Player Matchup

Hercules
Hercules
Platinum IV
 
Hercules
Platinum IV
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold IV
F3AR x WOLF
Awilix
Gold IV
Level 171
God Stats
5W - 7L
1,677 SR
Queue Stats
22W - 29L
1,494 MMR
Party 3
Vulcan
Vulcan
Platinum IV
FrostedFlamers
Vulcan
Platinum IV
Level 116
God Stats
43W - 36L
1,631 SR
Queue Stats
592W - 604L
1,635 MMR
Solo
Chiron
Chiron
Silver I
JDG Dath
Chiron
Silver I
Level 154
God Stats
0W - 2L
1,164 SR
Queue Stats
9W - 9L
1,621 MMR
Party 3
Cthulhu
Cthulhu
Gold I
LeonzMx
Cthulhu
Gold I
Level 180
God Stats
4W - 8L
1,260 SR
Queue Stats
372W - 370L
1,572 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 163
1,447 SR
1,564 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,563 SR
1,595 MMR
Susano
Susano
Gold III
AGS730
Susano
Gold III
Level 161
God Stats
6W - 5L
1,555 SR
Queue Stats
109W - 102L
1,598 MMR
Party 1
Nike
Nike
Platinum III
Leonard04
Nike
Platinum III
Level 111
God Stats
26W - 15L
1,619 SR
Queue Stats
91W - 80L
1,760 MMR
Party 2
Danzaburou
Danzaburou
Gold II
Wapitiz64
Danzaburou
Gold II
Level 175
God Stats
5W - 5L
1,425 SR
Queue Stats
126W - 126L
1,519 MMR
Solo
Ymir
Ymir
Bronze III
elsupermaquina
Ymir
Bronze III
Level 116
God Stats
1W - 0L
1,779 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Nox
Nox
Platinum III
iJoraaa
Nox
Platinum III
Level 66
God Stats
2W - 2L
1,440 SR
Queue Stats
251W - 246L
1,600 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
3 / 6 / 2
6,515
465
7,455
12,826
9,136
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
10
1 / 5 / 2
6,083
435
3,913
8,727
2,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 5 / 0
8,001
572
7,632
7,599
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
JDG Dath
Chiron
13
0 / 2 / 3
7,602
543
5,629
7,299
2,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
LeonzMx
Cthulhu
13
0 / 2 / 0
7,834
560
4,540
10,343
11,562
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
LancelotChang'eBake KujiraMaman Brigitte

VS

Bans
Erlang ShenKing ArthurAnhurFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AGS730
Susano
15
8 / 1 / 7
8,554
611
11,354
11,783
4,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
16
4 / 0 / 5
9,561
683
8,568
12,151
7,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Wapitiz64
Danzaburou
13
2 / 2 / 5
8,202
586
5,491
8,588
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 6
7,099
507
2,786
9,118
6,870
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nox
15
4 / 2 / 5
8,697
621
5,748
7,351
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
6
Kills
20
20
Deaths
7
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
6
2
0.67
W
Susano
AGS730
Susano
8
1
7
11.5
L
Awilix
1
5
2
0.4
L
2
5
0
0.4
L
Chiron
JDG Dath
Chiron
0
2
3
0.75
W
Nike
4
0
5
6.5
L
Cthulhu
LeonzMx
Cthulhu
0
2
0
0
W
Danzaburou
Wapitiz64
Danzaburou
2
2
5
2.25
W
2
2
6
2.5
W
Nox
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,169
Damage
33,947
46,794
Taken
48,991
27,862
Mitigated
23,284
9,689
Healing
14,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,455
2,987
0
2,455
12,826
9,136
0
2,214
10,536
0
14,430
W
Susano
AGS730
Susano
11,354
3,095
0
5,295
11,783
4,080
33
2,242
9,466
0
65,411
L
Awilix
3,913
1,618
0
490
8,727
2,989
0
1,308
7,329
0
39,169
L
7,632
0
0
1,000
7,599
2,114
0
3,079
4,314
51,356
619
L
Chiron
JDG Dath
Chiron
5,629
2,236
284
2,131
7,299
2,061
0
898
6,401
0
61,136
W
Nike
8,568
707
0
2,823
12,151
7,322
0
4,217
7,878
0
77,787
L
Cthulhu
LeonzMx
Cthulhu
4,540
221
45
3,284
10,343
11,562
0
597
9,728
62,326
0
W
Danzaburou
Wapitiz64
Danzaburou
5,491
2,047
0
4,729
8,588
2,835
0
146
8,442
0
58,932
W
2,786
908
0
1,151
9,118
6,870
0
1,438
7,491
14,499
0
W
Nox
5,748
685
0
714
7,351
2,177
535
3,797
3,264
56,311
835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,035
Gold Earned
42,113
453
Minions Killed
469
0
Camps Cleared
0
1,443,568
Distance Traveled
1,561,317
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,515
465
18
1
0
301,205
6
W
Susano
8,554
611
81
6
0
358,610
0
L
Awilix
6,083
435
65
5
0
280,623
2
L
Vulcan
8,001
572
117
8
0
290,627
1
L
Chiron
7,602
543
121
9
0
289,375
3
W
Nike
9,561
683
139
10
0
298,744
6
L
Cthulhu
7,834
560
132
9
0
281,738
2
W
Danzaburou
8,202
586
110
8
0
279,952
1
W
Ymir
7,099
507
21
2
0
317,570
0
W
Nox
8,697
621
118
8
0
306,441
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role