
Horus
2
0
2
3
W
1
1
2
2
L
Cu Chulainn
ShartNation
Cu Chulainn
0
2
1
0.25
W
1
0
3
2.5
L
0
2
1
0.25
L
Hachiman
shaman___new
Hachiman
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,734
Damage
22,004
29,094
Taken
23,967
21,446
Mitigated
17,266
11,418
Healing
7,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Jzof
Horus
4,450
1,914
2,658
5,413
13,034
13,430
318
1,559
11,461
0
12,802
W
4,486
2,061
0
781
6,904
3,246
2,623
204
6,700
0
29,221
L
Cu Chulainn
ShartNation
Cu Chulainn
16,615
1,878
0
2,835
16,949
14,726
0
5,094
11,828
0
54,119
W
7,798
1,394
0
2,566
9,156
4,770
60
707
8,449
57,150
664
L
2,404
207
946
2,267
4,783
1,872
0
1,498
3,285
14,783
317
L
Hachiman
shaman___new
Hachiman
2,985
1,345
68
1,469
2,235
668
12
1,290
945
0
13,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,872
Gold Earned
25,498
154
Minions Killed
133
0
Camps Cleared
0
698,378
Distance Traveled
488,602
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,504
792
14
1
0
254,408
3
W
Skadi
9,493
791
40
3
0
226,517
1
L
Cu Chulainn
9,364
780
76
6
0
240,136
1
W
Merlin
9,875
823
100
8
0
217,453
1
L
Hel
7,937
661
24
2
0
138,397
0
L
Hachiman
8,197
683
33
3
0
110,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role